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It's looking good! Thanks for the video Neal! I'm glad you posted it...because there was absolutely no way that I was going to get all of the answers correct!
Like a lot of you -- I'd like to see the WHOLE crew modeled, because the U-Boat is looking a little too roomy! I just purchased a new rig with a 3.0 ghz Quad-Core, so there's no reason that my rig couldn't handle a full compliment (or so I think)! |
Should be no problem, although it does not depend so much on the CPU but more on GPU and RAM.
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You can only be in one compartment at a time, so why cant you have about a half dozen in the Torpedo room? You have about that in Central. Im sorry 3 guys loading a torp is a bit daft. Why bother? If we can have 5 guys on the bridge, 5 or 6 in Central in a game released years and years ago, why not a dozen in the froward torpedo room. They can vanish in a puff of smoke as soon as I turn my back. But when I go forward and find two men and a PO loading an eel (not to mention going to the trouble of wiring it up) while Ive got guys barfing in their bunks, yeah Im going to notice.
I want more crew and all the "eye candy" because once Silent Hunter went 3d they raised the stakes -- not us. Despite my tone I am part of the loyal opposition, I totally support the franchise and the game, but dont start something -- like an full uboat with crew and then be all half arsed about it. |
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Well... I do agree that I dont think the sparse population of sub has ANYTHING to do with limitations in the graphics/fps department I dont think another 20 men would cause much of an fps hit at all. But i dont agree there is anything half arsed about it! I bet its more to do with other logistical problems such as pathfinding and postioning. remember that 50 guys in a type VII was very cramped, in game terms it must be a head ache trying to find places for all of the AI crew and ensuring they dont get in each others way, like get stuck in doorways or try to duplicate the same activities/ animation cycles at the same place at the same time. Some of you talk as if its a really simple thing to dynamically code and animate 50 3d guys in a cramped tube without these kind of problems - but it aint. Lets say you get your 50 crewmates and we start seeing them get stuck or walk though each other, are you going to be happy with that or are you going scream blue murder? Im betting on the latter.... Im sure the dev team can count, so if they gave us less crew members, they did it for a good reason. |
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Like it was said earlier, with the budget and the technology this company has, it's possible to fix this. I don't bash the dev team. I worked in a game production environment, and i know what it's like. --- The problem is time and money. --- --- They would need 3 years to develop a game that meet our expectations. If it's not fixed by the Gold version, then it will be sooner or later with a patch, if not, then modded. |
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JU-88, I respectfully disagree with your disagreement.
Although I agree that they Dev team is limited by resources. However, crew have limited tasks on board eg: Central, they stand watch, generally in place. torpedo room; load torps ( which is way cool and like I pointed out wiring and fusing the eels is above and beyond the call of duty). But they are not expected to wander around in there doing CANCAN dances and crimes against nature, just have a couple of more guys heaving the eels into the tubes. Otherwise they can be in their bunks, standing around or barfing (which they seem to do very well ). I can see it now, one guy on either side of the two we have in Neal's video and one at the back. Maybe have the W.O pointing to the tube they are loading. There 3 extra crew and one extra animation by the existing W.O. 5 guys loading looks alot more realistic than two. 2 or 3 guys leaning against the opposite bulkhead (which they do very well) and now we got a forward torpedo crew! Probabaly less than real life but looking far more realistic than 3 men in an otherwise empty room, that is supposed to be the business end of the boat. Now maybe this will be in the final relese or can be added in the future. Im not griping about how the chairs are arrainged. But really,in SH3 they have 3 men manning the deck gun and 5 men on the bridge and in the new game have even added the helmsman! Once you raise standards you kind of have to follow through or else it looks like a $50,000 car with no cup holder and you call it a feature. Sorry but thats kinda lame. Remember you dont have to model 50 guys at once. Just about a half dozen or so at one time. But. It aint no big thing. Well OK two guys loading a 2 ton torpedo does bother me a bit :damn: |
:up:i like it
you notice the guy in the bunk? is he banging his head against the railing? looks like the poor kid has cracked :o |
http://img29.imageshack.us/img29/981...ngtower001.jpg
Limiting the number of men maybe more of a game decision than a question of resources. For example, conning tower of a U.S. fleet boat with 5 men courtesy of RFB 2.0. The stock game has 3. Even though it is more realistic, some players may find this a bit claustrophobic. |
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Bilge Rat. now thats what Im talking about! Its supposed to be claustrophobic -- Its a U-Boat. A type VII at that. If you need wide open spaces go join ArmA2 .
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