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http://i14.photobucket.com/albums/a3...iongraph-1.jpg At the Hood website http://www.hmshood.com/ship/hoodspecs4.htm they have this same chart. Also of interest is this page: http://www.hmshood.com/ship/handlingnotes.htm Note the time it takes just for the engines to respond to a command: (d) Full Speed - Note 3: It takes about 40 seconds from the time a Telegraph is put from Stop to Ahead or Astern before the engines start to move. And stopping the ship: (y) From 12 knots ahead stopping and reversing engines. Half astern both and 150 revolutions, ship will travel about 5 cables. (4 minutes). At full speed and using full power, even if it only took one minute that is still a long time. I've seen charts that have some destroyers accelerating to as much as fifteen knots in one minute. Though that seems very fast, it's still and average of only one knot every four seconds. That's fast compared to any merchant, but very slow compared to any torpedo. |
As for acceleration a ship like HMS Hood to achieve these figures needs to have the steam pressure already on top. If not, steam first needs to be built up, then comes the acceleration. A Diesel-powered ship accelerates faster because it needs not to build up steam. The same applies for destroyers and equivalent size vessels. To achieve the speed of destroyers they need to be steam/turbine-powered. Frigates and corvettes (escorts/sub-hunters) could normally do with diesels due to less demand for speed. |
Some of the big container ships i see leaving the docks get up speed pretty damn quick but its gradual , nothing like sh3/4 .
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I could have told all the excited people here months ago that SH5 was going to be a major flop, but at the time they probably would have lopped my head off. At least now it cannot be denied any more. :88)
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Steve, it might have been that chart.
It shows the 'real' performance of a broad range warships. One wonders, given the information, why it isn't possible for any SH game to model it even vaguely accurately. Perhaps they don't even try? :hmmm: |
SH3 - maybe they didn't think it would make a difference, or that anyone would care.
SH4 - maybe they didn't see the threads with people discussing it. There weren't that many. SH5? We'll see. |
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They just didn't want to spend time writing an AI that could navigate with real ship maneuverability.
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In my humble opinion, SH5 seems to be historically accurate in at least one respect, Dönitz forced his commanders to "radio home", using Enigma, before they were allowed to "play", and by using DRM, Ubi has done the same. I believe just like Dönitz, Ubi will lose commanders at the same alarming rate, and they too will never figure out why.
Fido |
:hmmm:
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I suppose we should all stand in awe of your prescience. :doh: |
Other than DRM why is SHV supposed to suck?
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I haven't seen the game and will not see it until DRM is removed
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