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-   -   SHV may be a flop because no one cares anymore (https://www.subsim.com/radioroom/showthread.php?t=161224)

scrapser 02-06-10 10:37 AM

Quote:

Originally Posted by Steeltrap (Post 1258885)
You mean the one from around 1990 that I had on my Amiga 2000??

Wow. Brilliant little game, miles ahead of its time.

Yes. I played it on my Amiga 500 and it was and still is one of my all time favorites. The original authors have already given praise for what Bohemia is doing with the remake. You can visit their website for a preview. It's supposed to be released this spring.

IanC 02-06-10 12:49 PM

Quote:

Originally Posted by scrapser (Post 1259889)
Yes. I played it on my Amiga 500 and it was and still is one of my all time favorites. The original authors have already given praise for what Bohemia is doing with the remake. You can visit their website for a preview. It's supposed to be released this spring.

Just a quick note to anybody who may not know, you can still play all those old games today on Emulators. :up:

Sailor Steve 02-06-10 04:03 PM

Quote:

Originally Posted by Steeltrap (Post 1258910)
I remember seeing a chart of HMS Hood's trial performance. It took her around 25 minutes to get to top speed from a standing start (going from memory, but it was a LONG time).

Was it this one?

http://i14.photobucket.com/albums/a3...iongraph-1.jpg

At the Hood website http://www.hmshood.com/ship/hoodspecs4.htm they have this same chart. Also of interest is this page:
http://www.hmshood.com/ship/handlingnotes.htm

Note the time it takes just for the engines to respond to a command:
(d) Full Speed -

Note 3: It takes about 40 seconds from the time a Telegraph is put from Stop to Ahead or Astern before the engines start to move.

And stopping the ship:

(y) From 12 knots ahead stopping and reversing engines.
Half astern both and 150 revolutions, ship will travel about 5 cables. (4 minutes).

At full speed and using full power, even if it only took one minute that is still a long time.

I've seen charts that have some destroyers accelerating to as much as fifteen knots in one minute. Though that seems very fast, it's still and average of only one knot every four seconds. That's fast compared to any merchant, but very slow compared to any torpedo.

Leandros 02-06-10 05:08 PM

As for acceleration a ship like HMS Hood to achieve these figures needs to have the steam pressure already on top. If not, steam first needs to be built up, then comes the acceleration. A Diesel-powered ship accelerates faster because it needs not to build up steam. The same applies for destroyers and equivalent size vessels. To achieve the speed of destroyers they need to be steam/turbine-powered. Frigates and corvettes (escorts/sub-hunters) could normally do with diesels due to less demand for speed.

So, let's say a battleship on convoy escort duty wouldn't normally cruise with top boiler pressure as this consumes much more fuel (oil or coal). Consequently if there was a need for acceleration it would have taken even longer time.

During the destroyer skirmishes in the Channel the German T-boote (light destroyers) and destroyers usually got away because they had quicker acceleration. The U-boote, being diesel-driven, could accelerate away from a destroyer under given conditions but only till its top speed was achieved.

The only larger diesel-driven combat vessels during WW2, that I know of, were the German pocket battleships. They had long range and fast acceleration but could not achieve the max. speed of steam-driven vessels. That would have taken more, or larger, diesels. Because of the higher efficiency of diesel versus steam these ships had extreme cruising ranges.

THE_MASK 02-06-10 06:14 PM

Some of the big container ships i see leaving the docks get up speed pretty damn quick but its gradual , nothing like sh3/4 .

MasterCaine 02-07-10 07:51 AM

I could have told all the excited people here months ago that SH5 was going to be a major flop, but at the time they probably would have lopped my head off. At least now it cannot be denied any more. :88)

Steeltrap 02-07-10 08:19 AM

Steve, it might have been that chart.

It shows the 'real' performance of a broad range warships. One wonders, given the information, why it isn't possible for any SH game to model it even vaguely accurately.

Perhaps they don't even try? :hmmm:

Sailor Steve 02-07-10 05:25 PM

SH3 - maybe they didn't think it would make a difference, or that anyone would care.

SH4 - maybe they didn't see the threads with people discussing it. There weren't that many.

SH5? We'll see.

Platapus 02-07-10 05:29 PM

Quote:

Originally Posted by MasterCaine (Post 1260763)
I could have told all the excited people here months ago that SH5 was going to be a major flop, but at the time they probably would have lopped my head off. At least now it cannot be denied any more. :88)

I think it is a little premature to call SH5 a flop.

Letum 02-07-10 05:31 PM

They just didn't want to spend time writing an AI that could navigate with real ship maneuverability.

Fido 02-07-10 06:00 PM

In my humble opinion, SH5 seems to be historically accurate in at least one respect, Dönitz forced his commanders to "radio home", using Enigma, before they were allowed to "play", and by using DRM, Ubi has done the same. I believe just like Dönitz, Ubi will lose commanders at the same alarming rate, and they too will never figure out why.
Fido

stabiz 02-07-10 06:16 PM

:hmmm:


:rotfl2:

mookiemookie 02-07-10 06:43 PM

Quote:

Originally Posted by MasterCaine (Post 1260763)
I could have told all the excited people here months ago that SH5 was going to be a major flop, but at the time they probably would have lopped my head off. At least now it cannot be denied any more. :88)

How can it not be denied anymore when the game isn't even out yet?

I suppose we should all stand in awe of your prescience. :doh:

ERPP8 02-07-10 06:49 PM

Other than DRM why is SHV supposed to suck?

Brag 02-07-10 07:02 PM

I haven't seen the game and will not see it until DRM is removed


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