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-   -   List of your really "must have" mods (https://www.subsim.com/radioroom/showthread.php?t=156569)

Chubster 04-02-11 03:40 PM

All ready to go.....thanks you two :yeah:

frau kaleun 04-02-11 03:43 PM

Quote:

Originally Posted by Chubster (Post 1634478)
All ready to go.....thanks you two :yeah:

Hope it works for you!

It's very cool to have the 20km atmosphere, with your watch crew able to report visual contacts on the very edge of that horizon, and then scan it yourself to see what's out there... many times I get a "Schiff gesichtet" alert from the WO and I can't see anything until I pull up the binocs myself.

Chubster 04-02-11 03:54 PM

Quote:

Originally Posted by frau kaleun (Post 1634481)
until I pull up the binocs myself.

Now I assume we are talking about "stock" binos... theres not a super duper zoom carl ziess set of bino's mod out there I have missed is there :)

frau kaleun 04-02-11 04:24 PM

Quote:

Originally Posted by Chubster (Post 1634490)
Now I assume we are talking about "stock" binos... theres not a super duper zoom carl ziess set of bino's mod out there I have missed is there :)

Not that I know of! :D

It's just that when you go up on the bridge, you aren't automatically looking through your binocs by default. So it's perfectly realistic that your watch crew - whose job it is to scan the horizon through binocs all the time - will sight something that you can't even make out as another ship until you look that way through your own binoculars.

Now in RL, I'm pretty sure that u-boat commanders were issued "special" binocs that were a cut above the standard issue. I don't know whether the game reflects this or not... because it's not possible to see through the eyes (or binocs) of the watch crew. But I suspect that if you scanned the horizon continuously through your own binocs, it's possible you might see something yourself before the watch crew spotted it and alerted you.

On the other hand, my eyesight is crap, so maybe I just need the binocs view to see something on the horizon that would be perfectly visible to other players. :haha:

Chubster 04-02-11 05:37 PM

Hmm...OK, finally loaded the game up and when on the bridge the "waves" in the far horizon has this white / silver shimmering effect. Is it supposed to look like this?

Cant take a screen shot as both Ctrl F11 or Print Screen dont seem to work ??

Close up everything looks gorgeous but the horizon is very off putting

brett25 04-02-11 06:20 PM

thanks frau kaleun for that info im going to have to try that with my GWX install:yeah:


Quote:

in the far horizon has this white / silver shimmering effect. Is it supposed to look like this?

chubster
that may be a setting in your graphics driver. If you use NVidia check out nhancer (is a free program). If you use ATI turn on the AA settings:salute:

frau kaleun 04-02-11 06:46 PM

I don't have many screenshots from after I started using it, but I'm pretty sure these have all those files in place:

http://farm6.static.flickr.com/5125/...5f6e5638_b.jpg

http://farm6.static.flickr.com/5043/...4d00b136_b.jpg

http://farm6.static.flickr.com/5170/...6ca6ed1c_b.jpg

http://farm6.static.flickr.com/5166/...503b3307_b.jpg

Nothing taken in the open sea... and all my other shots are very up close to the boat in the confines of the harbor nearer the subpen where the "horizon" is all dockside buildings.

brett25 04-02-11 07:44 PM

Quote:

Nothing taken in the open sea
messing with mods too much, i know the feeling:timeout:


what harbor mod is that BTW?:o

Sailor Steve 04-02-11 08:39 PM

Frau, why are you going out through the 'in' door?

I'm tellin' harbor patrol! :stare:

frau kaleun 04-02-11 09:31 PM

Quote:

Originally Posted by brett25 (Post 1634582)
messing with mods too much, i know the feeling:timeout:

Actually I got about 6 screenshots in the harbor and then the game crashed. :haha:

After that I didn't try it again because I started a career patrol... I will probably be doing a test patrol once I get all my mods sorted out again, so I'll have to see if it is a new wrinkle with my system, or if taking shots in the harbor was just too much. If it's the latter, it doesn't bode well for getting any pics of convoy attacks... but I might manage some when I'm sailing along all alone.

Quote:

what harbor mod is that BTW?:o
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 (that's Wilhelmshaven I'm sailing out of in the pics).

I am also using Wac Animated Sub Pens interior start for GWX but I don't know if that adds anything to what you saw there, or only when the bunkers go up in the French bases. I haven't gotten past late 1939 since I installed it. :88)

frau kaleun 04-02-11 09:35 PM

Quote:

Originally Posted by Sailor Steve (Post 1634614)
Frau, why are you going out through the 'in' door?

I'm tellin' harbor patrol! :stare:

Wait a minute, you mean some of the locks are one-way only? I always go straight ahead to the one that's more or less directly in front of me when I pull out of the pen. It has red/green lights facing me when I go through, surely that means I'm going the right direction? :06:

Sailor Steve 04-02-11 10:13 PM

The Germans drive on the right side of the road. If there are two locks side-by-side you should use the one to your right.

That's one reason I don't use the GWX Auto-Kiel-Canal function. It takes you out the wrong side. Basic rules of the road and all that.

Of course I could be completely wrong on this and just making things up as I go.

frau kaleun 04-02-11 10:31 PM

Quote:

Originally Posted by Sailor Steve (Post 1634658)
The Germans drive on the right side of the road. If there are two locks side-by-side you should use the one to your right.

Interesting, I never thought about it that way. :hmmm:

Or maybe I'm just "driving on the left" to confuse any Tommy recon planes that might be flying overhead. :haha:

Sailor Steve 04-03-11 12:58 PM

Quote:

Originally Posted by frau kaleun (Post 1634663)
Or maybe I'm just "driving on the left" to confuse any Tommy recon planes that might be flying overhead. :haha:

Or maybe you've just been talking to the Big 'Buna too much.

Bakkels 04-03-11 03:10 PM

Hey Frau Kaleun I put together the same mutant-environment as you, but I'm having some problems. First, were can i find the Jaketoox's Foam mod?
I used foam files from another mod, but when the water reflects sunlight, it looks like this:

http://img824.imageshack.us/img824/6...1301853638.jpg

I'm guessing this has something to do with those files?
Secondly, when submerged, the water is really blue. That's nice when the weather is clear, but when it's raining and storming, and everything you see on the surface is grey, it's kinda weird that underwater everything turns a beautiful blue. Did I do something wrong, or are you experiencing the same? (I'm also running the high-res thingy, could that have any adverse effect on the mutant-mod?)
BUT aside from that, it really looks great. Thanks for getting me that much closer to my holy grail, making sh3 look better than reality! (Its the journey that matters, not the goal :haha:)
For people who might want to try this out; here's how it looks when I look away from the water-sun-reflection thingy :)
(That skin is my own VII-Pinguin skin btw :) )

http://img268.imageshack.us/img268/7...1301855388.jpg


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