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-   -   Alfa Tau 3.1 (https://www.subsim.com/radioroom/showthread.php?t=144371)

Kazuaki Shimazaki II 11-16-08 06:54 PM

Quote:

Originally Posted by Castout
For those who downloaded Bill''s link to RA. . . .

I have information that in 2 or three days there will be an update to RA to be released to public.

Playable Typhoon is one of the new platform. Probably with a new gepard(Akula II improved/mod) sonar stations too which features a waterline broadband but it's a completely new interface not taken or copied from any other playable subs.
Bugs to helo Ka-27 Tu-95 or any buggy playables will be solved.

I hope the playable Typhoon swims around better than my Oscar. Even after shafting the turn radius, often the only way I can get Oscar to get to my desired depths is to deliberately set depth deeper than where I want to go so it'll overshoot a bit and then I climb back up to the depth - it seems climb is simmed better than dive.

And if they can make a whole new interface, perhaps we can have Typhoons with 20 missile tubes? :D

goldorak 11-16-08 07:02 PM

How about adding an arleigh burke pretty please ? :oops:
Now that we have a playable udaloy, the perry doesn't cut it. We need something more heavy on the us side for surface warfare.

dyshman 11-16-08 07:13 PM

:ping: i glad to see inspiration in your post))) As i know, the new update will include some more intersting things like: limited batteries on SSK"s or playable Los Angeles FLT1 with 'Red October'(try to intercept her)))). may be DSRV will really work?:hmm:
I happy to use authentic SSN Dallas or Viktor III and Alfa in Red Storm Rising or Hunt for...))))
after some days of MP gaming under the DWX can say, that Alfa with nuclear Starfish is rules)))
Earlier we can say "box of bugs:damn: " about Stock DW, now we can play in super-real Naval Warfare Game!
best regards from Mr' TermalNuclear Captn:rotfl:
Клэнси-отстой!

MR. Wood 11-16-08 07:42 PM

Great News:up:
I'am so happy to see DW come back to life. I haven't ran across any bugs except it crashed when I was playing around with mission editor but that was only one got to love the new mods. All yeah side note I was driving the delta 4 around launched bunch of missiles at some targets got detected had a p-3 come out to find me, I would have to say that the delta 4 has to be pretty quiet at around 3to 4 knots he couldn't find me and I was only at about 200 meters or around 600 feet. And no layer, he droped at lest 6 or 7 bouys around me but I sliped a way. Now we just need a new SSN-21 model and mabe a Jimmy Carter with asdv. Any one Check out the Ohio class boomers :ping:

PeriscopeDepth 11-16-08 08:07 PM

I've been playing around with RA. It is very, very cool! I only have about an hour logged with AT and RA, but I'm thinking I like RA more so far. It's very well done, and could make for some excellent Cold War scenarios.

PD

Castout 11-16-08 08:37 PM

Quote:

Originally Posted by Bill Nichols

The files I uploaded are from a website Castout pointed me to. If there is a newer version, I don't have it.

yea Bill that's the link that actually Theta Sigma found quite some time ago.

Updated Ra will be released to public in a few days so I've been informed. Even I don't have the upcoming final release version, only like the beta of the coming final release.

I'll try to provide the link to the updated RA when it's released.

MR. Wood 11-16-08 09:29 PM

Dose anyone Know if and where the russian dw site is? Do they have one like subsim?

Bill Nichols 11-16-08 09:36 PM

Quote:

Originally Posted by Castout
Quote:

Originally Posted by Bill Nichols

The files I uploaded are from a website Castout pointed me to. If there is a newer version, I don't have it.

yea Bill that's the link that actually Theta Sigma found quite some time ago.

Updated Ra will be released to public in a few days so I've been informed. Even I don't have the upcoming final release version, only like the beta of the coming final release.

I'll try to provide the link to the updated RA when it's released.

Graci :up:

suBB 11-16-08 10:54 PM

interesting....
 
Hey,

Just finished testing SSP in RA vs SSP in LWAMI over speed and various bottom types. And I must say the results are quite interesting.

Here are the test conditions:
  • Platform A – akula 2, detects platform B – 688
  • Test maps were created in RA, then copied into LWAMI
  • SSP: surface duct tested with bottom types rock, bottom, sand
  • Both platforms on the same side of the layer / above and below
  • Cross Layer detection has not been tested, really doesn’t matter for this test
  • Platform A speed remains constant, platform B speed changes from tactical cruise of 12kts to 5 kts
  • Monitor platform A NB and record the range of platform B at time of detection / bottom type / side of layer
Results:

One would expect that chance of detection is proportional to the speed of the platform; the slower you travel, less noise emission, faster you travel, more noise emissions, blah, blah, blah… ok we got that part.

Well lwami lives up to detection proportional to speed. If you want cold war scenarios, anything like lwami will become standard mod for such scenarios, allowing for player skill set to really become an integral part and a deciding factor of the scenario, especially when remaining covert and stealth transiting come into play.

But when it comes to RA, no matter how fast you travel, you are always detected at the same range, regardless of the bottom type. Isn’t that what is known as a hard cap?

Each layer has a base detection factor, where below the layer the detection is reduced, yet and still regardless the side of the layer of both platforms and speed of platform B, detection occurs at the same range in RA

That said, I think RA brings new life into dw, I mean hey, look at the amount of interest just in this thread. But I think the hard cap needs to be removed if you are serious about using this mod for quality scenarios.

This may not be a problem for your typical DM scenario where the ability to detect (not be detected) doesn’t matter and you just want something to shoot at. But the hardcap(if I can call it that) is a problem for mission based scenarios based on being covert and relying on stealth as part of your mission statement.

I’d like to say that the lwami mod has accomplished that already, if somehow the performance of lwami can be coupled into RA, then problem solved.

If not, assuming that Alfa Tau is the same as LWAMI, then as a designer, I’ll have to stick with AT because it still addresses my issues of needed platforms and sonar model performance. I’m going to verify AT vs lwami momentarily.

I’d like someone to use the same test conditions and see if what I’m seeing is repeatable, but you will need all 3 mods installed to pull it off.

:ping:

suBB 11-16-08 11:52 PM

Just tested LWAMI vs AT3.1 and you roughly get the same results with AT3.1 that you get with RA.

LWAMI appears to be (at the moment) the most consistent / functional of the three where detection of ownship is proportional to speed on ownship.

The only other SSP I’m interested in is CZ, have to check that one later on…


:ping: ya later..

Raptor_341 11-17-08 01:25 AM

Not what i wanted to hear. Well, i guess we wait for the next RA to come out ( a few days? ) and if you can SubBB run the test again. If they havnt fixed it, is there a way we at subsim can run RA but input the sonar data from LWAMI 3.08 into RA?

PeriscopeDepth 11-17-08 01:34 AM

Quote:

Originally Posted by Raptor_341
Not what i wanted to hear. Well, i guess we wait for the next RA to come out ( a few days? ) and if you can SubBB run the test again. If have havnt fixed it, is there a way we at subsim can run RA but input the sonar data from LWAMI 3.08 into RA?

I suspect it has something to do with the sound v speed curves. I don't know where those are located or how to edit them.

PD

PeriscopeDepth 11-17-08 01:37 AM

Quote:

Originally Posted by suBB
Just tested LWAMI vs AT3.1 and you roughly get the same results with AT3.1 that you get with RA.

Interesting. AT includes an excel file that details the different Sound levels for playable submerged platforms at different speeds, so you would think they would show up differently at various speeds.

PD

Kazuaki Shimazaki II 11-17-08 02:35 AM

Quote:

Originally Posted by suBB
Hey,

Just finished testing SSP in RA vs SSP in LWAMI over speed and various bottom types. And I must say the results are quite interesting.
  • Platform A speed remains constant, platform B speed changes from tactical cruise of 12kts to 5 kts

Have you tried a more extreme speed change, say from 30kts to 5kts and back to 30? That might tell us a bit more about whether it is a hard cap or just a "not steep enough" curve.

Since according to Castor RA speed matters a lot more to a RA SSK than a LWAMI SSK, so they are inputting speed/noise curves in there somewhere.

suBB 11-17-08 03:22 AM

Quote:

Originally Posted by Kazuaki Shimazaki II
Quote:

Originally Posted by suBB
Hey,

Just finished testing SSP in RA vs SSP in LWAMI over speed and various bottom types. And I must say the results are quite interesting.
  • Platform A speed remains constant, platform B speed changes from tactical cruise of 12kts to 5 kts

Have you tried a more extreme speed change, say from 30kts to 5kts and back to 30? That might tell us a bit more about whether it is a hard cap or just a "not steep enough" curve.

Since according to Castor RA speed matters a lot more to a RA SSK than a LWAMI SSK, so they are inputting speed/noise curves in there somewhere.

no i haven't tried that; I don't see what difference that will make.

Before pondering any other possibilities, i would like someone else at least duplicate the test conditions i used to see if there is repeatability.

as for hard caps(lack of better phrase), let's leave that for the creators of the mod.

going out on a limb:

somehow i think LWAMI made it as such to where detection is based on SL generated by the actual speed of the platform, therefore detected range is variable, but proportional to actual speed of the platform.

A scenario with a hard cap could be using base SL values (which are fixed and have a finite range associated with them) and if so, the actual speed of the platform doesn't matter; you are detected at a fixed range regardless.

i dunno, just trying to take a common sense approach to better understand whats going on here.


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