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-   -   [REL] Environment 5.0 (https://www.subsim.com/radioroom/showthread.php?t=142700)

W_clear 10-21-08 11:15 PM

Quote:

Originally Posted by kriller2
Quote:

Originally Posted by W_clear
Quote:

Originally Posted by kriller2
This is the most realistic clouds and sunsetsky i have seen in SH4 yet, a true masterpiece Wclear! :up:
http://img395.imageshack.us/img395/3...nsetcq3.th.jpghttp://img395.imageshack.us/images/thpix.gif

I always wanted to you collection of PE and the advantages of EE, and then produced a PE5.0.

I also want to improve a lot, but my bad English is very difficult to make it, so I think I want to communicate with you, and then you solve. Because your English si very well, so you can ask other friends to resolve together. OK?:yep:

Hi Wclear, yes I will do my best to work with you and improve on your work for PE5 :up:


Do you know what I want to change it? I tell you.
1. When periscope above the water, not only wake up, and have some form.
2. In addition to the bow of the WaveFoam, The left \ right starboard of the ship, there are also a little WaveFoam.
3. Deck gun in the shooting, should be the black smoke, not white.
4. -8 meters wind speed of the waves to begin have seafoem.
5. Does not weaken the premise of the wave, when the compressed time conversion weather, the waves do not deteriorate.
6. Fired depth charges and the splash of an explosion of a splash do not use same file === splash_vert01.dds, the need to other .


I hope you \me and other technicians to resolve together.:p

TitaniumRR 10-22-08 02:19 AM

Hi,

Is the water around the submarine transparent, so that the lower watercovered part of the sub is visible?

Thanks

W_clear 10-22-08 03:24 AM

Quote:

Originally Posted by TitaniumRR
Hi,

Is the water around the submarine transparent, so that the lower watercovered part of the sub is visible?

Thanks

Yes.it's visible.

TitaniumRR 10-22-08 09:34 AM

That's a pity.
In real from very close distance the sub watercovered level can scarcely ever be seen. None at all if it moves even at very low speed.

Otherwise nice job.:up:

cherbert 10-23-08 02:48 PM

Is there any way to enable the roll & pitch of the sub on the waves?

The perfect mod in someway is so realistic it seems to highlight the sub on rails even more than usual!

tonschk 10-23-08 09:44 PM

Quote:

Originally Posted by cherbert
Is there any way to enable the roll & pitch of the sub on the waves?

The perfect mod in someway is so realistic it seems to highlight the sub on rails even more than usual!

I agree , in my opinion the sub is moving stiff on rails ,and if is possible I think is better to increase a bit the rocking motion

McBeck 10-24-08 07:51 AM

Does this mod work for Uboat missions as well?

If not, does it conflict with it?

dcb 10-24-08 11:29 AM

Quote:

Originally Posted by cherbert
Is there any way to enable the roll & pitch of the sub on the waves

There's been extensive talk about it here. Just search the forum for roll and pitch and you'll find a number of threads discussing the matter. In my case, I found that the most effective approach to the problem consists into doing 3 things:
- in the *.sim file of sub (e.g. NSS_Uboat9d2.sim) I moved the gravity center a little bit higher. WARNING: do it in small steps, because if you rise it too much the sub will capsize
- I reduced the hydro drag (horizontal and vertical) to almost nothing (very small values, about one tenth of the original)
- I changed the fr_ratio parameter from a default 0.5 upward (about 0.4 in the case of the IXD2 sub), which moves the GC a little bit to the front of the boat, so that the bow will follow the waves more accurately.
I repeat, it's just my personal opinion that the sub moves more naturally with these changes.
BTW, the tool to make all these changes is the splendid piece of software named S3D (thank you again for it, Skwasjer)

LukeFF 10-24-08 03:15 PM

Quote:

Originally Posted by McBeck
Does this mod work for Uboat missions as well?

Of course it does.

papalazarou 10-24-08 05:59 PM

Quote:

Originally Posted by dcb
Quote:

Originally Posted by cherbert
Is there any way to enable the roll & pitch of the sub on the waves

There's been extensive talk about it here. Just search the forum for roll and pitch and you'll find a number of threads discussing the matter. In my case, I found that the most effective approach to the problem consists into doing 3 things:
- in the *.sim file of sub (e.g. NSS_Uboat9d2.sim) I moved the gravity center a little bit higher. WARNING: do it in small steps, because if you rise it too much the sub will capsize
- I reduced the hydro drag (horizontal and vertical) to almost nothing (very small values, about one tenth of the original)
- I changed the fr_ratio parameter from a default 0.5 upward (about 0.4 in the case of the IXD2 sub), which moves the GC a little bit to the front of the boat, so that the bow will follow the waves more accurately.
I repeat, it's just my personal opinion that the sub moves more naturally with these changes.
BTW, the tool to make all these changes is the splendid piece of software named S3D (thank you again for it, Skwasjer)

Would this by any chance help activate the bow wave splash sound W_clear has managed to bring to certain subs in the E5.0

How would I go about adding this to the extra uboats added in the operation monsun mod. Can anyone help?

dcb 10-24-08 09:54 PM

Quote:

Originally Posted by papalazarou
Would this by any chance help activate the bow wave splash sound W_clear has managed to bring to certain subs in the E5.0

No, this acts only upon the physics of subs in water and does not mess in any way with W_clear's settings.

Quote:

Originally Posted by papalazarou
How would I go about adding this to the extra uboats added in the operation monsun mod. Can anyone help?

From what I saw, the hydro physics of these extra uboats is OK and don't require and tweak. Anyway, I left them untouched and they behave well in high seas.

ncorpuz34 10-27-08 11:19 PM

Small issue here:

Activating "Submarine Splash Sound" file eliminates the caustic effects on the sides of the sub.

Otherwise, great work W_clear!:up:

Iain MacLean 10-28-08 09:33 AM

Hello all....

First off, incredible work W_clear....you and Kriller make it very difficult to decide which environmental mod to use every time I boot SH4 up.... prettiest game I own, hands down.

Now on to the issues- I seem to be having a problem with the modifications the 'Submarine Splash Sound' portion of your mod makes. I am in a Sargo class vessel, early years of the war, and after applying this found that I could no longer dive normally below about 50 feet, and that if I gave the 'Crash Dive' command I *could* indeed get the sub down to 160 feet, but then something very interesting happened- it bobbed straight up back to the surface like a cork. Only realizing this while in the middle of a convoy of warships including two Kongo BB's made for a bit of a surprise.

I have removed all other mods and the problem remains, but when I unload 'Submarine Splash Sound' it fixes itself. Short of installing this one mod first so things like TMO will over-write the files, do you know of any way to fix this and still maintain the actual effect of having the splashing sound?

Seminole 10-28-08 03:54 PM

I was going to give this mod a try...then I saw this:

Quote:

AI greater sensitivity of the sonar.

It is these little surprizes that make me go over all mods with a fine tooth comb before I install.

I just love those unintended consequences that can pop up seemingly from out of nowhere. Sometimes I think many of the "I have a weird thing happening" threads we read can be attributed to mods with unrelated inclusions.

This is supposed to be an environmental mod, not a sonar sensitivity mod.
I don't mean to offend but a mod that screws with sonar settings should be in a mod clearly labeled "sonar sensitivity mod" and not in one that improves the environmental scenery. There are others. One I recall was a mod to correctly adjust mast heights to improve manual targeting and it included with barely a mention, changes to the medals and awards too, which conflicted with another mod.:nope:

Just my 2 cents .

Seminole 10-28-08 05:27 PM

After picking out the unwanted addition..I must say the effort was well worth it. It is simply georgious...and thats a fact.:up:


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