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-   -   [REL]Combimod: GWX-IntegratedOrders+U-Jagd-Tools+PeriTDC (https://www.subsim.com/radioroom/showthread.php?t=140680)

badwolf 01-21-09 12:29 PM

You can do this.
Means a bit of work though. Moving the Menu Groups to another ParentID, re-positioning Menu Group back to original position (they usually change their position when moving things), adding switches.

jaxa 02-02-09 03:44 PM

h.sie, how to restore stock red night map, instead of moon? Red night map looks more real for me.

jimmie 02-02-09 08:49 PM

Disable the mod then find stock \data\Menu\Gui\Night_filter.tga and replace the mod's one with it then enable the mod.

jaxa 02-03-09 07:58 AM

Quote:

Originally Posted by jimmie
Disable the mod then find stock \data\Menu\Gui\Night_filter.tga and replace the mod's one with it then enable the mod.

You're wrong, it isn't as simple as you described. After that you have red mask square instead of moon, in the upper right corner of map view.

jimmie 02-03-09 03:04 PM

Quote:

Originally Posted by jaxa
Quote:

Originally Posted by jimmie
Disable the mod then find stock \data\Menu\Gui\Night_filter.tga and replace the mod's one with it then enable the mod.

You're wrong, it isn't as simple as you described. After that you have red mask square instead of moon, in the upper right corner of map view.

Ah, sorry, I didn't check seriously..

Ok, you need to replace the original tga file then, open \data\Menu\menu_1024_768.ini and find the block:

[G31 I16]
Name=Night filter
Type=1030;Static bmp
ItemID=0x31000005
ParentID=0x31000000
Pos=884,724,96,96
Color=0xFFFFFFFF
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/night_filter.tga
MatFlags=0x29
TexFmt=0x9

and change the lines "Pos" and "MatFlags" to:

Pos=0,768,1024,656
MatFlags=0x9


Haven't tested but this will probably restore the original :oops:

Storm87 05-20-09 07:44 AM

Ahoy, Kaleuns!

h.sie, Your mod is pretty awesome. I really like it, but tell me, how can I get those report dials back? It's unconfortable to click on chief icon every time I need them. Could You help me to find the proper lines in menu_1024_768.txt and fix this?


Many Thanks! :)

h.sie 05-22-09 08:00 AM

Thank you. Look into the Readme. There you'll find a description how to get the CE report dials back.

h.sie



Quote:

Originally Posted by Storm87 (Post 1103999)
Ahoy, Kaleuns!

h.sie, Your mod is pretty awesome. I really like it, but tell me, how can I get those report dials back? It's unconfortable to click on chief icon every time I need them. Could You help me to find the proper lines in menu_1024_768.txt and fix this?


Many Thanks! :)


Storm87 05-22-09 10:28 AM

From readme.txt:

Quote:

------------------------------------------
C) Re-Enabling the sliding CE report
------------------------------------------

in the menu1024_768.ini you will find the following:

[G3F I287]
Name=FBAC levels slideout
Type=1026;Menu group
ItemID=0x3F420000
ParentID=0x3F000000
;Pos=1,280,512,180 ; <-- original
Pos=-10000,280,512,180 ; <-- modded
Color=0xFFFFFFFF

Comment-out the modded Pos-Line and re-activate
the original one, so that it looks like this:

Pos=1,280,512,180
;Pos=-10000,280,512,180

Then, disable hsGUI and Re-enable it using JSGME.
--------------------------------------------------

And everything becomes clear. :D

Thanks a lot, once again.

h.sie 06-07-09 06:28 AM

New (and final) Version 3.0 released
 
I just released a new version 3.0a and also updated the 1st post of this Thread. This will be the last version of hsGUI, because for the future I plan to play SH3 instead of mod this game.

The Changelog from v2.1 to v3.0

a) Added the TDC screen from Onelifecrisis' OLCGUI (with some little modifications). Thanks to OLC for his permisson.

b) Reduced the Light-transmission through the Attack-Periscope. Details see 1st Post of this Thread!

c) Re-arranged and optimized the Integrated Orders menu-structure, so that important commands now can be accessed easier and faster.

d) Periscope/UZO-view: Fixed an old GWX-Bug which causes some Torpedo-Buttons and Dials to appear in front of the "Flaggen"-Chart instead behind of it. That looked awful.


h.sie

jaxa 06-07-09 09:48 AM

Thanks for new version, h.sie.
I'll test it after my current patrol.

At your filefront site I see hsGUI_v3.0a - is it exactly this mod or alpha version?

h.sie 06-07-09 09:57 AM

that's the version, but I have some new ideas, which will come soon.

:DL

jaxa 06-07-09 10:14 AM

OK.
When will you test them? Should I wait for final release or not?

h.sie 06-07-09 11:40 AM

wait....

jaxa 06-07-09 12:49 PM

:up:

SquareSteelBar 06-08-09 07:19 AM

Quote:

Originally Posted by h.sie (Post 1113796)
wait....

We've no other choice....:yawn: ;)


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