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And the tide of the war is changing, Axis is pushing the Allies back towards west.
Allied armybase at Aarschot few minutes before we captured the town http://i230.photobucket.com/albums/e...et/SShot87.jpg Despite the rather heavy allied aircraft activity, we decided to gather on to the armybase for a group photo (photo by Kamiman) http://i230.photobucket.com/albums/e...et/SShot64.jpg Aaaand this should teach the allied tosspots to not mess with the german armor :O: (the git dived straight at me, one AP round and tons of MG rounds to the cockpit finished him) http://i230.photobucket.com/albums/e...et/SShot85.jpg |
It's good to see that after years both sides still think CRS favors the other. :lol:
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The problem is unit selection again, the Pz4G was one of the first long barrel IV's developed. As such it had a pretty early gun and nearly pre-war armor layout. It might be better to put the 4H in, which had better frontal protection. As for the Tiger, lost tracks were historically common. Quote:
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Yaay, I made the paper! (Farking paper tells I was KIA, but infact I returned to base after using all my ammo. :shifty:)
http://i230.photobucket.com/albums/e...erret/news.jpg And here's an AAR I wrote to the mission log about it: Temse Defence Allied paratroopers dropped to Temse and managed to capture south, east & north depots. We quickly managed to kill the attackers and started to re-capture our lost depots. The bridge over the river that separated the south depot from the rest of the town had been destroyed earlier so it was down to the infantry to swim across to get to SCP. The first try by one of our SMG soldiers (cant remember the name atm) failed as he was killed while storming the depot. I spawned in as an light machinegunner and headed for the river. After the short swim I was on the other bank, it seemed quiet. I passed an burning allied Panhard armored car as I slowly made my way towards the depot. Our tanks were firing constantly from the other side of the river, pinning down any possible enemy infantry. As I got to the depot, I sneaked around it and check for possible spots for the enemy to ambush me; all clear. To my amazement, the depot was left unguarded, so I capped it without any resistance. Temse re-captured! 10 to 15 minutes later, me and another guy were on the south depot in-case there was more paratroopers inbound. No paras, but the sound of Laffly truck came from SW, getting nearer and nearer. I rushed out and grabbed my binoculars. 400-500m to the E I saw the truck and two anti-tank guns it towed moving north, finally stopping behind a small hill. I left the other guy to defend the depot and started running towards the hill, those ATGs could really hurt our tanks on the other side of the river. Roughly 250 meters before the hill, I noticed something sticking out of a bush just ahead of me; the barrel of an 57mm ATG, to my luck, it moved abit so I had a good view to the crew. I set-up my MG and started firing short bursts on it. Just as I had finished him off, another 57mm appeared from behind the hill, being pushed straight at me. 2 or 3 MG bursts crack the air and the crew is dead. The allies had to scratch their 3rd unit of the list when I shot an allied infantryman running on the hill. I was down to my last drum(50 rounds) at this point, I still had my Luger but I'd rather RTB and get some ammo. I didnt get far when I heard the allied truck start up, I hid to a bush ASAP and tried to pinpoint it's location. Dont know what mushrooms this guy had eaten, but he came straight at me, on the open. 2 long bursts emptied my last drum and I drew my Luger and leaped out of the bush. I got off 14 rounds total, before the truck started to slow down, passing right next to me and hitting a tree few meters away. After this, I heard another laffly moving in the same area the last truck had come from, but not much for me to do but to RTB and get ammo. 28 minutes, 1 depot capped, 2 EATGs, 1 Laffly and one infantry KIA. Temse held. EDIT: Ow.. lol.. actually the sortie was mentioned twice and both times it says I was killed. Hmpf... http://i230.photobucket.com/albums/e...ret/news-1.jpg |
You really are something Capthawkeye. :har:
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Oh my geez!
I finally got to the point where I decided to see what the fuss is all about and I have to ask it again! What is the fuss all about? The flat out sucks in my view. If its not the even basic graphics and long runs to be sniped. Its the players who could care less about actually making the game playable. Im not wasting any more time with this. What a sorry excuse for an MMO. |
Cant please everyone. :salute:
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Im surprised it pleases anyone.
I know what they are trying to do and they are going at it completely the wrong way. But its far too late to change that now. I went in looking for a ground war like flight was in Warbirds of the days of old. (1998 or so) and what I found was this mess. I'm not going to risk paying them another penny so I'm canceling in 10 days. Ill try it a few more times before that but so far I am seriously not impressed. |
Might you want to tell us how it should've been done?
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No I do not as the game cant make such a drastic change at this point and I mise well not ruin it for you.
What I will say tho is any MMO that makes you run great distances (Even with mobile spawns) over and over again is instant fail. Not even WoW does it THAT bad. They failed utterly in this regard. Don't mention paras either. Few seem to get in on them and they get shot down quite easily when there isn't a crap ton of em with tons of fighter support. |
Ah, now I get it. :O:
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Yeah, that's the reason I stopped playing. I love WW2OL's scale and details but it completely lacks any real sense of battle or organization. Every skirmish just feels like a random encounter jRPG style.
Allied soldier enters the grass. Ominous music plays. ZOMG WILD PANZER GRENADIER ATTACKED. Wild Panzer Grenadier used racial jeering! Attack was ineffective! Then the large battles are little more than tank spam festivals reliant on camping all of the arbitrary spawn points in the towns. I spoke a while ago about how much better the game could be if they just stopped pandering to the ultra realism crowd and relied more on brigade based mobile spawning. But nah, everybody knows a sim needs to be boring and slow or it ain't real enough!111!!! |
WWIIOL isnt for everyone. ;)
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Wohoo! Axis Ali (bigdavej) is back, boosting the axis morale to new dimensions! :har:
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Few shots from the Windhund squad night today.
First we jumped with all WH crew to Herbsomething. Kodak-moment on the Airfield http://i230.photobucket.com/albums/e...Ferret/WH1.jpg GERONIMOOO!!! http://i230.photobucket.com/albums/e...Ferret/WH2.jpg Well, of course it didnt go as planned. We managed to capture 1/3 of the town before we got killed. After that we tried ground approach and fought for an hour and half, but the allies were determined to hold the town, so we got orders to pull out off the attack and start joint ops with 1775th & Kampfgruppe Wiking squads. After a successful ops with KGW & 1775th, we decided to continue with the joint ops and make a paradrop to Longyon or something like that. Some of the members of squad Lagus joined us and before we knew it, we had 150+ paratroopers sitting in 3 Ju52s flying towards the target town. LOAD UP!! http://i230.photobucket.com/albums/e...Ferret/WH3.jpg JUMP! http://i39.tinypic.com/vouaud.jpg http://i230.photobucket.com/albums/e...Ferret/WH4.jpg And of course, with my luck, I died 2 meters off the ground when some git allied soldier shot me. :damn: We end up taking the town in a few minutes with the drop, so atleast something good came off it. :salute: |
Sooo, who I had the pleasure to attack Andenne (or was it Aarschot) yesterday from Subsim with? :hmmm:
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