SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Sub/Naval & General Games Discussion (https://www.subsim.com/radioroom/forumdisplay.php?f=177)
-   -   Battleground Europe (WWIIOL) worth it? (https://www.subsim.com/radioroom/showthread.php?t=138830)

Dowly 03-28-09 01:44 PM

And the tide of the war is changing, Axis is pushing the Allies back towards west.

Allied armybase at Aarschot few minutes before we captured the town
http://i230.photobucket.com/albums/e...et/SShot87.jpg

Despite the rather heavy allied aircraft activity, we decided to gather on to the armybase for a group photo (photo by Kamiman)
http://i230.photobucket.com/albums/e...et/SShot64.jpg

Aaaand this should teach the allied tosspots to not mess with the german armor :O: (the git dived straight at me, one AP round and tons of MG rounds to the cockpit finished him)
http://i230.photobucket.com/albums/e...et/SShot85.jpg

CaptHawkeye 03-29-09 07:42 AM

It's good to see that after years both sides still think CRS favors the other. :lol:

Quote:

The armor is still unbalanced, PzIVG usually takes 2-3 hits and it goes KABOOM, whereas Sherman for example can withstand hits to it's turret, sides and back with only losing maybe a driver or something like that. Tiger is a joke, it's big, it's vulnerable and it's slow. Also, it's tracks are made out of paper, you always get your tracks blown off.
That's fairly realistic, actually. The PzIVg didn't have near the same thickness of armor later German tanks had. It's armor was actually a little less thick than the Sherman's, which was also angled. (When the Sherman hit the field in 1943, it actually had above average protection for the time.)

The problem is unit selection again, the Pz4G was one of the first long barrel IV's developed. As such it had a pretty early gun and nearly pre-war armor layout. It might be better to put the 4H in, which had better frontal protection.

As for the Tiger, lost tracks were historically common.

Quote:

The allied Panhards are still too tough, one would imagine that few shots of 75mm AP rounds would do some big damage to it, my average is 3 rounds per Pan before it's out.
That's because the 75mm AP is too strong. It's going THROUGH the Panhard, genius.

Quote:

Luckily the german ATGs are pretty good and most of the times very effective against the Allied armor, but especially early in the war, they are useless against anything heavier than a Panhard. Which then causes the early battles being 30 allied tanks rolling into a city with us just watching them go as we have nothing to fight them with.
That's your team's problem. Not CRS.

Quote:

Only german tank that can really take and give punishment is the Stug3G, but of course, CRS have messed it up too as it has no machinegun(s) to kill the sappers that get me every farking time.
Jesus, so run them over. The tank hulls are insta-kill on nearby infantry when they're moving. Just wiggle back and forth and he'll get run over. This isn't hard you know. But hey, you're honestly so smart you can tell the difference between your own faults and genuine gameplay design issues.

Dowly 03-29-09 07:53 AM

Yaay, I made the paper! (Farking paper tells I was KIA, but infact I returned to base after using all my ammo. :shifty:)

http://i230.photobucket.com/albums/e...erret/news.jpg

And here's an AAR I wrote to the mission log about it:

Temse Defence

Allied paratroopers dropped to Temse and managed to capture south, east & north depots. We quickly managed to kill the attackers and started to re-capture our lost depots. The bridge over the river that separated the south depot from the rest of the town had been destroyed earlier so it was down to the infantry to swim across to get to SCP. The first try by one of our SMG soldiers (cant remember the name atm) failed as he was killed while storming the depot.

I spawned in as an light machinegunner and headed for the river. After the short swim I was on the other bank, it seemed quiet. I passed an burning allied Panhard armored car as I slowly made my way towards the depot. Our tanks were firing constantly from the other side of the river, pinning down any possible enemy infantry. As I got to the depot, I sneaked around it and check for possible spots for the enemy to ambush me; all clear. To my amazement, the depot was left unguarded, so I capped it without any resistance. Temse re-captured!

10 to 15 minutes later, me and another guy were on the south depot in-case there was more paratroopers inbound. No paras, but the sound of Laffly truck came from SW, getting nearer and nearer. I rushed out and grabbed my binoculars. 400-500m to the E I saw the truck and two anti-tank guns it towed moving north, finally stopping behind a small hill.

I left the other guy to defend the depot and started running towards the hill, those ATGs could really hurt our tanks on the other side of the river. Roughly 250 meters before the hill, I noticed something sticking out of a bush just ahead of me; the barrel of an 57mm ATG, to my luck, it moved abit so I had a good view to the crew. I set-up my MG and started firing short bursts on it. Just as I had finished him off, another 57mm appeared from behind the hill, being pushed straight at me. 2 or 3 MG bursts crack the air and the crew is dead. The allies had to scratch their 3rd unit of the list when I shot an allied infantryman running on the hill.

I was down to my last drum(50 rounds) at this point, I still had my Luger but I'd rather RTB and get some ammo. I didnt get far when I heard the allied truck start up, I hid to a bush ASAP and tried to pinpoint it's location. Dont know what mushrooms this guy had eaten, but he came straight at me, on the open. 2 long bursts emptied my last drum and I drew my Luger and leaped out of the bush. I got off 14 rounds total, before the truck started to slow down, passing right next to me and hitting a tree few meters away.

After this, I heard another laffly moving in the same area the last truck had come from, but not much for me to do but to RTB and get ammo.

28 minutes, 1 depot capped, 2 EATGs, 1 Laffly and one infantry KIA. Temse held.

EDIT: Ow.. lol.. actually the sortie was mentioned twice and both times it says I was killed. Hmpf...
http://i230.photobucket.com/albums/e...ret/news-1.jpg

Dowly 03-29-09 08:09 AM

You really are something Capthawkeye. :har:

Zachstar 04-01-09 02:30 AM

Oh my geez!

I finally got to the point where I decided to see what the fuss is all about and I have to ask it again! What is the fuss all about?

The flat out sucks in my view. If its not the even basic graphics and long runs to be sniped. Its the players who could care less about actually making the game playable.

Im not wasting any more time with this. What a sorry excuse for an MMO.

Dowly 04-01-09 04:09 AM

Cant please everyone. :salute:

Zachstar 04-01-09 04:35 AM

Im surprised it pleases anyone.

I know what they are trying to do and they are going at it completely the wrong way. But its far too late to change that now.

I went in looking for a ground war like flight was in Warbirds of the days of old. (1998 or so) and what I found was this mess.

I'm not going to risk paying them another penny so I'm canceling in 10 days. Ill try it a few more times before that but so far I am seriously not impressed.

Dowly 04-01-09 05:03 AM

Might you want to tell us how it should've been done?

Zachstar 04-01-09 06:11 AM

No I do not as the game cant make such a drastic change at this point and I mise well not ruin it for you.

What I will say tho is any MMO that makes you run great distances (Even with mobile spawns) over and over again is instant fail. Not even WoW does it THAT bad. They failed utterly in this regard.

Don't mention paras either. Few seem to get in on them and they get shot down quite easily when there isn't a crap ton of em with tons of fighter support.

Dowly 04-01-09 06:23 AM

Ah, now I get it. :O:

CaptHawkeye 04-02-09 12:51 PM

Yeah, that's the reason I stopped playing. I love WW2OL's scale and details but it completely lacks any real sense of battle or organization. Every skirmish just feels like a random encounter jRPG style.

Allied soldier enters the grass. Ominous music plays. ZOMG WILD PANZER GRENADIER ATTACKED.

Wild Panzer Grenadier used racial jeering!

Attack was ineffective!

Then the large battles are little more than tank spam festivals reliant on camping all of the arbitrary spawn points in the towns. I spoke a while ago about how much better the game could be if they just stopped pandering to the ultra realism crowd and relied more on brigade based mobile spawning. But nah, everybody knows a sim needs to be boring and slow or it ain't real enough!111!!!

Dowly 04-02-09 12:57 PM

WWIIOL isnt for everyone. ;)

Dowly 04-03-09 10:21 AM

Wohoo! Axis Ali (bigdavej) is back, boosting the axis morale to new dimensions! :har:

Quote:

Originally Posted by bigdavej
http://i40.tinypic.com/5tudg.jpg

Yes friends, valued friends of the axis Side it is time for Axis Ali to give you yet another, fair, unbiased report from the front.

As we can see it comes at a vital time with the allies crying into their banana sandwiches half of the map has been put on floodwatch and also many Earthquakes reported from the number of knees trembling as the Axis are in a relentless attack hitting north, centre, south, centre, north and south again.

There have been rumours, vicious rumours hinted by them dastardly allies that our glorious HC has dissent in the ranks at the moment…………Please gentlemen….gentlemen, remember whatever the facts actually are, what us at Propaganda say is 100% correct and what everyone else says is 100% wrong, infact at the moment they are all back at headquarters sipping Iced Tea, eating cucumber sandwiches and watching episodes of the A team…..as Axis Mr T would say, cut your Jibba Jabba crazy Allied Fool, if you come out with these rumours Again I’ll come bust you up and you will feel Pain sucker.

And we have exclusive photos of the HC yesterday……does this HONESTLY show dissent:

A playful game at dawn…
http://i42.tinypic.com/2wqvdjr.jpg

One hc ‘accidentally’ slips into another…
http://i42.tinypic.com/jacgee.jpg

Testing of new winter warfare clothes with additional gloves….
http://i42.tinypic.com/30kzxa0.jpg

Quote:

Originally Posted by bigdavej
And now we have those vicious lies out of the way, back to your news report from the front. Of course at the moment the Axis have smacked the allied lines and are presently pushing across all areas of the map, we exclusively reveal here, just how we got the Axis player base to push so far west so quickly, a masterstroke of genius from the HC…..

http://i44.tinypic.com/30w2qe0.jpg

On the equipment front, as a way of dealing with the increasing number of allied tanks at each and allied pre-camps, our scientists have developed the ingenious Pan-trap to cover these problems…..

http://i39.tinypic.com/hwwwnc.jpg

Catering and yes, we have new food on the market in our numerous McAxisonald branches, the new Allied Kabab, delve into your own, allied soldier on a stick covered in a green lettuce uniform…..treat the kids today, only £2.99 served with fries and a large coke.

http://i41.tinypic.com/2przllz.jpg

Lastly Axis HC would like to praise and thank this wonderful Allied tank which helped escort in our Mobile spawns to a recent attack on the map, your efforts in making sure our trucks were not destroyed were pivotal in taking the town…

http://i44.tinypic.com/10ghc1v.jpg

Keep up the fight, victory will be ours the allies are in retreat we are now winning the map, pushon, onwards to final victory. S


Dowly 04-05-09 04:43 PM

Few shots from the Windhund squad night today.

First we jumped with all WH crew to Herbsomething.

Kodak-moment on the Airfield
http://i230.photobucket.com/albums/e...Ferret/WH1.jpg

GERONIMOOO!!!
http://i230.photobucket.com/albums/e...Ferret/WH2.jpg


Well, of course it didnt go as planned. We managed to capture 1/3 of the town before we got killed. After that we tried ground approach and fought for an hour and half, but the allies were determined to hold the town, so we got orders to pull out off the attack and start joint ops with 1775th & Kampfgruppe Wiking squads.

After a successful ops with KGW & 1775th, we decided to continue with the joint ops and make a paradrop to Longyon or something like that. Some of the members of squad Lagus joined us and before we knew it, we had 150+ paratroopers sitting in 3 Ju52s flying towards the target town.

LOAD UP!!
http://i230.photobucket.com/albums/e...Ferret/WH3.jpg

JUMP!
http://i39.tinypic.com/vouaud.jpg
http://i230.photobucket.com/albums/e...Ferret/WH4.jpg


And of course, with my luck, I died 2 meters off the ground when some git allied soldier shot me. :damn: We end up taking the town in a few minutes with the drop, so atleast something good came off it. :salute:

Dowly 06-26-09 02:58 AM

Sooo, who I had the pleasure to attack Andenne (or was it Aarschot) yesterday from Subsim with? :hmmm:


All times are GMT -5. The time now is 05:58 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.