Digital_Trucker |
07-25-08 03:19 PM |
Quote:
Originally Posted by Charlielima
Just loaded the beta and took the boat out for a spin. The boat speed and 40 mike mike was quite delightfull. The Elco boat just as a PTGB is quite lethal. I can't wait until you get the gun imagery fine tuned and the who shoots at what and when thing done. CL
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The who shoots at what will probably end up being the way it is now. AA at planes and DG at ships. As fragile as this boat is going to end up being when the damage modeling gets done, I don't think we want to take a chance on any of the gunners getting stuck on shooting at the wrong kind of target.
Quote:
Originally Posted by woofiedog
What else can you say... This is One Hec of a Blast! LoL
Fantastic work on this project... about the only thing I would ask for... is a bigger bow splash.
Can't say it enough for this addon... Thank's
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Yep, the bow splash definitely needs work. Gonna have to figure out the particle generators to get that one closer to reality.
Quote:
Originally Posted by WalterJConklin
Hey guys,
Did this PT-109 boat carry depth charges? If that is the case, I was wondering if you had any success with creating operatable depth charges. Walter
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Haven't even given it a shot yet. I think the only use for them would be for a multiplayer scenario in which PTs were trying to protect a ship from submarines and I don't think that was one of their roles (although I could be dead wrong about that)
Quote:
Originally Posted by keltos01
are there AI submarines that dive and move underwater then ?
superb ship btw, PT 109 was one of my favorite books back in the days
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I don't know if the AI subs do any diving or if they could be set to operate at a particular depth. If the AI subs act anything like the AI ships do sometimes, it would probably dive to about 1000 feet and never be seen again:arrgh!:
Quote:
Originally Posted by sqk7744
DT, take a bow sir!
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<takes bow, promptly falls flat on face and sheepishly climbs back into chair>:oops:
Quote:
Originally Posted by spike12
Hmmm...the port&starbord AAgun tubs seem a mite...big .But other than that ,looks o.k
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And there is where we're kinda stuck as far as proceeding:damn: . We kinda have to make a choice and, personally, I'm not sure which is the best way to go. As far as I can tell, the boat itself is scaled correctly. It appears that the crewmen are scaled a little bit "larger than life" and they certainly take up a lot of space when manning the AA guns. Notice how close they are to the sides of the tubs when they are rotating to get into firing position. Then take a look at where the sides of the tubs are. Without the tubs, the crewmen look a lot like they're in the "Philadelphia Experiment" (their bodies pass through parts of the boat as they swing around).
There's 4 (that I know of) solutions to the problem (in order of perceived difficulty): - Put them in elevated tubs, like we've done and try to overlook the size.
- Scale the boat up a little so that the crewmen have room to move around and hope that you don't notice how big the boat is compared to other vessels.
- Modify the deck structure so that the men don't run into anything.
- Scale the weapons (and possibly the crewmen) down a little bit so that they don't run into things.
The third choice is probably where we're headed because I just don't like the deck structure much anyway. That's gonna take a bit of thought and 3D work to get everything right.
Anyway, it's all still being pondered and we're glad the current version is getting some time in the ocean.
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