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-   -   WBs mod page (https://www.subsim.com/radioroom/showthread.php?t=137713)

Wreford-Brown 01-18-10 04:21 PM

It loaded up with no problems for me with the installation order above.

From the Readme:
If you are using TMT then installation will be:
1. Use JSGME to disable ALL mods.
2. Enable "St Naz + Scleuse" mod.
3. Extract "WB's campaign with additional ships" into JSGME MODS and install.
4. You will get warning messages about "GWX 3 - St Naz and Schleuse". Ignore these messages and continue to enable the mod.
5. Enable 'WB's additional ships - remove Titanic' if you want to take Titanic out of the campaign.
6. Enable 'Merged Campaign', 'Harbor Traffic Lite', 'Black Sea' or 'Indian Ocean' if you use those campaigns.
7. Enable TMT.
8. Enable 'WB's additional ships - TMT fix'.
9. Re-enable any other mods that you want to use.

Hope you've got it working.

frau kaleun 01-18-10 10:45 PM

Quote:

Originally Posted by Wreford-Brown (Post 1235153)
WB's Mid-Patrol Radio Orders mod will give you radio orders to go to a new patrol area during a patrol.

Hey there,

Looked like fun so I d/led but after reading the included info txt I'm still a bit confused about how to install/enable. Says is JSGME-ready but has to be installed/enabled via SH3Commander and I'm not sure where exactly to put the files. I tried putting in MODS folder in SH3 folder, and then it shows up in JSGME - but I can't find anything in the SH3 Commander interface that will let me enable it, whether I install it through JSGME or not. Am I not putting the files in the right place?

Thanks for your help!

dcb 01-19-10 04:23 AM

WB, thanks alot for your effort to help me, but no go. It still CTDs. I installed SH3 clean, I then installed GWX3 clean, then the mod named GWX3 St Naz and Schluese and then I installed your mod named WB's GWX campaign with 23 additional ships. When I start a new career in the 2nd Flotille, it CTDs. There must be something that escapes me, but I don't know what.
I will stick to standard GWX for the time being.
Once again, thank you.

dcb

Wreford-Brown 01-19-10 07:53 AM

Quote:

Originally Posted by frau kaleun (Post 1239654)
Hey there,

Looked like fun so I d/led but after reading the included info txt I'm still a bit confused about how to install/enable. Says is JSGME-ready but has to be installed/enabled via SH3Commander and I'm not sure where exactly to put the files. I tried putting in MODS folder in SH3 folder, and then it shows up in JSGME - but I can't find anything in the SH3 Commander interface that will let me enable it, whether I install it through JSGME or not. Am I not putting the files in the right place?

Thanks for your help!

There's another user who had similar problems and JScones and I went through the resolution at posts #7 and 10 at:
http://www.subsim.com/radioroom/showthread.php?t=160172

Hope this helps.

Quote:

Originally Posted by dcb (Post 1239758)
WB, thanks alot for your effort to help me, but no go. It still CTDs. I installed SH3 clean, I then installed GWX3 clean, then the mod named GWX3 St Naz and Schluese and then I installed your mod named WB's GWX campaign with 23 additional ships. When I start a new career in the 2nd Flotille, it CTDs. There must be something that escapes me, but I don't know what.
I will stick to standard GWX for the time being.
Once again, thank you.

dcb

The only other person who has so far reported problems was a modder who had customised his .cfg files. This caused a conflict but this was solved by a reinstall. I can't think of a reason why your system should CTD with clean SH3 and clean GWX 3, and I'm very sorry that you won't be able to enjoy the mod.

WB

frau kaleun 01-19-10 08:41 AM

Quote:

Originally Posted by Wreford-Brown (Post 1239791)
There's another user who had similar problems and JScones and I went through the resolution at posts #7 and 10 at:
http://www.subsim.com/radioroom/showthread.php?t=160172

Hope this helps.


Yes, thanks! Essentially I'd be using JSGME to mod Commander and not SH3 itself - gotcha. :DL

dcb 01-19-10 09:15 AM

Quote:

Originally Posted by Wreford-Brown (Post 1239791)
I can't think of a reason why your system should CTD with clean SH3 and clean GWX 3

Maybe it's because I run it under Windows 7, which also caused memory errors and CTDs to other supermods in SH3 (WAC 3, WAC 4) and even SH4 (the Museum CTD of Ops Monsun, blamed on the same memory issues). There was actually a lot of debate on the WAC thread about memory allocation under Vista and Win7, vs. WinXP. The conclusion was that, beyond a certain amount of campaign data, Vista and Win7 tend to crash the game, while XP is more reliable.

Wreford-Brown 01-24-10 06:37 PM

Two revamped mods for you today:

WB's GWX campaign for VonDos' ships v2.4 supercedes v1.9 and supercedes the 'additional 23 ships' mod. The extra ship you're getting is the HMS Queen Elizabeth http://en.wikipedia.org/wiki/HMS_Queen_Elizabeth_(1913) who was active in the Mediterranean and Indian Ocean with minor patrols in the Atlantic. If anyone knows who the builder of this ship model is can they let me know so I can give proper credit?


WB's Mid-Patrol Radio Orders v1.0 adds an additional 70 or so quotes to the main menu screen (English only at this time), supports changes being made when you load the game mid-patrol and encorporates the French and German orders into a single GWX version.

Jimbuna 01-25-10 04:03 PM

You've taken the US warships out :hmmm:

Wreford-Brown 01-25-10 05:05 PM

Yes. The US carriers were used almost exclusively in the Indian Ocean but they could show up in any Task Force when randomly scripted.

I'm working on another update which will add the warships back in but have been suffering from instability in the build. Testing is a pain in the a$$ and I've taken a few days to just play the game and get the enjoyment factor back!

Jimbuna 01-25-10 05:20 PM

Quote:

Originally Posted by Wreford-Brown (Post 1245956)
Yes. The US carriers were used almost exclusively in the Indian Ocean but they could show up in any Task Force when randomly scripted.

I'm working on another update which will add the warships back in but have been suffering from instability in the build. Testing is a pain in the a$$ and I've taken a few days to just play the game and get the enjoyment factor back!

Tell me about it....know the feeling only too well. :yep:

Too much work and not enough play can make (insert name) a very bored boy :DL

Wreford-Brown 01-25-10 05:30 PM

I've just found a lovely hunting ground off the South American coast. Non-stop tankers and even one convoy made up exclusively of large tankers and liners. Every single ship was at least 10,000 tons (one of them was 83,000), the ocean was over 1000m deep and my IXC fully loaded. It's the odd occasion like this that makes the game so replayable. Beautiful! :yeah:

frau kaleun 01-31-10 12:58 AM

Quote:

Originally Posted by Wreford-Brown (Post 875815)
***New Release 24 Jan 10*** WB's GWX campaign files for VonDos' ships v2.4

WB's GWX campaign for VonDos' ships v2.4 (24 Jan 10)
http://www.subsim.com/radioroom/downloads.php?do=file&id=1476

The link on the Downloads page opens a FF url which tells me:
The file you are attempting to download is not currently available on our servers or is being processed. Please try your download in a few minutes.
Have tried d/ling a few times over several days, always get the same message. Is there another link to the file? Thanks!

Plissken_04 01-31-10 01:04 AM

Quote:

Originally Posted by frau kaleun (Post 1253417)
The link on the Downloads page opens a FF url which tells me:
The file you are attempting to download is not currently available on our servers or is being processed. Please try your download in a few minutes.
Have tried d/ling a few times over several days, always get the same message. Is there another link to the file? Thanks!


You can download it from my Mediafire Site :03:

http://www.mediafire.com/?xzi5qn3dmdd


Greets

Maik

Wreford-Brown 01-31-10 05:24 AM

Thanks, Frau K. I hadn't checked my links and that one is dead :oops:.
The direct link is here: http://www.filefront.com/15418349/WB...hips-v2.4.rar/ and I've updated the link on the subsim downloads page.

I'm also working on v2.7 - adding three extra ships.

frau kaleun 01-31-10 12:00 PM

Quote:

Thanks, Frau K. I hadn't checked my links and that one is dead :oops:.
The direct link is here: http://www.filefront.com/15418349/WB...hips-v2.4.rar/ and I've updated the link on the subsim downloads page.
No probs, thanks!


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