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-   -   [WIP] OLC Environment for GWX 2.0 (BETA) (https://www.subsim.com/radioroom/showthread.php?t=131487)

onelifecrisis 02-29-08 09:02 PM

Quote:

Originally Posted by Philipp_Thomsen
Now everyone is probably wondering "HOW THE HELL DID OLC MANAGE TO SCREENSHOT A LIGHTNING???"

The guy is as fast as a bullet... :rotfl:

I cheated. ;)

Quote:

I think the water is a little bit too blue. How about getting a little more black into the mix?
On the clear night or the storm? Or both?

NAZ2222 02-29-08 09:12 PM

First of all, great work OLC!! I love your mod, I just wish it had that green colour... but from my testing I have enabled OLC env>Reece scene>green colour, and it works, your night sky, green colour and great reflections seems to work! Am I missing some detail? no ctd no nothing, I'm glad it functions, but I fear that something could be in conflict and I'm losing some effects. Used JSGME by the way
could you test? or someone else
thankx

Keep up the good work

onelifecrisis 02-29-08 09:18 PM

Quote:

Originally Posted by NAZ2222
First of all, great work OLC!! I love your mod, I just wish it had that green colour... but from my testing I have enabled OLC env>Reece scene>green colour, and it works, your night sky, green colour and great reflections seems to work! Am I missing some detail? no ctd no nothing, I'm glad it functions, but I fear that something could be in conflict and I'm losing some effects. Used JSGME by the way
could you test? or someone else
thankx

Keep up the good work

If you enabled them in that order you're basically getting Reece's mod and that's all. I'm glad you like Reece's night sky and reflections, but this thread is for the OLC Env :p ;) :lol:

Adriatico 02-29-08 09:25 PM

It is a great piece of mod, OLC :up:

The more complex it is, the more opinions and discussion it rises...

Overcast night is too dark, but it is a touch of reality... Don't think that without moon, stars or city lights you could have a lot of activity in 1940...:ping:

On the other side, it's question - where is a "common ground" between real life and simulation fun ? :know:

Afterall, you could offer two light options within download,... just to avoid pages -discussing screen settings...

NAZ2222 02-29-08 09:40 PM

Due to my complete ignorance in the files that compose the mod, I must admit that you are probably right! but the the night sky is clearly yours, with was the thing that I most hated in reece's mod! It would be awsome if you could team up with with reece and do a more realistic and beautifull .dat ! I know that you are doing this mod for youself, and for that thankx again for letting us use it!

cheers ;)

onelifecrisis 02-29-08 09:44 PM

Quote:

Originally Posted by Adriatico
It is a great piece of mod, OLC :up:

The more complex it is, the more opinions and discussion it rises...

Overcast night is too dark, but it is a touch of reality... Don't think that without moon, stars or city lights you could have a lot of activity in 1940...:ping:

On the other side, it's question - where is a "common ground" between real life and simulation fun ? :know:

For me, fun decreases if I have to put a lot of conscious effort into suspending my disbelief. Doing a surface approach on a convoy that can't see me in spite of the night being almost as bright as the day is one example of when suspending my disbelief becomes hard.

Quote:

Originally Posted by Adriacto
Afterall, you could offer two light options within download,... just to avoid pages -discussing screen settings...

I'd rather have pages than go down the blasted "two version" route. True, I said there'd be 8/16 and high/low spec versions but that's because once I've made, for example, 8/high, it takes all of 5 minutes to convert that to 16/high, 8/low, and 16/low. But creating two different night environments is not a 5 minute job - heck, just creating one night environment that looks right to me is taking me longer than I'd anticipated. :roll:

MONOLITH 02-29-08 11:43 PM

Quote:

Originally Posted by onelifecrisis

Done!


OLC, Did you get my PM from a few minutes ago, or did it get caught in the mass delete?

Erich Topp 02-29-08 11:52 PM

The mod is great, many other bugs disappeared (blue color on waves when the sky is grey, for example, and false moon mirroring in the water in cloudy night). But nights are too dark on both of my monitors - LCD and CRT. The human eye has an ability to adopt. This cannot be done in current game engine, but the only wish to this excellent mod is making night a little bit brighter. Or concept of "night surface attacks" becomes useless. Actually any night attack becomes. Also I noticed, that crew heads in the night are dark, but the hands are bright and seeable. Looks like we have africans in crew)) Thanks anyway, OLC. The best enviroment mod ever i guess..

onelifecrisis 03-01-08 12:47 AM

I got it MONOLITH :up:

Quote:

Originally Posted by Erich Topp
The mod is great, many other bugs disappeared (blue color on waves when the sky is grey, for example, and false moon mirroring in the water in cloudy night). But nights are too dark on both of my monitors - LCD and CRT. The human eye has an ability to adopt. This cannot be done in current game engine, but the only wish to this excellent mod is making night a little bit brighter. Or concept of "night surface attacks" becomes useless. Actually any night attack becomes. Also I noticed, that crew heads in the night are dark, but the hands are bright and seeable. Looks like we have africans in crew)) Thanks anyway, OLC. The best enviroment mod ever i guess..

Well spotted on the hands - its on my fix list already (they are also too dark in the daytime, I'll fix that too).

(believable) night surface attacks are one of my main objectives, and in the current, brighter version they are very doable (unless you play in a sunlit room, perhaps - but I don't). I've experienced many nights far away from artificial light (including some at sea in the Atlantic, actually) and I'm trying to simulate that. Yes, the eye adjusts - but we're not cats :lol: and on a dark but clear night, most things are only visible as silhuettes when you see them against the sky/horizon (which is how we see ships in SH3).

So far I've posted screenies of grey subs. I'll post one of a white destroyer in a sec...

Philipp_Thomsen 03-01-08 01:27 AM

Quote:

Originally Posted by Erich Topp
Looks like we have africans in crew


:rotfl: :rotfl: :rotfl: :rotfl: :rotfl:

Long time since I've laughed this much...

About the ocean, OLC, too blue during the most bright part of the day. Specially the morning. I think that if you put more black and green instead of blue and grey, it will get better.

onelifecrisis 03-01-08 01:40 AM

Quote:

Originally Posted by Philipp_Thomsen
About the ocean, OLC, too blue during the most bright part of the day. Specially the morning. I think that if you put more black and green instead of blue and grey, it will get better.

Post a screeny please?

Philipp_Thomsen 03-01-08 01:50 AM

Quote:

Originally Posted by onelifecrisis
Quote:

Originally Posted by Philipp_Thomsen
About the ocean, OLC, too blue during the most bright part of the day. Specially the morning. I think that if you put more black and green instead of blue and grey, it will get better.

Post a screeny please?

Oh jesus... I was going to watch a movie and crash... just to think on that looooading tiiiiiiiiiiiiimes.... :shifty:

you'll pay for this!

Philipp_Thomsen 03-01-08 01:56 AM

Here you go... this is 8 o'clock in the morning. The only time of the day that the water dont look like water. (IMHO)

http://img301.imageshack.us/img301/6...1450218nn2.jpg

I think that if you put a little bit more of green/black, it will be superb!

Gezur(Arbeit) 03-01-08 05:58 AM

lol it looks good.... (the water)

Adriatico 03-01-08 06:15 AM

Water looks good...

More green ? No way, mate, as long as you have a reddish tone of morning sky - it could be only less green...

Red lite or reflection can not result in more green apperience... no way.


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