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-   -   Deck Gun Viewport Camera to be destabilized in GWX 2.1 (https://www.subsim.com/radioroom/showthread.php?t=131268)

Madox58 02-21-08 05:13 PM

A. Didn't mean to start a Helmet Debate.
B. I do wear a helmet, when I feel like it. Even ordered one to match my Triumph.
C. I believe in "Educate, Don't Legislate!"
D. I'm not a Cockey Biker. I'm actually kinda quite and laid back. (Most of the time)
E. Now I'm really gonna go after the deck guns!!
:rotfl: :rotfl:

Faamecanic 02-21-08 08:23 PM

Quote:

Originally Posted by Pablo
All-in-all, we think this is a better solution in terms of U-boat simulation because it presents you with more of the same factors that affected real-life U-boat commanders (and gunners) and allows you the freedom to choose from among the same choices faced by historical commanders. If you pick the historical course of action, it should be because it is the best decision you can make in circumstances that are as close as we can make them to the historical event, rather than because we arbitrarily forced you do do something that way. We can't always give you a choice since we cannot change the game engine, but in this case I think it will work out well.

Pablo

Couldnt agree more...the compromises that the GWX team has made given the limitations of this being a game engine vs. real life always represent exactly that..a compromise.

I didnt know Teddy shuren wrote his own book...I will definately look that up being as I am become quite the U-boat war history buff these past few years.

You guys have done an excellent job, GWX sure has saved SH3 for me because without GWX I would have stopped playing SH3 a long time ago, and I have yet to re-load SH4 after being very disappointed with it. :up:

Faamecanic 02-21-08 08:31 PM

Quote:

Originally Posted by Kpt. Lehmann
[
Removing the stabilization of the deck gun viewport removes a gratuitous advantage, and a crutch that some have used to achieve outlandish tonnage hauls.

It sounds harsh to some I am sure... but in the end... it really is a good thing.

Amen to that.... I remember in Stock SH3 getting 70,000+ ton patrols consistantly, and was a member of the 100k ton club a few times. How boring!!!

With GWX 2.0 and my IXB Im LUCKY to have a 50,000 ton patrol, and even that I feel is too much. When the greatest Uboat aces were LUCKY in the EARLY part of the UBoat war to get more than 12,000 tons... you can bet its still too easy if you are consistantly getting that.

I would be happy if in a patrol I was able to bag 2-3 ships... as this would have been a REAL accomplishment, especially in the later war.

Faamecanic 02-21-08 08:33 PM

Quote:

Originally Posted by Kpt. Lehmann
To add to Pablo's statement, the player can continue to have the AI crew do the shooting as always... which will likely produce better accuracy as opposed to direct usage by the player.

Thats scarry as the gun crew on my boat is lead by BERNARD :lol: and is just as likely to put a 88mm shell through my deck as he is that juicy merchants :yep:

Seriously that is cool.... I always wanted a reason to rely on my crew vs. me always shooting.

d@rk51d3 02-21-08 09:00 PM

Quote:

Originally Posted by Faamecanic
Quote:

Originally Posted by Kpt. Lehmann
To add to Pablo's statement, the player can continue to have the AI crew do the shooting as always... which will likely produce better accuracy as opposed to direct usage by the player.

Thats scarry as the gun crew on my boat is lead by BERNARD :lol: and is just as likely to put a 88mm shell through my deck as he is that juicy merchants :yep:

Seriously that is cool.... I always wanted a reason to rely on my crew vs. me always shooting.

Same here.:yep:


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