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RDP |
Okay the testers and moders posted screen shots
galor while it was WIP now where are they from the people that have the mod now?
LMAO :rotfl: :hmm: http://static3.filefront.com/images/...pjrgobcrdq.jpg |
Okay, on my very old rig it looks like this:
Awesome work, guys !!!:rock: http://img217.imageshack.us/img217/1100/sh4gimgro0.jpg http://img215.imageshack.us/img215/6826/sh4imgvq1.jpg |
gee! how nice it's finally released :) So much thanks for everyone!! I'm very proud to have worked in this mod :yep: As it is, you should normally cross lightnings bolt whenever weather is overcast. Could every person experiencing it or not while in campaign mode report it to me in PM (so as not to flood this thread...)? I'm still having problem getting those. Anyway, the mod just rocks ;)
Thanks to everyone!:arrgh!: |
here are some new one's
http://static1.filefront.com/images/...x.thumb500.jpg
http://static1.filefront.com/images/...x.thumb500.jpg PS: empty your PM box Kapitan_zur_see |
Drats, well here I am without a Decent PC until the end of OCT.:nope:
All well, maybe version 2 by then. |
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Wouldn't that cause mods to overwrite each other...? Then when you'd go to disable one you'd have to disable the other .... I've got that before in JGSME. I'll just keep it the way it is ....Maybe on down the line Capt. Cox will do a even better one.. I just thought it really gave the startup a new (better) face BTW ....Really like your sub skinning , ya ever think about doing some for "IL-2" ? |
Sea dog's
I specificly set up this mod to work with most PC's as best as possable so what is the problem?
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Alpha version up on mirror site in UHA and RAR formats.
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Thanks longam
For also doing it!
And Kapitan_zur_see you need to empty your PM box buddy. Thanks! And buzzinbill Just the Load screen is changed other wise it is not touched at all for the Silent Service mod! The reduced floaters are there stock is nut's we just didn;t make them black kept the green color and then reduced the amount of them by 75% at least. I only added the other sounds out of respect to one of the testers that asked me to place them in the mod because he loved them and thought it was part of the environment. Some are sounds that were introduced in mod's from many moons ago and I didn;t know if people could still find them. A lot of those sounds were enhanced by me. And some from the Die Slowly mod that just blew me away and thanks to Redwine for them. |
I thank ya for the info
I wasn't complaining leo , just reporting ..... Or at least I hope I didn't sound like I was . I think others on here , myself included need to see the "big picture" You and the team are only trying to help make this sim better (hope I'm not wrong for saying that) :huh:
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What value controls the sun/moon size, exactly? I want to try and get it so it's the proper size (about half a degree, or about half of a finger width (or less, but I have small fingers) at arm's length.
The radius is the distance of the celestial sphere, right, not the apparent size, correct? tater |
sky object radius drop down for mini tweeker
the sun and moon size is set up there.
You can not change the apparent distance to camera view unless you mod the camera file. With a simple adjustment to the camera you can change the way they look in size Angular Angle. Fallow cam / Bridge Cam / and free cam need to be set to same values to keep the same size look from normal eye view |
So to get it 1/2 a degree, I need to mess with the camera? (moon was up before sunset, and I was measuring both from my patio tonight)
Maybe 40-45% of my pinky width at arm's length. I moved a camera (love the new camera view!) to see a sailor's fingers on the binos next to the sunrise, and the sun was bigger than his whole hand by a bit with the camara ~ arm's length (had with the jumps it makes, took many tries). tater |
celestrial object rotation is perfect in the game
And they rotate exactly as they do in real life. The camera is the problem with getting a perfect ballance in a ll views. All objects in the game cause a problem with halo effect's and lighting effect's for some reason or another. You can only see the halo through the sub not the sun or moon and the same with the Deck crew. Just like they get transparent as the fog layer starts to grow more intence in storm conditions.
The Dev's hard coded the way the sun and moon roates around the Earth and seemed to match it up to the orbital possitions reported by Scientists in the 1930's through the 50's. There is some kind of Depth perception bug or setting in the game that works with the Transperancies where the problems come into play. And when you adjust the size of the sun in the sky angle possitions it also adjusts the moon size to match so if the moon and sun is set to the same size in the object size drop down then they will always match each other in size in the rest of the settings. |
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