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Your Welcome.....Glad I could be apart of this Great Mod!!!!:rock: :up: :|\\ |
Awesome mod. Haven't played much with it yet, but I look forward to the next patrols :rock:
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Race check pm..on thoughts for 2.03;)
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If you definitely wanted some changed, which ones should I concentrate on? EDIT: I compared all my TGAs to the stock ones and there are some differences. Some of my new TGAs include Alpha channels whereas the same stock one doesn't. Also some have different alpha channels for the same TGA. The ones that are different (either have an Alpha now or Alpha is different) are: - black - Fire_add - int_halo - pierreE - pierreE2 - pierreE_test - splash_vert_conic - whoopsmal_add_02 - whoopsmal_add_03 - explosion - explosion_halo_add - CB - bucata |
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The explosions are really great, the hydrophone sounds too!:arrgh!: I have others feedbacks/observations that I will send by PM to you because they are more detailed and more a real feedback and suggestion than any other thing. But I really think that some messed up was made with that textures in the Materials.dat. Perhaps someone imported them without using the correct graphic soft that work with transparences like Photoshop or GIMP, well i really donīt know (textures arenīt my land, Iīm more a tweak man...LOL). Normally the game will run and will be not easy to notice the degradation (if any) of some effects in game when using a texture without transparence when it needs to have one. Like the depth charges splashes again...You need to look close to notice something wrong. In this case the absense of the transparence make it appears somekind of 2D sprites in close look. Well, hopes that you have understood me (my poor english) and thanks to look at this!:up: The important is that the mod is great and this texture matter is easy to correct. As a quick question/suggestion: why you used a new "smoke" with problems in the wind direction if the SH3 one was ok on this matter? :hmm: Anyhow I will let you know any other find that i shall observe using the mod, ok? |
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All we want is the best SH3 experience and this mod have the great potencial to raise the fun and imersion beyond the limits!:yep: |
I welcome all criticisms, suggestions, etc. I will run some test missions tomorrow with different TGAs for the depth charge textures and see what I find. Thanks for reporting this. :up:
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WOW...I just got the new addition up and running and I am in awe
Thank you ever so much for this great addition...from the flares to the explosions and don't get me started witht the hydrophone sounds. This again has taken this sim to a new level and from all the good feed back I am sure some more version are in the works. Please do take some time for your self to sit back and enjoy your work sir as it is fantastic.:up: :up: :up: Vader |
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I'll give you the bad news first.:damn:
I found some odd issues you might want to see. http://i240.photobucket.com/albums/f...ter/Error3.jpg Too much blood if that what it is suppose to be?:o http://i240.photobucket.com/albums/f...er/Errors2.jpg X marks the spot or its a field goal?:lol: http://i240.photobucket.com/albums/f...er/Errors1.jpg The aft end of the bobbing boat hopped its way and set and intercept coarse to attack me. I collided and died. Trust me I was using the XXI and it was faster than me under water. I don't get it?:hmm: It was the weirdest thing I ever seen. I though nothing of it at first when I hit the ship with FAT torpedos, but when it was hunting for me... Well I was shocked. Then dead.:dead: Well it was fun:up: Now the good news.:D Well I was trying to get to Bergen to see my custom work using Missioneditor to tweek Bergen by adding bouys and debris plus XXIII AI subs, VIID AI sub Some merchant ships Docked VIIC\41 and a Cruiser. But I never made it. However it was a busy patrol. Air assaults were insane. http://i240.photobucket.com/albums/f...r/Funshot8.jpg I left Lorient in late 44. I pasted 3 german destroyers to the open sea. Next thing I know I see the sky loaded with planes. http://i240.photobucket.com/albums/f...r/Funshot6.jpg This destroyer starts firing its guns and it sounded incredible. http://i240.photobucket.com/albums/f...r/Funshot7.jpg I figure I'll help. 3 destroyers + One sub against 16 bombers. :o http://i240.photobucket.com/albums/f...r/Funshot5.jpg 2 destroyer sunk and I took some major damage... I said ALARM dive dive.:smug: http://i240.photobucket.com/albums/f...er/myboat1.jpg I get away and I managed to take out one nice juicy bomber and three of those floating search bombers.:arrgh!: The deptcharges was very nice sound effects. Some of my crew had an accident. ;) Other than that Racerboy Its a great mod. :rock: |
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