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-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   Silent Hunter 4 'Add On' Info (https://www.subsim.com/radioroom/showthread.php?t=123547)

TheBrauerHour 10-15-07 07:07 PM

:rock: indeed.

THE_MASK 10-15-07 07:14 PM

I am willing to spend no more than $100 on an addon :lol: .

Q3ark 10-15-07 07:17 PM

This is just going to be a patch with a few extra goodies right? It's not an addon that i'm gunna have to buy is it?

GT182 10-15-07 07:18 PM

One thing to remember... the Germans and Japanese were "Allies". German Uboats were in the Pacific as well as the Indian Ocean. Maybe not all of the Pacific Ocean as some think it will mean, but they were there just the same. The Germans shipped ME-262s to Japan as well as other war materiel, including some technology for the atomic bomb they were working on.... Heavy water I believe was shipped to Japan.

I see no problem at all with Uboats in the Pacific.

Kpt. Lehmann 10-15-07 07:20 PM

Quote:

Originally Posted by Q3ark
This is just going to be a patch with a few extra goodies right? It's not an addon that i'm gunna have to buy is it?

Sounds like a patch to me.:ping:

I guess we'll all find out in a month or so.

Kpt. Lehmann 10-15-07 07:23 PM

Quote:

Originally Posted by GT182
One thing to remember... the Germans and Japanese were "Allies". German Uboats were in the Pacific as well as the Indian Ocean. Maybe not all of the Pacific Ocean as some think it will mean, but they were there just the same. The Germans shipped ME-262s to Japan as well as other war materiel, including some technology for the atomic bomb they were working on.... Heavy water I believe was shipped to Japan.

I see no problem at all with Uboats in the Pacific.

I don't think that the devs will script U-boats where they don't belong.

Operations out of Penang and Jakarta... sure.

Attacking Dutch Harbor via U-boat ... errrm I doubt it.

stabiz 10-15-07 07:25 PM

Oh, Lord! I feel giddy too now! Mamma, I`m coming home!

GT182 10-15-07 07:28 PM

Quote:

by krazyfrenchman at UBI
My contact explained that patch v1.4 will be in fact an add-on plus a patch.
Patch with addons, which I assume means "No Pay to Play" addons.

pythos 10-15-07 07:29 PM

You know what all?

I couldn't care less whether or not there are U-boats patrolling the same waters as my fleet boat. I don't care if I can choose to play germans or americans.

What I care about is the sim getting what it deserves and that is propper programing so all the intended features WORK!!!!!

I want naval bands playing Ancors aways while a croud cheers as my boat leaves the dock. I want my conning towers to upgrade when they should! I want the surface sonar to work right. For the AI lookouts on the enemy ships to not have superman's eyes and zero in on my boat WHEN I CAN'T EVEN LOCK THE CROSSHAIRS ON THEIRS!!! I would like the constant ctds to be addressed. It would be nice to have "living ports" to depart from and arrive at.

I would like a patch that does not introduce a new bug (ie the periscopes not operating in the 3d view.)

A tech tree not unlike the one in SH3.

Some damnable suit pushed this project out way too soon, and the result is a sim that leaves a lot to be desired. Hopefully it is that suit that decided to allow this Add on/patch, and hopefully he or she let the devs do the job correctly.

AVGWarhawk 10-15-07 07:30 PM

Quote:

Originally Posted by GT182
Quote:

by krazyfrenchman at UBI
My contact explained that patch v1.4 will be in fact an add-on plus a patch.
Patch with addons, which I assume means "No Pay to Play" addons.


No pay addon. Just like IL2 was handled with a lot of addon and bonus stuff. Free for your enjoyment.

GT182 10-15-07 07:31 PM

Quote:

Originally Posted by Kpt. Lehmann

I don't think that the devs will script U-boats where they don't belong.

Operations out of Penang and Jakarta... sure.

Attacking Dutch Harbor via U-boat ... errrm I doubt it.


Exactly. Only where they actually were. :yep:

Sorry if i made it sound like they were all over the Pacific. They weren't, or we couild have been in deep doo doo. ;)

AVGWarhawk 10-15-07 07:32 PM

Quote:

Originally Posted by pythos
You know what all?

I couldn't care less whether or not there are U-boats patrolling the same waters as my fleet boat. I don't care if I can choose to play germans or americans.

What I care about is the sim getting what it deserves and that is propper programing so all the intended features WORK!!!!!

I want naval bands playing Ancors aways while a croud cheers as my boat leaves the dock. I want my conning towers to upgrade when they should! I want the surface sonar to work right. For the AI lookouts on the enemy ships to not have superman's eyes and zero in on my boat WHEN I CAN'T EVEN LOCK THE CROSSHAIRS ON THEIRS!!! I would like the constant ctds to be addressed. It would be nice to have "living ports" to depart from and arrive at.

I would like a patch that does not introduce a new bug (ie the periscopes not operating in the 3d view.)

A tech tree not unlike the one in SH3.

Some damnable suit pushed this project out way too soon, and the result is a sim that leaves a lot to be desired. Hopefully it is that suit that decided to allow this Add on/patch, and hopefully he or she let the devs do the job correctly.


You're preaching to the choir on this issue.

AG124 10-15-07 07:33 PM

SH4 Addon
 
Just had a few comments to make here:

First, in regards to adding new shipping, from what I understood from the leak, the new ships planned for addition were those related to the German eastern fleet, and that there would only be a couple. However, if indeed we get to see more Japanese and US vessels, (probably only a few, if any), these are the ones which I would personally consider essential:

- Japanese Coastal Merchants:
- 'Sea Truck' (maybe two variants).
- Coastal Freighter under 1,000 GRT.
- Coastal Tanker (Juyusen Class, 906 GRT).

- Japanese Escorts:
- Kaibokan (Either Type C or D, preferably C but maybe both).

- Japanese Heavy Cruisers:
- Pre-Hybrid Mogami Class CA.
- Tone Class CA (Lower priority).

- Japanese Carriers:
- Junyo Class CVL
- Zuiho Class CVL
- CV Akagi

- US Carriers:
- Essex Class CV (I know why we can't have the Yorktown class, but what about the Essex class? Using the Wasp to fill in for the whole US CV fleet is stretching the imagination).
- Independence class CVL.

- SHIII Conversions (Quicker and Easier than building new models):
- Small Tanker, [Patapsco Class] (US, UK, maybe Australia).
- Armed Merchant Cruiser [As liner coverted to transport] (US, UK, Australia).
- Small Coastal Vessel (All Nations).
- Illustrious Class CV (UK).
- Fiji Class CVL (UK, Canada).
- J/K Class DD (UK).
- C/D Class DD [Modified for E class] (UK).
- V/W Class DD (UK, Australia).

I was a little more lenient in my expectations for new US warships, as the Monsoon boats probably wouldn't see US Capital warships too often, and US subs would get to sink them at all, of course.:88) Plus, with the exception of carriers, the US fleet is already pretty well represented. On the Japanese side, again, there are only a few areas not well represented - basically, coastal merchants and carriers, plus the glaring absence of kaibokans. There are many other vessels I would like to see, including the Nagato class BB and a Japanese Whale Factory Ship modelled after the Tonan Maru No. 2, but I think the list I presented is pretty decent for basic rosters. Of course, this also depends on the size and price of the expansion - if it is large and expensive, I would expect a few more ships than I put on the list.:hmm:

The other point I wanted to make was in regards to using the Eastern Campaign from the expansion to make a full scale Atlantic campaign. I personally love the idea (the SHIV engine is techincally superior to the SHIII engine, and the graphics are indisputably better as well), but this would have to hinge upon (at least tacit) approval by Ubisoft. Right now, they have been ignoring conversions of SHIV materials for use in SHIII, and (perhaps more predictably) have been ignoring conversions of old SHIII models for SHIV. However, they just may be concerned about a full scale conversion if the game if they are planning to do any further work with the new German angle of the expansion once it has been released. Their addition of the Monsoon boats into SHIV may indeed indicate (as posted earlier) that they are giving us the foundation to build an Atlantic Campaign (which could potentially increase sales of the game for Ubisoft, and thus, their profit margins), but it could also signify plans to do it themselves in yet a further expansion, which would thus be threatened by a freeware mod. I don't have a clue which explanation is right; I was just posting these scenarios as possibilities to keep in mind.

Kpt. Lehmann 10-15-07 07:38 PM

Very good points Pythos.

From a modder standpoint... it can be quite maddening to fix such problems... or create workarounds to enable missing bits... physics, sounds, graphics.

It is a bucket of work... and requires a sustained passion to dig deep into the code for what feels like ages and ages.

Rome wasn't built in a day though. It was built one brick at a time.

GT182 10-15-07 07:38 PM

I hope they don't throw in kamakazi's. The Japanese AI are too good now for them to be added. We'd really be up Sh*t Creek. :yep:


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