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It's my own gui made up of a mishmash of lots of stolen stuff (yes, including some stuff from yours RB :))
I probably spent more time messing around with menu_1024_768.ini and dials.cfg than any other SH3 files :roll: |
My smoke looks the same as before, I'm not sure this mod is working on my GWX 1.03 installation.
http://img208.imageshack.us/img208/5...kercopymc3.png Is there any combination of mods which might stop this one from working properly, or is there a particular order in which this mod must be activated in relation to other mods. These are the mods I have activated. http://img517.imageshack.us/img517/277/untitledji9.png |
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Let me give you all an update. I ported the smokes and fires except for the oil ones which I will finish up today. I'll release another version after that. I have fixed the smoke problem that people report when someone tries to port the smoke from SH4. Let me know what you think about this (it includes small & large fires and small & large smokes in the screenie): http://i228.photobucket.com/albums/e...oke_ported.jpg :rock: |
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Much progress was made today. I would say I'm about 65% complete on the porting of the particles.dat and materials.dat from SH4. The results are incredible. Here is my deck gun attack on a small tanker:
http://i228.photobucket.com/albums/e...xplosion_1.jpg http://i228.photobucket.com/albums/e...xplosion_2.jpg and the nice oil slick left behind as it was sinking: http://i228.photobucket.com/albums/e...sion_3_wit.jpg http://i228.photobucket.com/albums/e...osion_3_-1.jpg The best eye candy I'm saving for last and will come tomorrow....... Here is version 1.05 Alpha. from the readme file: *** Racerboy's SH4 effects and more for SH3 This mod will bring SH4 effects to SH3. It will also add more realistic items that were missing from SH3 and SH4. It will work on all versions and all supermods installed on your system. It is JSGME ready so simply unzip to MODS folder, enable, and enjoy. It will be a WIP until completion. I will have the entire Particles.dat and Materials.dat ported from SH4 when this is complete. Please report all bugs, concerns, etc. to me (subsim name Racerboy). Feedback, comments, and suggestions greatly appreciated! This is version 1.05 ALPHA. This version includes the following files: - TGAs needed (ports from SH4) - Materials.dat - Particles.dat - OneLifeCrisis's improved wave textures mod's files Version History: 1.00 Initial ALPHA release 1.01 Ported the following: Fully ported the Splinter_Explosion and Splinter_Explosion_Halo for the particles.dat and materials.dat Ensure you do not delete the TGAs that are included (\data\Textures\TNormal\tex). They are needed for this mod to work correctly! 1.02 Added Shell_fire_explosion Added Shell_fire_explosion_ADD 1.03 Added ref_Torpedo_great_explosion added torpedo_great_explosion added torpedo_splash_L added torpedo_splash_L01 added torpedo_splash_R added torpedo_splash_R01 1.04 Increased life for torpedo splashes Added reflections to torpedo splashes Added flying debris to torpedo impact explosions (4 flaming large debris pieces, 0-40 possible small debris pieces) Gave flying debris reflections and splashes when hitting the water Included OneLifeCrisis's new wave textures Gave brief oil fire and smoke to torpedo impact explosion Added funnel_smoke but then removed it because I didn't like it. So I ahve included my funnel smoke mod instead. I did port the TGAs used in SH4 though. Added flying debris to shell fire explosions (max of 4 particles possible) Added shell_fire_explosion_halo Added shell_fire_explosion_halo_ADD Added small_splinter_explosion Added splash_water added deep_water 1.05 Unable to fix bug of deck gun debris disappearing after about 4 seconds. Appears that it's hard coded to the shell_fire_explosion event Added Fire_small Added Smoke_small Added Smoke_small_scalable Added Fire_big Added Smoke_big Added Smoke_big_scalable Fixed wind problem with small and large smokes Tweaked small and large smokes Added Oil_trace Added Burnning_oil Added Burnning_oil_smoke Tweaked Burnning_oil_smoke to mitigate wind problem Added Oil_spot Removed Burnning_oil_fire as not used in SH4 Added oil_explosion Added oil_explosion_01 Added oil_floating_spot Added Burnning_oil_small Added Burnning_oil_smoke_small Removed Burnning_oil_fire_small as not used in SH4 Added debris_water_explosion Added debris_water_explosion_deep This mod is fully JSGME compliant. Delete previous versions of this mod, unzip, and copy new folder version to mods folder, enable, and enjoy! The explosions are truly spectacular! More to come. I would like to give credit to: - OneLifeCrisis for his improved Wave textures that I have included in this mod Copyright notice: This mod (Racerboy's SH4 effects for SH3) and all versions thereof and all corresponding files of said mod are freeware. The files, or parts thereof, may NOT be used in commercial products in any way and may NOT be included, in part or in whole, in commercial products without prior written permission by the author. I have also implemented a means of detecting unauthorized copying of this mod in the files themselves. If you would like to use this mod in conjunction with other mods or inlcude it in a mod you already have just ask me for permission and give credit where credit is due if permission is granted. Racerboy http://dodownload.filefront.com/8526...9bad71f9c07173 :rock: :rock: :|\\ :o |
:o :o :o
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Thanks RB, will try it out when I get some time!;)
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this mod is wonderful!:o :o :o :o ..someone knows if it is compatible with War Ace Campaign??
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It seems like an FPS killer...... anyone has tested it?:hmm:
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It's not an FPS killer either. It will cause the FPS to go down slightly but nothing that will cause the game to stutter at all. |
Can't wait to get home to see the effects. Saved yesterday night while in the Med in good range ahead and 90° off a British attack group with two battleships. :arrgh!:
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Beautifull work mate...:rock: :up: :yep:
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Sweet!
Keep up the good work!
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Can't wait to see the most impressive effect tomorrow. :rock:
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