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-   -   [WIP] SH4 effects for SH3 (https://www.subsim.com/radioroom/showthread.php?t=121609)

onelifecrisis 09-10-07 06:16 PM

It's my own gui made up of a mishmash of lots of stolen stuff (yes, including some stuff from yours RB :))

I probably spent more time messing around with menu_1024_768.ini and dials.cfg than any other SH3 files :roll:

3Jane 09-10-07 06:59 PM

My smoke looks the same as before, I'm not sure this mod is working on my GWX 1.03 installation.
http://img208.imageshack.us/img208/5...kercopymc3.png

Is there any combination of mods which might stop this one from working properly, or is there a particular order in which this mod must be activated in relation to other mods. These are the mods I have activated.
http://img517.imageshack.us/img517/277/untitledji9.png

TheDarkWraith 09-10-07 07:39 PM

Quote:

Originally Posted by 3Jane
My smoke looks the same as before, I'm not sure this mod is working on my GWX 1.03 installation.

The mod is working, you just haven't arrived at one of the ported functions yet. What OLC posted was from a small_splinter_explosion.
Let me give you all an update. I ported the smokes and fires except for the oil ones which I will finish up today. I'll release another version after that. I have fixed the smoke problem that people report when someone tries to port the smoke from SH4. Let me know what you think about this (it includes small & large fires and small & large smokes in the screenie):

http://i228.photobucket.com/albums/e...oke_ported.jpg

:rock:

3Jane 09-10-07 07:44 PM

Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by 3Jane
My smoke looks the same as before, I'm not sure this mod is working on my GWX 1.03 installation.

The mod is working, you just haven't arrived at one of the ported functions yet. What OLC posted was from a small_splinter_explosion.
Let me give you all an update. I ported the smokes and fires except for the oil ones which I will finish up today. I'll release another version after that. I have fixed the smoke problem that people report when someone tries to port the smoke from SH4. Let me know what you think about this (it includes small & large fires and small & large smokes in the screenie):


:rock:

Thanks, I just wasn't sure. It all should look great, nice work.

TheDarkWraith 09-11-07 12:25 AM

Much progress was made today. I would say I'm about 65% complete on the porting of the particles.dat and materials.dat from SH4. The results are incredible. Here is my deck gun attack on a small tanker:

http://i228.photobucket.com/albums/e...xplosion_1.jpg

http://i228.photobucket.com/albums/e...xplosion_2.jpg

and the nice oil slick left behind as it was sinking:

http://i228.photobucket.com/albums/e...sion_3_wit.jpg

http://i228.photobucket.com/albums/e...osion_3_-1.jpg

The best eye candy I'm saving for last and will come tomorrow.......

Here is version 1.05 Alpha.

from the readme file:

*** Racerboy's SH4 effects and more for SH3
This mod will bring SH4 effects to SH3. It will also add more realistic items that were missing from SH3 and SH4. It will work on all versions and all supermods installed on your system. It is JSGME ready so simply unzip to MODS folder, enable, and enjoy. It will be a WIP until completion. I will have the entire Particles.dat and Materials.dat ported from SH4 when this is complete.
Please report all bugs, concerns, etc. to me (subsim name Racerboy). Feedback, comments, and suggestions greatly appreciated!

This is version 1.05 ALPHA. This version includes the following files:
- TGAs needed (ports from SH4)
- Materials.dat
- Particles.dat
- OneLifeCrisis's improved wave textures mod's files

Version History:
1.00 Initial ALPHA release
1.01 Ported the following:
Fully ported the Splinter_Explosion and Splinter_Explosion_Halo for the particles.dat and materials.dat
Ensure you do not delete the TGAs that are included (\data\Textures\TNormal\tex). They are needed for this mod to work correctly!
1.02 Added Shell_fire_explosion
Added Shell_fire_explosion_ADD
1.03 Added ref_Torpedo_great_explosion
added torpedo_great_explosion
added torpedo_splash_L
added torpedo_splash_L01
added torpedo_splash_R
added torpedo_splash_R01
1.04 Increased life for torpedo splashes
Added reflections to torpedo splashes
Added flying debris to torpedo impact explosions (4 flaming large debris pieces, 0-40 possible small debris pieces)
Gave flying debris reflections and splashes when hitting the water
Included OneLifeCrisis's new wave textures
Gave brief oil fire and smoke to torpedo impact explosion
Added funnel_smoke but then removed it because I didn't like it. So I ahve included my funnel smoke mod instead. I did port the TGAs used in SH4 though.
Added flying debris to shell fire explosions (max of 4 particles possible)
Added shell_fire_explosion_halo
Added shell_fire_explosion_halo_ADD
Added small_splinter_explosion
Added splash_water
added deep_water
1.05 Unable to fix bug of deck gun debris disappearing after about 4 seconds. Appears that it's hard coded to the shell_fire_explosion event
Added Fire_small
Added Smoke_small
Added Smoke_small_scalable
Added Fire_big
Added Smoke_big
Added Smoke_big_scalable
Fixed wind problem with small and large smokes
Tweaked small and large smokes
Added Oil_trace
Added Burnning_oil
Added Burnning_oil_smoke
Tweaked Burnning_oil_smoke to mitigate wind problem
Added Oil_spot
Removed Burnning_oil_fire as not used in SH4
Added oil_explosion
Added oil_explosion_01
Added oil_floating_spot
Added Burnning_oil_small
Added Burnning_oil_smoke_small
Removed Burnning_oil_fire_small as not used in SH4
Added debris_water_explosion
Added debris_water_explosion_deep

This mod is fully JSGME compliant. Delete previous versions of this mod, unzip, and copy new folder version to mods folder, enable, and enjoy!
The explosions are truly spectacular! More to come.

I would like to give credit to:

- OneLifeCrisis for his improved Wave textures that I have included in this mod

Copyright notice:
This mod (Racerboy's SH4 effects for SH3) and all versions thereof and all corresponding files of said mod are freeware. The files, or parts thereof, may NOT be used in commercial products in any way and may NOT be included, in part or in whole, in commercial products without prior written permission by the author.

I have also implemented a means of detecting unauthorized copying of this mod in the files themselves. If you would like to use this mod in conjunction with other mods or inlcude it in a mod you already have just ask me for permission and give credit where credit is due if permission is granted.

Racerboy

http://dodownload.filefront.com/8526...9bad71f9c07173

:rock: :rock: :|\\ :o

mkubani 09-11-07 02:12 AM

:o :o :o

Reece 09-11-07 05:35 AM

Thanks RB, will try it out when I get some time!;)

linerkiller 09-11-07 07:14 AM

this mod is wonderful!:o :o :o :o ..someone knows if it is compatible with War Ace Campaign??

alamwuhk2a 09-11-07 08:35 AM

It seems like an FPS killer...... anyone has tested it?:hmm:

TheDarkWraith 09-11-07 08:47 AM

Quote:

Originally Posted by linerkiller
this mod is wonderful!:o :o :o :o ..someone knows if it is compatible with War Ace Campaign??

it's compatible with all versions of SH3. It's just the particles.dat and materials.dat ported from SH4 for SH3.
It's not an FPS killer either. It will cause the FPS to go down slightly but nothing that will cause the game to stutter at all.

Woof1701 09-11-07 08:59 AM

Can't wait to get home to see the effects. Saved yesterday night while in the Med in good range ahead and 90° off a British attack group with two battleships. :arrgh!:

TheDarkWraith 09-11-07 09:02 AM

Quote:

Originally Posted by Woof1701
Can't wait to get home to see the effects. Saved yesterday night while in the Med in good range ahead and 90° off a British attack group with two battleships. :arrgh!:

you can install this mid-game. You don't have to wait till you get to port. Send me some screenies if you don't mind of the carnage with this attack group. :yep:

JCWolf 09-11-07 09:59 AM

Beautifull work mate...:rock: :up: :yep:

brotebjo 09-11-07 10:03 AM

Sweet!
 
Keep up the good work!

mkubani 09-11-07 10:26 AM

Can't wait to see the most impressive effect tomorrow. :rock:


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