![]() |
Quote:
|
Quote:
|
Please no more sneak peaks. My little heart can't stand the all this anticipation!;)
|
The screenshot I see above shows what appears to be a barrage balloon tethered to a ship. Barrage balloons are not the same as Blimps. Barrage balloons were unmanned and meant to provide aerial collisions obstacles to aircraft thereby discouraging them. Blimps, on the other hand, were manned LTAs (Lighter Than Air ships) which provided an important reconnaisance/detection role.
An interesting aside, I once read that WWI era airships were classified in two types: A. Rigid B. Limp Hence the term, "blimp", denoting a lighter-than-air, gas filled envelope as opposed to a rigidly framed airship housing lighter-than-air gas filled chambers/cells. I haven't researched this to verify its authenticity, but it sounds about right. |
You are correct...the poster of the picture probably meant to call it a barrage balloon....a simple enough error I think. :yep:
The picture does in fact depict a Sperrbrecher Class vessel equipped with a barage balloon.....these are used in some of the axis ports in the game to guide the U-boat in and out of base via the navigable channel :arrgh!: |
Question for Kpt. Lehmann re: Stay Alert Crew mod
I've played sub sim games since the mid '80s (Silent Service being the first). I've played SH3 for over 2 years moving up to the present GWX 1.03 version. I do not see how you can make this game any better, but I expect you will with the release of the 1.04 version.
That said, playing the 8x version of GWX 1.03 (laptop will not handle 16x option), the best mod todate (in my humble opinion) was Rubini's Stay Alert Crew mod. Until this mod was released, I always thought the crew was dumb and blind. I believe that the crew should be able to spot contacts visually or by hydrophone as well as I could, but they never did. Playing with even low Time Compression, one has to depend on the crew for observation. I always thought the crew let me down. Now, this all changed with the release of the Stay Alert Crew mod. I for one hate to see it go. Is it possible, for those of us that use the 8x version, to place the 8x Stay Alert Crew mod into the mod folder to use as an option? If this request is totally out of the realm of possibility, will it be possible for us to use Rubini's present and current Stay Alert Crew mod with the new 1.04 version without harmful side effects? Your responce will be very much appreciated. Eagerly waiting on the release of the new 1.04 version. |
Well I wouldn't think they could really answer your question at the moment vonzelda, if they are still testing the update, then they wouldn't be using external modifacations with it I'd have thought.
|
We've already rendered decisions on the Stay Alert Mods as outlined in the first post.
They were tested extensively as a part of earlier alpha/beta builds. I don't know if they will be compatible in the end for those who wish to use them on top of GWX 1.04. |
Sad news, sad....:-?
|
Quote:
|
Quote:
|
Maybe if people would bother to read the first post they'd know WHY we did what we did. We know what we are doing.
Quote:
|
Quote:
Would it be possible to retain somehow the own sub's tail? During the attack I do not use waypoints, so having a tail on my sub, showing where it is going, would be a good help. Otherwise I am afraid I would be a bit too overloaded (I play with 100% difficulty and manual targeting). Maybe I should mod the 2km bearing indicator to a simpler form, and make it appear at lower zoom level? Any other idea? Maraz |
Quote:
Unfortunately the ship and sub tails are apparently governed by the same graphic file... making it an all-or-nothing affair. What you might do to give yourself a heading reference, is to make temporary pencil marks on the map, or a ruler line enough to be visible at outer zoom... Zoom out to make your calculations or what have you... then just delete them when you are finished with that block of navigation. |
Quote:
Oh NO... Don't make that thing appear when zoomed out too!!! |
All times are GMT -5. The time now is 10:47 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.