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Skwasjer,
With regard to of the format of the construction file 3D, Bump and Occlusion, for import format, is necessary 3D Studio format? |
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Skwasjer,
I'm enjoying your new program ... thank you!! I'm curious about looking into the SHController.ACT file. I'm looking for possible embedded images. I'm thinking the grid for the PPI radar scope is either located in this file or one of the DAT files for the conning tower. At the moment, the DAT files shows there are images there, although probably just parts of the conning tower images. I'm looking forward to when you'll have the ability to view and import/export those embedded images. Thanks again for your program!! :ping: Mraah |
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I have worked a lot with the .zon file. I have noted, 3Ditor read in strange/revers mode, one bit for one bit from right on the left, the ID zone SH3ZonesCtrl This is the chunk: http://immagini.p2pforum.it/out.php/..._3ditor003.jpg This is ID of the chunk: http://immagini.p2pforum.it/out.php/..._3ditor002.jpg And this is the reading of 3Ditor http://immagini.p2pforum.it/out.php/..._3ditor001.jpg Second demand: Is possible add a windows with hex data of the chunk of the file opened? I'm sorry for my bad English :oops: Thanks for the interest |
what download or vs are you supose to use for
net frame work to make this work? There are a lot of choices and options so what do you need exactly? I tryed one of them and your install didn't recognize it as being the correct vs.
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Hi Skwasjer,
many THX for that really fine tool - it saves much of my time...:up: One Q: is it possible to implement a clone function [changing IDs] like in Pack3D? So long, SquareSteelBar |
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Note: on import, nodes will be inserted before the selected node... Quote:
My first post contains a link to the .NET 2 download. If you run Vista, .NET does not need to be installed. If you still have problems, post the error please... Quote:
Your hex shot shows how unsigned longs are written in binary, yes. However, when reading an unsigned long, the endianness determines how the byte sequence is read. Windows and from what I can tell, the game too (at least it does for 'ints', and 'shorts' as well) uses little endian order, so translated in my tool, the value reads in reverse. Not sure about other tools, but most likely java tools use big endian, so the byte order is reversed. I guess I could add an option to show id's in big endian, but for certain values I would not be able to do this (because S3D does not know it deals with an id for instance in the 'properties' section). This will lead to more confusion than the way it is now. For now, I'll make sure this is noted in the documentation, and I'll think about further... Thanks. Quote:
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Thanks all, for the comments, they are noted and appreciated :up: |
thanks for the reply skwasjer
but the link your S3D tool send you to has changed to a new one and when you go there it now gives you a ton of options on downloads. So through trial and error I ended up finding the one I needed.
But now that your tool is running I see that you did an awsome job thanks. Want any money for this BTW? |
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I won't deny, donations are always welcome, but it's up to you. It says something about you for asking this... :up: Don't feel obliged though! People that are interested can PM me for my paypal account. :oops: |
Will the 3d object preview break down the parts? Ie: If I was to click on the _cos chunk it would isolate that funnel?
The more I use this, the cooler it is. Can't wait for functionality that makes it more idiot proof (tater proof ;) ). Very cool, spud for brains |
Did I mention that this tool is great? Well this tool is really great !! :rock:
Tell |
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Glad you guys like it :) I like browsing the files too. I keep discovering new data... |
Nice work on this, great tool that seems to be evolving very nicely :yep:
RDP |
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