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"...Yes, but, one can not do a mission with battle stations always on! The crew don't rest..."
So, why does there have to be visual crew on each station all the time? You play the whole game staring at the interior? If you HAVE to see all the stations manned each time you dive, sound battle stations, dive, then turn it off. Be creative. Anyway, don't expect this feature to ever change. It's not a bug but an intentional feature. The game has been this way since the beginning and unless changed by a mod, will always stay this way. Why fight it? Not worth it. "...I should have never been able to move around so easily without detection with all those destroyers about. I use 83% realism..." This won't be your experience with every convoy. Some have poor escorts, some have more determined escorts. You can't judge the whole game based on one convoy. Historically, the typical approach is to pound where they think you MIGHT be until the surviving ships get away (just long enough to keep you under, quiet and not moving at high speed attack) then move on. Sounds to me like they did what is expected based on them not being the aggressive escorts type in that convoy. -Pv- |
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The only annoyance was that once or twice, I dropped TC from 16x to 1x and immediately looked through my observation scope to see depth charges going off dangerously close to me. It seems like it only stops the TC if you take damage, and maybe not even then. |
Im digging the patch, little bummed about the loss of peri animation BUT...
looks like they mitigated flying subs in heavy winds when i turned the debug modes to OFF in the main file, it locked my FPS at 60. before it was jumping from 55-60. Really smoothed things out. Im hooked on the Nomograph for speed calculation but i like having the back up now the way it was supposed to be. :up: |
is the rudder too weak now ? given that im getting attacked more often it may just be the case i didnt encounter this before.
but so far 3 out of 3 careers have ended due to losing my rudder. and none saw any serious damage other than that, this may be fixed when the mods are updated, the one i used in the past reduced the ffective radious of depth charges to a more realistic level. that said my last mission was so bad i didnt mind lol 2000 tons and all torps fired. i dont even know how i missed so often. :) |
I'm also seeing slightly improved wave riding in high waves (the surf board effect is reduced.) Perhaps this is a result of the corrected vessel dimentions.
The hydraphone station has changed. It now works also at the surface and a green light comes on whenever the cursor is near a sound source. The air radar is no longer picking up ships though I've yet to pick up my 1st aircraft since leaving Pearl. So far, I have not had the same severe crew fatigue hit after a storm when restoring a saved game. Time will tell on that one as it took a while to show up after the last patch too. Maybe a fresh crew out of port has more stamina. -Pv- |
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having put 1.3 on and lost all the other improvements i now sorry i ever downloaded 1.3 i used 5 torps on one destroyer and it still didnt sink and each one hit,
then it just disappeared completely so i've gone back to 1.2 only they can keep 1.3 i accidently sent a battleship to the bottom that got in the way of 3 torps in 1.2. cant reason that out also the twin guns still have the same problem did anyone at all work on 1.3 or did they get it from some other sub sim |
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Too lazy to look, but the Colarado Class BB didnt have a clipper bow. Not griping, just pointing that out. ;)
Frank "Torpex" Kulick Subsim Staff :cool: |
Am i right in thinking the Hydrophones don't work at periscope depth?
At least they seem to work in the Torpedo Tutorial'but not in some of the missions. Maybe it's a class thing? |
The hydrophones not only work at PD, they now work on the surface.
JCC |
Yeah! Flying over the waves and the hydro still works. Great deal! :damn:
Do they work under water too???? :lol: |
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