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-   -   SUBSIM SH4 Patch 1.3 Discussion Thread (https://www.subsim.com/radioroom/showthread.php?t=118338)

-Pv- 07-13-07 05:54 PM

"...Yes, but, one can not do a mission with battle stations always on! The crew don't rest..."

So, why does there have to be visual crew on each station all the time? You play the whole game staring at the interior? If you HAVE to see all the stations manned each time you dive, sound battle stations, dive, then turn it off. Be creative.

Anyway, don't expect this feature to ever change. It's not a bug but an intentional feature. The game has been this way since the beginning and unless changed by a mod, will always stay this way. Why fight it? Not worth it.

"...I should have never been able to move around so easily without detection with all those destroyers about. I use 83% realism..."

This won't be your experience with every convoy. Some have poor escorts, some have more determined escorts. You can't judge the whole game based on one convoy. Historically, the typical approach is to pound where they think you MIGHT be until the surviving ships get away (just long enough to keep you under, quiet and not moving at high speed attack) then move on. Sounds to me like they did what is expected based on them not being the aggressive escorts type in that convoy.
-Pv-

minsc_tdp 07-13-07 06:25 PM

Quote:

Originally Posted by -Pv-
This won't be your experience with every convoy. Some have poor escorts, some have more determined escorts. You can't judge the whole game based on one convoy. Historically, the typical approach is to pound where they think you MIGHT be until the surviving ships get away (just long enough to keep you under, quiet and not moving at high speed attack) then move on. Sounds to me like they did what is expected based on them not being the aggressive escorts type in that convoy.
-Pv-

My only 1.3 convoy experience went exactly that way. I tried to catch up with the convoy and see if I could sneak in under the destroyers. It didn't work, and two (maybe three) detected me and started a depth charge run in the usual S pattern. I dived to 200 feet and shut down the boat. Just about when the merchants were too far away for me to reach submerged on batteries, two of the destroyers moved off. I was surprised that one remained, depth charging for a while longer (missing the whole time - heh) until it eventually left and by then, the merchants were long gone. Not wanting to go through that again, and having limited batteries and Co2 quickly piling up, I abandoned that convoy and sailed off for bluer waters. It seemed like two were fairly aggressive, one was unsure of my location and was simply patrolling nearby, and one of the aggressive ones decided to stay at my location and make sure I was supressed. Even though that sums up my entire first night of playing, it was great fun and a very believable experience!

The only annoyance was that once or twice, I dropped TC from 16x to 1x and immediately looked through my observation scope to see depth charges going off dangerously close to me. It seems like it only stops the TC if you take damage, and maybe not even then.

ATR-42 07-13-07 07:37 PM

Im digging the patch, little bummed about the loss of peri animation BUT...

looks like they mitigated flying subs in heavy winds
when i turned the debug modes to OFF in the main file, it locked my FPS at 60. before it was jumping from 55-60.
Really smoothed things out.
Im hooked on the Nomograph for speed calculation but i like having the back up now the way it was supposed to be.

:up:

9th_cow 07-13-07 08:29 PM

is the rudder too weak now ? given that im getting attacked more often it may just be the case i didnt encounter this before.
but so far 3 out of 3 careers have ended due to losing my rudder. and none saw any serious damage other than that, this may be fixed when the mods are updated, the one i used in the past reduced the ffective radious of depth charges to a more realistic level.
that said my last mission was so bad i didnt mind lol 2000 tons and all torps fired.
i dont even know how i missed so often. :)

-Pv- 07-13-07 11:00 PM

I'm also seeing slightly improved wave riding in high waves (the surf board effect is reduced.) Perhaps this is a result of the corrected vessel dimentions.

The hydraphone station has changed. It now works also at the surface and a green light comes on whenever the cursor is near a sound source.

The air radar is no longer picking up ships though I've yet to pick up my 1st aircraft since leaving Pearl.

So far, I have not had the same severe crew fatigue hit after a storm when restoring a saved game. Time will tell on that one as it took a while to show up after the last patch too. Maybe a fresh crew out of port has more stamina.
-Pv-

EAGLE_01 07-13-07 11:25 PM

Quote:

Originally Posted by MONOLITH
Just checked, the patch resets the dev debugs in the main.cfg to Yes. Have to turn them off again.

Didn't on mine.

LZBTD 07-14-07 01:15 AM

Quote:

Originally Posted by AVGWarhawk
Does 1.3 contain a no DVD crack???

Yes, and it loads quicker also.:lol:

maerean_m 07-14-07 03:04 AM

Quote:

Originally Posted by AVGWarhawk
Does 1.3 contain a no DVD crack???

Since it's official, it's not quite a crack. Ubi just decided it had enough with the support calls related to big-eyes etc

tinygirl 07-14-07 07:07 AM

having put 1.3 on and lost all the other improvements i now sorry i ever downloaded 1.3 i used 5 torps on one destroyer and it still didnt sink and each one hit,
then it just disappeared completely so i've gone back to 1.2 only they can keep 1.3
i accidently sent a battleship to the bottom that got in the way of 3 torps in 1.2. cant reason that out
also the twin guns still have the same problem
did anyone at all work on 1.3 or did they get it from some other sub sim

switch.dota 07-14-07 07:09 AM

Quote:

Originally Posted by tinygirl
having [ut 1.3 on and lost all the other improvements i now sorry i ever downloaded 1.3 i used 5 torps on one destroyer and it still didnt sink and each one hit
then it just disappeared completely so i've gone back to 1.2 only

You probably installed over mods. You need to revert to stock SH IV before patching to 1.3 then install only compatible mods.

joea 07-14-07 08:28 AM

Quote:

Originally Posted by switch.dota
Quote:

Originally Posted by tinygirl
having [ut 1.3 on and lost all the other improvements i now sorry i ever downloaded 1.3 i used 5 torps on one destroyer and it still didnt sink and each one hit
then it just disappeared completely so i've gone back to 1.2 only

You probably installed over mods. You need to revert to stock SH IV before patching to 1.3 then install only compatible mods.

Same thing every time don't people ever learn!! :damn:

Torpex752 07-14-07 01:09 PM

Too lazy to look, but the Colarado Class BB didnt have a clipper bow. Not griping, just pointing that out. ;)

Frank "Torpex" Kulick
Subsim Staff :cool:

hachiman 07-14-07 01:18 PM

Am i right in thinking the Hydrophones don't work at periscope depth?
At least they seem to work in the Torpedo Tutorial'but not in some of the missions.

Maybe it's a class thing?

John Channing 07-14-07 01:31 PM

The hydrophones not only work at PD, they now work on the surface.

JCC

schmutt 07-14-07 02:03 PM

Yeah! Flying over the waves and the hydro still works. Great deal! :damn:

Do they work under water too???? :lol:


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