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-   -   Daring Surface Attack (https://www.subsim.com/radioroom/showthread.php?t=116322)

MENTAT 06-18-07 03:54 AM

Quote:

Originally Posted by Penelope_Grey
IPutting the boat low in the water helps too, but really the only thing for it, is patience. You just have to take it steady and don't rush.

Correct me if ia am wrong, aint Putting your boat low in the water makes your watchcrew close the hatches and move in? So practically it will be a submerged postion no matter how your coning tower is surfaced?

or am i wrong?

BTW, if i set the range of a torpedo to say, 1200m and DD is 700m away (Set to magnetic) will it run deep when near to DD at 700m or will it do it in 1200m (and hit DD and bounce off on the way)?

Canovaro 06-18-07 07:46 AM

Tried a surface shadow intercept. The flank frigate came take a look and flashed his lights. It came closer and closer and i dodn't know if he spotted me or not. Suddely I realized it was getting too close and before I knew it I was being rammed. :huh:

Got out undamaged after being depthcharged for an hour.

No more decks awash for me :nope:

robj250 06-18-07 09:07 AM

Quote:

Originally Posted by MENTAT
Quote:

Originally Posted by Penelope_Grey
IPutting the boat low in the water helps too, but really the only thing for it, is patience. You just have to take it steady and don't rush.

Correct me if ia am wrong, aint Putting your boat low in the water makes your watchcrew close the hatches and move in? So practically it will be a submerged postion no matter how your coning tower is surfaced?

or am i wrong?

Well actually, running decks awash can be done two ways, depending on your depth; one is what you mention above and the other is slightly shallower and have your gun crew on deck. It all depends on the depth you select.

Quote:

BTW, if i set the range of a torpedo to say, 1200m and DD is 700m away (Set to magnetic) will it run deep when near to DD at 700m or will it do it in 1200m (and hit DD and bounce off on the way)?
I don't know what you mean when you say you set the running distance (range). Each specific torpedo has it's own running distance. i.e.: T1 fast 5,000m; medium 7,500 m and slow 12,500 m; T2 7,500 max. So, you torpedo will run that distance unless something gets in it's way, like a ship, or you have a dud.

KeptinCranky 06-18-07 05:12 PM

hmm if you set the eel deep enough say 9 meters magnetic the dd won't trigger it so it goes on to maybe hit something else.

back in the stock SH3 days I put my uboat right underneath a small merchant, matched its course and then went to periscope depth with it about 20 meters in front of my boat. then fired a steamer straight ahead set to 12 meters it passed underneath the small merchant without detonating because it wasn't armed and too deep to trigger the magnetic pistol so it blew a hole right in the engine of the T3 in front of that merchant, I never raised my scope above the water for that attack just raised it a little to see if I was still on the same course

Admittedly that was a silly thing to do, especially without external view. I did sink the T3 but it turned out to be neutral :oops:

robj250 06-18-07 05:48 PM

Quote:

Originally Posted by KeptinCranky
hmm if you set the eel deep enough say 9 meters magnetic the dd won't trigger it so it goes on to maybe hit something else.

back in the stock SH3 days I put my uboat right underneath a small merchant, matched its course and then went to periscope depth with it about 20 meters in front of my boat. then fired a steamer straight ahead set to 12 meters it passed underneath the small merchant without detonating because it wasn't armed and too deep to trigger the magnetic pistol so it blew a hole right in the engine of the T3 in front of that merchant, I never raised my scope above the water for that attack just raised it a little to see if I was still on the same course

Admittedly that was a silly thing to do, especially without external view. I did sink the T3 but it turned out to be neutral :oops:

Well I just finished my attack on the convoy, but I had to cut it short after sinking 3 ships including the Clemson, as the other escorts were buzzing around me like bees in a hive.

Rob

Kitzbuell 06-19-07 07:08 AM

[quote=Penelope_Grey]
Quote:

Originally Posted by Kpt. Lehmann
It is also good to see it re-confirmed that night surface attacks are quite feasible in GWX. Some feel that such things are impossible in GWX... yet over the last couple of days I've read four accounts detailing successes using this M.O.

Then you can floor it... "buckle up kids - mammy's putting the hammer down!":arrgh!:

..., its very Das Booty.

Thanks for all the thumbs up, Ive come a long way from what I was before! This convoy attack was cigar worthy let me tell you!

Love it!

rik007 06-19-07 11:52 AM

Night attacks are very well possible in GWX and they are great! I conducted three of them during the last week. One included an escape over the surface after the torps had been fired and that was one of the most spectacular attacks I ever did. A Fregat fired some shells short and tried to follow me but it was too far away and I outrunned it. In the mean time I observed one of the victims, a tanker. Which started to burn more and more fiercely to become one blazing inferno in my UZO before it when down.

Penelope_Grey 06-21-07 05:26 PM

I got a night attack on the surface ready to go. I saved the game with my boat in prime attack position all I gotta do is creep closer into firing range, then head away to reload then come back.

Fingers crossed though it works out. Sometimes it doesn't.

Does anybody have any tips for escaping on the surface without getting caught?

robj250 06-21-07 06:32 PM

Hi Peneolpe_Grey

Wishing you luck in your attack.

I have an IXB, pure black, so maybe I might be able to make a surface night attack. Will have to wait and see.

When you are on the surface, doesn't the escorts hear your motor noise?

Rob

abel29a 06-21-07 09:50 PM

Quote:

Originally Posted by Penelope_Grey
Does anybody have any tips for escaping on the surface without getting caught?

What works for me is trying to keep the pursuer at 180 and then gradually turning left or right to get some sideway separation. Whenever they fire off starshells I manouver to get it between me and the pursuer as it seems the lights makes it difficult for them to see in the darkness on the other side (as it would in real life). If a starshell explodes above my boat I use FLAK to shoot it down. Once they start up with searchlights and they are not actually training them on me I move sharply left or right for a few second before pointing my stern at them again, all to keep the DDs guessing as to what direction I'm travelling. Given enough of a headstart this usually allows me to escape.

WolfOfCampscapel 06-22-07 10:54 AM

I actually passed 50m in front of a small merchant without being spotted, in the front row of a convoy. 1500-2000m behind the front escort. Rather tense, that, but didn't want to zigzag and "stir the waters", so to speak.

Worked out well, that one. Two eels at each of two large merchants, wait for the pretty noises, crash dive and creep out the back.

Another time I jinxed it by crash diving too early - nervousness... The whole convoy probably heard my coxswain bellowing and zigged just by way of flinching.

robj250 06-22-07 02:01 PM

I'm heading toward a convoy with my black coloured IXB. It is 1900 and I have a ways to go to intercept a large convoy, but am hoping it will be before sunrise.

Will let you know how I fair.

Rob

Penelope_Grey 06-22-07 03:59 PM

Just did a convoy attack, never had to dive at all! I was extremely lucky, seems the escorts for this convoy were spread thin indeed! Another nice and realistic touch from the GWX boys.:up: Did have to outrun a corvette though to reload forward tubes, sank 3 large cargoes and one modern medium tanker.

Not too shabby!

Brag 06-23-07 07:52 PM

Quote:

Originally Posted by Penelope_Grey
Just did a convoy attack, never had to dive at all! I was extremely lucky, seems the escorts for this convoy were spread thin indeed! Another nice and realistic touch from the GWX boys.:up: Did have to outrun a corvette though to reload forward tubes, sank 3 large cargoes and one modern medium tanker.

Not too shabby!

Good show!
But don't dig into your lucky bag too often, the damn rhing is often empty, or worse, exhausted ;)

KeptinCranky 06-23-07 09:24 PM

Yep,
that's just when you get a perfect firing solution on an Illustrious Carrier, get the shot off, and 2 eels prematurely detonate, the other 2 just plain don't explode, even though they went underneath it at the perfect depth and angle :damn: x10

I'm now off to sulk in a corner about the whole Illustrious thing.
Don't get too confident, brave Kaleun(ette) = dead Kaleun(ette) :D


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