![]() |
Thanks:D
|
It has to be March 30 or March 31, right?
|
I'm sure of the month, not about the exact date
|
Quote:
RDP |
The only convoy that goes through there leaves near surabaya the very end of March at the earliest (the 29th). Looks pretty normal, generic corvettes, and a DD possible.
I'm wondering... the convoy can include generic tankers. I did alter the speed in the cfg, and have never seen problems. This last version I changed the sim, so perhaps the cfg change wasn't enough, and after you sank some, the tanker tried to run at 19 knots, but the sim didn't let it... if that was the problem, it should be fixed now. tater |
Ok, thanks. D/l ed the last one, will give it a go in the morning. I reinstalled the whole game again and will start a new career. S-boat, Manilla, patrol ends on Java and than I'll go for Minanao straits (I believe that's the name.
Thanks Tater |
Anyone gone to truk or palau yet?
|
The 41a convoy layer also has a mission parameter start date AFTER the objects inside it. Most of the stock layers 41a start 1940, this starts 19420301. I never changed these dates from stock!
tater |
Quote:
Was patrolling off of Palau a couple weeks ago, I think with version 0.61 so I can't give any up-to-date info, but I was kinda surprised by the amount of traffic there; I just laid-to near the reef south of the Kossol Passage as marus rounded Babelthuap, and in a few in-game days I had expended my fish. I actually had to pull away from the area to save. I think this spot's just a good "fishing hole" though since ships can either round the islands there or by way of Peleliu. I had checked out the south by Peleliu, but all the action was up north near Kossol, so I headed back that way to lay-to on the western side of the passage instead of the east where I had been. Would have been January '43. One thing that kinda irked me at the time--which has nothing to do with your work, Tater--was that no warships were launched from Melekeok or somewhere nearby, and the merchant ships weren't re-routed to avoid the "area of death". Some type of ASW effort would have been appreciated to spice things up a bit... but the Yellow Sea's up next, so I'm hoping for as few as possible escort vessels in those waters (nightmares of the Yellow Sea since SH1). Other than that one gripe, I'm liking what you've done so far, especially having the zig-zagging to contend with. Unfortunately for the virtual enemy, MoBo's been helping out :arrgh!: |
Excellent points. IJN ASW was frequently tasked in a "zone" system, so I thnk the chokes like Palau and Truk should have more intense patrolling.
One thing I have done lately is mod the sensors a little to make the AI see even my periscope if I'm not careful. Makes it more challenging. |
I didn't have time to do a huge amount of testing, but I got 1 CTD in that area, but the next test I didn't. The CTD was exiting map/TC to go to binos on deck.
I guess I could try eliminating that convoy and see what happens... |
Hello Tater,
I've reinstalled the whole game yesterday and have played with a new career. I CTD-ed after having attacked the taskforce coming south on the west coast of Luzon early war. I deinstalled the impr. campaign layers and tried again, no ctd. I've reinstalled, no CTD, but then on my second patrol I ctd-ed. It's always within an hour after attacking something, when I'm on the way out, on the surface and about 20Nm away from the leftovers of the attack. I was very sad about the first CTD, I just hit 2 kongo's, the taskforce was moving on and the Kongo's were dead in the water waiting to be finished. Looking through the scope and just about to launch, the game CTD. Still going on with this mod, the zigzagging is worth it all on itself. Best regards Bando |
Sounds like what Jace11 told us about in another thread. Ships only render inside a certain radius, and outside that, they move like they do in the mission editor, as abstracted entities.
When they pass that range, they revert to the same abstract entity. He thought it was 32km---which is 19.88 statue miles. Coincidence? I'm thinking that there might be a problem if the speed for the waypoint settings is faster than the ships can do. Somewhat baffling, actually. |
Now that you mention that, the TF that was leaving the two kongo's behind were indeed at that distance. In mindanao straits it's the same thing.
I hope you're on to something. I don't understand this at all, but I'm gratefull you do and are willing to devote time to it Thanks again Tater |
It might be as simple as the ships being in mid-turn when it changes, in which case the stock layers, which have so many fewer turns are safer. Might explain "random" CTDs.
Course damage wouldn't be the issue, then. Odd. |
All times are GMT -5. The time now is 09:36 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.