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-   -   [REL] Trigger Maru 1.7.6 (Updated 24Jan08) (https://www.subsim.com/radioroom/showthread.php?t=115258)

Frank Smith 07-19-07 05:07 PM

Very sorry to see Ducimus go...
 
Quote:

Originally Posted by Ducimus
Trigger Maru version 1.3 (for SH4 version 1.3, nifty huh?) is now available for download at filefront. All of the functionality outlined in the readme and my website is still valid. The mod, functions just as it always has, only with the radar actually works as intended, so my workaround for that is no longer neccessary.

This to me was one of the GREATEST MODs going.. I truely made SH4 a pleasure to play... the Orig version (IMHO) suked. Thanks for the SUPER work & I truely have appeciated your MOD much.. Snuffy the Ol'Pirate

Ducimus 07-19-07 06:24 PM

@ switch.dota

Ok i know what the problem is then. Missions by default are clumped together by an ID handle, after geographical area. "Honshu" for example, covers all assigments in the honshu area. The game is supposed to randomly pick an assigment from that geographical group (photo, supply, sink, patrol, etc).

What i did was split those geographical areas (the ID handles) into two groups. For example "Honshu" became "Honshu" (patrol, sink), and "HonshuOPS" (photo, supply, commando, etc).

This is how i was setting Normal missions, followed by special missions. However, when i did this, i neglected Lifeguard missions. THey are still under the old default ID handle. So if the game called on "honshu" , you could randomly get a lifeguard mission when what i had intended was a patrol mission.

The easy solution is to change the ID handle for lifeguard missions.

@ Frank Smith
Once this mod is selttled, yes i am returning myself to obscurity. Ive quit subsim many times, and at some point i have to stick to that decision. My presence here right now isnt by choice, but by neccessity for feedback and communication to publish the mod. I am no saint. Many of the older hands on this forum, i beleive view me as a "richard cranium" (infact ive even been called just that), and im sure others beleive me to be nothing more then a spineless dramaqueen. In order to prove them wrong, i have to stick to my guns.

But it goes a little beyond that. (edit) long story short, bad blood and personality conflicts that id like to avoid.

@ everyone else

Trigger Maru is really the communities mod, not mine. Yeah i put it together, but many of the components are made by people here. The SH4 community is the real "dev team" here. Enjoy your mod, and use it how you see fit.

Paul Roberts 07-19-07 06:49 PM

Ducimus,

I've no knowledge of whatever bad blood has passed this way before, but I want to shout out a big thank you for your hard work. Happy gaming in the future!

NefariousKoel 07-19-07 08:20 PM

Well done Duci!

I thought the stock 1.3 visual sighting settings were quite steeply in favor of the AI since they seemed to spot my scope up from miles away even if only for a few seconds. I just halved the Visual sensitivity down to 0.05 and dropped the sonar's thermal layer attenuation down to 3.0 so the layer isn't quite the wall it used to be.

My preferences, of course, but I'm golden. Didn't have to tweak or dig up hardly any extra mods.

Thanks man!:rock:

badaboom 07-19-07 09:23 PM

Please excuse my ignorance....but how can you tell if the MOD installed properly?Is thier a splash screen?I see it in mY JONESSOFT folder,I just don't see a difference yet.

CaptBackasswards 07-19-07 10:57 PM

Install the Jonesoft Generic Mod Enabler by clicking on the jsgme.exe and installing it to to the SH4 game folder. It should leave a short cut on your desk top. Run the program one time and it will create a folder inside the SH4 folder called "MODS". Then install your mods to the MODS folder. After that you should be able to run the JSGME short cut from the desk top and the mod should show up in the available mods menu. Highlight it and click on the top arror (>) to install the mod to the Activated mods side on the right. Then simply play the game.

Hope this helps,

Rick

totalrain 07-19-07 11:29 PM

Can't download from FileFront is it hosted anywhere else?

Ducimus 07-20-07 01:33 AM

It's come to my attention that filefront has screwed the pooch. So, heres a rapidschite link, hopefully this one will work for awhile.

http://rapidshare.com/files/43939711...er1-3A.7z.html

Anyway, i hope this to be my final post, i need to get off this forum before my presence here stirs up some unwanted drama. If anyone wants to talk shop on SH4 and modding, ive started this thread here:

http://forums.ubi.com/eve/forums/a/t...5/m/8701006575

I'll be posting on the offiical forums on occasion, but i won't be as active as i once was here.

Calm seas to you and yours ;)

CaptainCox 07-20-07 01:40 AM

Cheers Ducimus, keep her straight and true. See you around:)

Farinhir 07-20-07 01:48 AM

Quote:

Originally Posted by Ducimus
But it goes a little beyond that. (edit) long story short, bad blood and personality conflicts that id like to avoid.

Meh, I say if other people have a problem, it is their problem. If you can ignore it then they are the ones that suffer from their own obsession and you can just ignore it. I think my favorite band, Tourniquet, said it best in their song, "Drinking From the Poisoned Well".
Quote:

You think you're punishing me by your anger
But it's you serving the jail sentence
Point is that while there maybe a few in the SH3 forums that think of you as a "Richard Cranium", there are many here in the SH4 forums that would like you to stick around. Let those that wish to be childish do so, and ignore them as much as you can. You will have a much more enjoyable existance if you do not let the petty ones bother you. They will be the ones suffering because of their own problems and it could be no skin off your back.

Just my 2 cents.


Cheers,
~F~

Cougar_DK 07-20-07 02:27 PM

Quote:

Originally Posted by Ducimus
Quote:

Originally Posted by dean_acheson
are tater's improved campagin files in here duci? do i need to jgsme them in?

sorry, i didn't see them, and i wanted to just check.

You'll need to JSGME them in. Beforehand, i would suggest disabeling TMaru and delete all the campagin .MIS files in Tmaru's campaign directory; EXCEPTING,

- GERaiders.mis,
- Jap_harborTraffic.mis (or named similar).

Those two files are required for Bungo Pete, and the german Uboat to appear in the campaign game.

I didnt spend much time on the campaign files because i knew others were putting out a more robust campaign mod. My scope in the campaign files was limited to what i thought were the most immediate fixes.

The campaign files in Tmaru, all they do is
- increase crew rating to predominatly 3.
- lower single merchant spawn rate. (stock, too plentiful and it lags the game)
- Lower troop convoy spawn rates. (too plentiful and cause of unrealistic tonnage scores)
- remove generic battleships from task forces. (stop spawning yamoto's)

Thats pretty much it. THey don't do much except fix the more immediate annoyances. I'd have included Taters mod, but wanted to wait tell it was completely finished.

Hi Ducimus and thanx for your hard work. I'm trying to use your TM1.3A with Taters campaign files, version 0.71 and besides the obvious .mis files the two mods collide with these two files:
"CareerStart.upc" and "Flotillas.upc".

I'm a little unsure which MOD should write these two files. My guess is Tatars but I'm known to be wrong ;)

Cheers
Mark

Farinhir 07-20-07 10:57 PM

Quote:

Originally Posted by Cougar_DK
Quote:

Originally Posted by Ducimus
You'll need to JSGME them in. Beforehand, i would suggest disabeling TMaru and delete all the campagin .MIS files in Tmaru's campaign directory; EXCEPTING,

- GERaiders.mis,
- Jap_harborTraffic.mis (or named similar).

Those two files are required for Bungo Pete, and the german Uboat to appear in the campaign game.

Hi Ducimus and thanx for your hard work. I'm trying to use your TM1.3A with Taters campaign files, version 0.71 and besides the obvious .mis files the two mods collide with these two files:
"CareerStart.upc" and "Flotillas.upc".

I'm a little unsure which MOD should write these two files. My guess is Tatars but I'm known to be wrong ;)

Cheers
Mark

My guess is that Ducimus is indicating that you should delete all the TM campaign files except those 2, install Tater's campaign, then install TM1.3A. This would have TM1.3A overwrite Tater's work allowing for the Bungo Pete and U-boats. This is just my interpretation of it though and I may have completely misunderstood.

Cheers,
~F~

Ducimus 07-21-07 03:22 PM

Quote:

Originally Posted by Cougar_DK
Hi Ducimus and thanx for your hard work. I'm trying to use your TM1.3A with Taters campaign files, version 0.71 and besides the obvious .mis files the two mods collide with these two files:
"CareerStart.upc" and "Flotillas.upc".

I'm a little unsure which MOD should write these two files. My guess is Tatars but I'm known to be wrong ;)

Cheers
Mark


Either one will work but i think your better off with TMaru's version of those files if you intended to patrol out of Pearl.

Ducimus 07-21-07 03:26 PM

Repost from offiical forum:
------------------
Well, ive decided im going to stop trying to be all things to all people and go back to my orginal focus. Make the game more challenging. Tmaru was always really intended for the more seasoned skipper with a masocistic streak anyway.

First thing on my agenda was to seperate all the non essential graphical mods and put them into their own pack. That way on future updates people don't have to D/L all this graphics stuff AGAIN. Ill handle TMaru's graphic pack as its own entity.

Speaking of graphics, ive taken Oakgrooves awesome textures and resized them from 2048 to 1024. There really isnt that much of a difference in visual quality, and its less of a burden on your machine, (not to mention D/L size.)

Anyway, heres the tenative plan for Tmaru 1.3B:

Quote:

// seperated all non essential graphical and sound mods into a seperate pack.

// adjusted goback to previous cam views for more natural movement.

// adusted view rotation of periscope conning tower camera

// backspace now brings TC to X 1 instead of pausing.

// added contact map mod

// changed menu from "Refit" to "reArm/Refuel".



TODO:
- try to change Depth charge drop frequency. Try to get the "line drops" back.

- Try to increase ROF, and max distance on AI machine guns.

- increase error angle for AI deck guns

- See about sticking a few more K guns on DD's.

- Lower max elevation on AI active sonar a couple more degrees.

- Touch AI Visual light factor to make night surface attacks a bit more feasible.

- Change nomograph to be enabled by default.

- increase sub crash depth by 10 to 15 in the zon file (note to reader, this does not translate directly into feet or meters)


- Reduce tonnage of merchant shipping by 1K to 2K each, depending on tonnage of individual vessel.
Heres a couple pictures of the Map contact mod ive just about completed, its a cross/compromise between all black contacts, and assisted plotting.

http://www.ducimus.net/sh4/tmaru13b_preview_01.jpg
Start of the Midway single mission. Periscope down.

http://www.ducimus.net/sh4/tmaru13b_preview_02.jpg
Periscope is up, im looking at the map now. Note lack of "tails" on the contacts.

http://www.ducimus.net/sh4/tmaru13b_preview_03.jpg
Zoomed in on the map to get a closer look at the ships. Position and ship name only! No indication of which way the bow i pointing either. Your going to have to figure that one out yourself captain. (yeah yeah so you place a couple marks on the map and draw a line connecting them, still, this is better then default. :thumbs: )


Overall i think its a really good compromise, it gives you enough information to easily plot, but also limits the information you receive (such as ship type and position of bow). Planes, warships, and merchants all show up with the same icons.

http://www.ducimus.net/sh4/tmaru13b_preview_04.jpg
As an aside ive renabled the periscope camera. Ive changed the camera so that you can look 180 degrees left or right. Its about the only way ive been able to find where you can look around the forward part of the conning tower ever since ubi changed the SHIFT + F2 free cam to the control room only.

Cougar_DK 07-21-07 03:52 PM

Quote:

Originally Posted by Ducimus
Quote:

Originally Posted by Cougar_DK
Hi Ducimus and thanx for your hard work. I'm trying to use your TM1.3A with Taters campaign files, version 0.71 and besides the obvious .mis files the two mods collide with these two files:
"CareerStart.upc" and "Flotillas.upc".

I'm a little unsure which MOD should write these two files. My guess is Tatars but I'm known to be wrong ;)

Cheers
Mark

Either one will work but i think your better off with TMaru's version of those files if you intended to patrol out of Pearl.

Thanx, looking forward to 1.3B :up:


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