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-   -   [REL] Better Scopes 1.2 (https://www.subsim.com/radioroom/showthread.php?t=113551)

CaptainCox 06-07-07 03:05 AM

@ l3th4l. Hi man longtime no see ;)

Could you tell me again what code line in the .ini does the cropping of that black cover that you see when sliding out the scope. Its sort a not 100% covered in some angles. Been trying here but can't seem to get it to work. Its sort of covered at an 75dgr angle but then it has a step in it.

Regards CC

l3th4l 06-07-07 05:40 AM

i see there are quite a few persons who would like this changed so i think i'll simply include a few different sizes in my next release. be aware that any camera mod that has been adjusted for the lines in the persicope would need to be redone to be accurate again.

i'm thinking of 3 different sizes for the next ver.: one just as it is, one slightly smaller for 4:3, and one corresponding with the original sizes.
Please be patient because, as i've said, i'm having to deal with some crap in RL, too ;)

CC:

cheers, not that long, but it's good to see you're still around :)

as for the ini changes: i couldn't tell you right away wich one are the relevat entries anymore; i don't have sh4 installed atm, so i can't take a look in the ini myself right now. looking at the ini changelog in the mod, i think there are two block of code relevant: G26 for the attack scope and G2B for the obs scope.
Withing the G26 block look for the entries I144-I146, for G2B try 143-145. i've pretty much doone this by trial-and-error so you might need to experiment a bit. those three entries were really confusing to me and in the end i disregarded some of the original data completely and rewrote some from scratch to something that seemed to make a bit more sense to me ;)

for anyone interested in adjusting the scope to their specific resolution/aspect ratio here is the psd file for ya:

>Download<

I request that if you decide to adjust the file to refrain from uploading and posting it somewhere but instead to contact me so i can include it in the next release. I'm not trying to discourage anyone but i would like to avoid having multiple copies of this flying around for clarity and to avoid confusion.

CaptainCox 06-07-07 07:24 AM

Cheers man!, Will have a look at it.

Mav87th 06-07-07 09:53 AM

Remember if you adjust the scope image, you will need to adjust the Angular Angle as well to have the ships "fit" in correct size.

Webster 06-07-07 02:05 PM

just have this one for daytime and when it switches to night vision go to red lines.

panthercules 06-07-07 07:30 PM

Quote:

Originally Posted by Mav87th
Remember if you adjust the scope image, you will need to adjust the Angular Angle as well to have the ships "fit" in correct size.

Yeah - I was hoping that if you re-sized the obs scope mask/screen to be the same size as the attack scope, you'd be able to use the same tweak numbers (including AngularAngle setting) for the obs scope as are used for the attack scope and you'd get the right results for image size. Any reason that shouldn't work? How easy would it be to make the view/mask for the obs scope be the same as the attack scope?

Mav87th 06-08-07 04:58 AM

Quote:

Originally Posted by panthercules
Yeah - I was hoping that if you re-sized the obs scope mask/screen to be the same size as the attack scope, you'd be able to use the same tweak numbers (including AngularAngle setting) for the obs scope as are used for the attack scope and you'd get the right results for image size.

I would belive that would be working correctly.

panthercules 06-15-07 01:06 AM

So - anybody able to make a new mask/screen for the obs scope that's the same size as the currnet one for the attack scope, but that keeps the different crosshairs etc.?

Uber Gruber 06-15-07 07:10 AM

Quick question to lethal and/or captioncox....

Would it be possible to modify the OBS scope to act as a sextant ? The goal would be to initially be able to read the angle of the sun from the horizon in degrees...don1read has concluded the following using the OBS in this way:

Quote:

1. It rotates to ~90° elevation.
2. It can read angles up to 32° above horizon when bottom of lens is poised on horizon.
3. It can read angles from 90° down to 58° when fully rotated upwards to it's upper stop.

This means that only 26° (between 58 & 32) cannot be referenced to the horizon for measuring altitudes of celestial bodies.:yep:

So...If I take a sight on Polaris and I have to swing the scope up to it's upper stop, all I have to do is count # of degrees down from the top of the scope (90°) to the body, then subtract that number from 90 to find it's altitude.

That missing 26° however, contains a lot of stars...but it still might work. The scope must be kept in low magnification however.

So what do you think, is it a possible runner ? I suppose we can increase accuracy later, but even having a workable sextant at this stage would be great!:rock:

Uber Gruber 06-18-07 08:00 AM

Bump....any input would be gratefully received.

CaptainCox 06-18-07 01:03 PM

Oh dear...to be totally honest...I have no clue. I would leave this to l3th4l
or someone good at tweaking the cam.dat. Or...i am not 100% what needs to be done to the OBS scope for it to do what you need for the sextant.

Uber Gruber 06-19-07 05:31 AM

@CaptainCox

Can you look at post 52: http://www.subsim.com/radioroom/show...=116170&page=5

Mav is ready to run with cameras.dat but looks like we need a new OBS graphical overlay.

Does this help ?

ATR-42 07-12-07 03:43 PM

anyone know if THIS "BETTER SCOPES WEATHERED" is working or will be re worked for v1.3?

this was one of my favorite mods!!!

CaptainCox 07-12-07 03:45 PM

Not yet, I was gonna wait for l3th4l to do an update (hes mod!)

supposedtobeworking 07-12-07 09:57 PM

yes this is a must have mod for me...please update as soon as possible!


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