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-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   *** The Patch 1.2 Discussion Thread *** (https://www.subsim.com/radioroom/showthread.php?t=112176)

CCIP 04-17-07 01:52 PM

Quote:

Originally Posted by ParaB
After patching SH4 I can no longer use the SHIFT-F2 view while in outside view of my own sub or other ships to get a free camera that you could use for zooming in much closer than the standard F11-camera. I REALLY liked the outside-SHIFT-F2 view because you could take great screenies while "walking around" other ships, and I really miss it. After patching, SHIFT-F2 always takes you back to the "free cam" in the internal F2-view...

:nope:

:cry:

not an essential feature, but I agree, I'll miss it :-?

R3D 04-17-07 01:55 PM

Quote:

Originally Posted by FooFighters
Just stumbled on this new bug.. I dunno if it's nvidia cards, patch or just my pc related. But I sure did not have it before installing the 1.2 patch

I found it because I was testing my Balao skin with the new patch.
In first subschool mission Navigation.. the boat is pretty close to shore.
I saw that there was a white outline below the water.

http://www.oldsmobile1958.com/extra/SH12.gif

At first I thought this was related to my boat.. So I tried it with an original skin and voila same problem.. As soon as I am a few miles of shure the problems goes away.

http://www.oldsmobile1958.com/extra/SH13.gif

Anybody else has this problem ?

ive posted about this in the bug thread. im getting it on an ATI 1900xtx latest drivers (plus older).

maerean_m 04-17-07 02:04 PM

Quote:

Originally Posted by R3D
Quote:

Originally Posted by FooFighters
Just stumbled on this new bug.. I dunno if it's nvidia cards, patch or just my pc related. But I sure did not have it before installing the 1.2 patch

I found it because I was testing my Balao skin with the new patch.
In first subschool mission Navigation.. the boat is pretty close to shore.
I saw that there was a white outline below the water.

http://www.oldsmobile1958.com/extra/SH12.gif

At first I thought this was related to my boat.. So I tried it with an original skin and voila same problem.. As soon as I am a few miles of shure the problems goes away.



Anybody else has this problem ?

ive posted about this in the bug thread. im getting it on an ATI 1900xtx latest drivers (plus older).

It's an artifact when you combine the water transparency with FSAA. So its a problem with one of the pixel shaders.

BTW: very important for ATI video cards owners: only use symmetrical AA (4x, 8x, 16x). Never use asymmetric AA (6x etc). This will activate a bug in the driver and the fonts will look very bad. This happends also with other games, like World Of Warcraft etc.

FooFighters 04-17-07 02:06 PM

Quote:

Originally Posted by R3D
Quote:

Originally Posted by FooFighters
Just stumbled on this new bug.. I dunno if it's nvidia cards, patch or just my pc related. But I sure did not have it before installing the 1.2 patch

I found it because I was testing my Balao skin with the new patch.
In first subschool mission Navigation.. the boat is pretty close to shore.
I saw that there was a white outline below the water.

At first I thought this was related to my boat.. So I tried it with an original skin and voila same problem.. As soon as I am a few miles of shure the problems goes away.

Anybody else has this problem ?

ive posted about this in the bug thread. im getting it on an ATI 1900xtx latest drivers (plus older).

So it's not an nvidia or PC problem.. good to hear that I am not the only one..
But bad that it's there :down:

sqk7744 04-17-07 02:08 PM

Tube doors
 
Looks like multiple doors can be opened now :arrgh!:

See this great thread! --> http://www.subsim.com/radioroom/showthread.php?t=111616

and torp tracks are visible on the attack map again.

**** Correction: seems they still disappear past the IDL ****

minsc_tdp 04-17-07 02:08 PM

I'll work on sh4bugs.com tonight and start flagging bugs as fixed in 1.2 as needed. If anyone wants to help, dive in...

shad43 04-17-07 02:18 PM

Patch 1.2 *meh* whats the big deal? all this is, is patch 1.1 with a few small additions.
Don't get me wrong Im greatful for the fixes as such but theres really nothing big here.
back to modding I guess.

oritpro 04-17-07 02:24 PM

It just figures that my hard drive decided to flake out on me this last Saturday and it will be a day or two before the new one arrives from Newegg!

Looking forward to playing on the new patch later this week though!

ATR-42 04-17-07 02:32 PM

Quote:

Originally Posted by sqk7744
Looks like multiple doors can be opened now :arrgh!:

hummm not getting more than one to open using the straight patch, im still having to use the MOD to get that to work....

letterboy1 04-17-07 02:56 PM

What about radar losing contacts when travelling south? Is that fixed?

Meridian 04-17-07 03:00 PM

Quote:

Originally Posted by letterboy1
What about radar losing contacts when travelling south? Is that fixed?

No.

Hanzo 04-17-07 03:03 PM

Well, after the initial excitement of the new eye candy, I'm slightly disappointed they didn't fix the chronometer ... I'm still waiting for it to work how the manual describes it. Still, this only makes the game sweeter so can't complain too much really! I'm really hoping they do a quick 1.3 :hmm:

Also, I've been having this weird bug, still. All the driver changes, reinstalls and fixes in the world haven't changed this one on my Radeon 9800:

http://img404.imageshack.us/img404/6...5329156fy5.jpg

Any ideas guys?

- Captain Hanzo

Fish40 04-17-07 03:08 PM

This Is More Like It!
 
I know eyecandy isn't important to some people, and that's OK. But for me, a simulation= realistic as possible, and that includes real looking surroundings, and objects. Anything less, is an immersion killer for me.


This latest patch is a leap in the right direction, as most people would agree. The game has never looked sweeter, and although I did take an expected performance hit I'm quite happy.

Mud 04-17-07 03:10 PM

Quote:

Originally Posted by Trip
Quote:

Originally Posted by Mud
Like suggested in the patch thread , start patrol from port after the patch.
It's not a good idea to patch it and continue mid patrol.

Mud

I did. That image was right outside Pearl Harbor after I started a new patrol post 1.2 install.

I dived away and suffered no damage but not before I had pushed the ship backwards into another US vessel. No Sailors or ships were harmed in the making of this screenshot.

Trip

If that was right outside Pearl Harbor after a new patrol start there must be a anchor in the right upper corner .....

edit: me nitpicking about post 53

Mud

banjo 04-17-07 03:13 PM

Agree
 
I dont use manual TDC so cant speak to that, but this patch seems to have fixed everything I needed. I did not take a performance hit...in fact, with everything checked except full glare and vol fog, and slidders set to medium the game runs just fine on my 4 yr old 2.8 gig Dell with Radeon 9800 pro, audigy 2zx and 2 gigs of ram. Runs just as smoothly and quickly as SH3 did. I notice some cursor delay, but other than that I am happy...no jerkiness, no stutters.


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