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So, I'm on a new career. Because I was hesitant to start over in '41 and run into the same bug again, I just started in '44. I also noticed that during that last patrol in the Balao, the game was taking a long time to load. Both to the main menu, and into the game engine (4 minutes). It normally opens in 15 (intro menu) and 30 seconds (save load). |
You are a nagging troll, just pay your money and shut yer mouth.
Just kidding! The career mode is perhaps the biggest bug that seemingly wont ever be fixed. Im guessing the devs looked at one of the most rewarding aspects of SH3, the crew management and advancement feature, and decided it was simply just too good for decadent American scum to have, so they borked into oblivion. |
Forced Career Termination
The career structure of SH3 was "open ended", thus allowing for a great degree of variation such as port, boat, crew, equipment, year, etc etc. Thus adding to overall playability as well as replay value.
Now, with SH4 we have a hideous forced career structure that severely limits playability and virtually obliterates replayability. Now, the standard fare among the subsim forum apologists is "The average US sub commander did 5 patrols" or some such bunk. Be that as it may, we must therefore assume that should all things be equal, SH4 should behave much like SH3. Ive been waiting for one of the self-appointed "experts" here to clarify this, but Ive waited long enough so Ill do it myself. Please review the following information on German uboat commanders, with special note to amount of patrols. Weight this carefully against the theory that "if it aint broke, dont fix it". Then lets remind the dev's this is an issue that needs to be fixed...immediately. Karl-Friedrich Merten = 5 patrols Georg Lassen = 4 patrols Carl Emmermann = 5 patrols Ernst Kals = 5 patrols Helmut Witte = 4 patrols Günter Hessler = 3 patrols Ernst Bauer = 5 patrols Reinhard Hardegen = 5 patrols Werner Hartmann = 4 patrols Richard Zapp = 5 patrols Victor Oehrn = 4 patrols Erwin Rostin = 2 patrols Hans Ludwig Witt = 3 patrols |
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For a game that has just now been out for a month, saying “It won’t ever get fixed” is quite a bold statement, not to mention a very negative one. Quote:
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Looks like the average german skipper did 5 patrols.
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What exactly is your problem? I support making "realistic career length" an option ... love this feature in SH3 Commander. Think it ought to be tweaked and the end screens fixed though.
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Perhaps more but this is not a comprehensive list.
Regardless, SH3 allowed the player to run from the first day of the war to the last day of the war regardless of what German uboat commanders faced in reality. But in SH4, players are forced to -/+ 5 patrols, or less depending on year and boat. I strongly suggest the devs add a little box in the realism section that says "Realistic Career Length". |
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A little off topic: Wasn't there already a thread discussing this topic already? I remember reading one late last week. |
German kaleuns were forced to do more patrols since the Kriegsmarine was losing more than what could be replaced. As for your list, at least 1 of them, Hardegen, was retired due to health problems.
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Do I agree that "realistic career length" should be an option? Sure. |
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A discussion last week on this basically amounted to having the option to continue on or end it there. Players choice. |
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Heck, play less of the game at 8096x time compression, and perform realistic approach and target assesment work, and ONE patrol will take long enough!
I agree it would be nice as an option (especially as the 'arcade' mode is still very much there, and those type of gamers shouldn't be forced into retiring when they are busy Rambo-ing through the war...if that's how they want to play, and they will pay $50 for the game to do it, BY ALL MEANS LET THEM!), but it's hardly fair to criticize the idea as a game fault. |
Grunt,
The USN witch doctors determined that 4 patrols and out. However that was not always the case. George Fluckey mentioned that several times in his book "Thunder Below" Fluckey did 5 patrols the fifth ending in August 1945 the end of the war in the Pacific. BTW. I agree with you about being able to continue with your career after 5 missions. SH IV should give you the option of staying to fight or a desk job. Choice is always good. It just appeals to a much wider audience. |
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Who to blame for the SH4 career structure bug? 1) Lockwood: for bumping skippers up the line 2) Grunt: for pointing out the problem and backing it with facts 3 The dev's: for borking the un-borked SH3 career structure beyond recognition |
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