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Danke für das Willkommen - bin schon einige Zeit passiv dabei, aber die Vorfreude auf SH4 hat mich dann doch bewogen, mich mal zu registrieren. ;)
There are some quite nice details indeed. Most of them, while he accidentially, helpless and clueless clicks through the new icons and works with the new map tools. They really look like the best map-tool-mods made by the community. :up: |
I hope they don't forget to add a periscope feather and wake to the final release.
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I gota say the graphics are looking great..... only problem i have is the sound of the incoming gun fire.. It still sounds kinda strange. There should be a thunderous roar as heavy battleship shells head towards you. Those shots may have been light machine gun fire though...
also the voices and closing the hatch sounds are almost identical to SH3 |
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I think you can actually hear shells coming your direction. The noice is often descriped as if linen was riped. |
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The whizzing of shells and bullets is pure hollywood stuff, but I guess the devs were going for that. We can mod the sounds ourselves, it's no problem. I hope they have the "click, click" before the depth charges explode. |
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Heres some artillery sounds which appear to be real. They fit the ripping linen description.
http://www.audiolicense.net/sfx/sfx_...subcat_id=9783 Real sounds always lose their real-life effect somehow when they're recorded though. |
This page is pretty good too.
http://www.audiolicense.net/sfx/sfx_...subcat_id=6681 love the explosion at the end of the first one, now thats a real impact sound. That's what I want my shells to sound like when they hit! EDIT: the far away bassy impact in the third one is awesome too. It always pisses me off that they never use these real sounds in movies and games, and with speed of sound delay. It's just so much cooler. |
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Nice sounds Boris, I was a fire direction officer of a 155mm platoon in XVIII ABN Corps in 1st Gulf War. These naval 'rifles' are a different animal than artillery - direct fire vs indirect fire, but the sounds are pretty much the same. The Iraqis actually had better 155s than we did (G5 vs our M198s) They had longer range and smaller CEp (circular error) = more accurate guns, but their fire direction sucked - i.e. even with better guns, they couldn't bring accurate fire on us. They generally missed by a couple hundred meters (short) while exciting for us, that doesn't generate any effects on target. If our rounds were more than 50m off target, that was basically a "miss" unless you're talking ICM with many submunitions scattered over a couple of hundred meters.
What would add a lot to believability is seeing a distant explosion, with a second or two delay before hearing it. I know this has been mentioned previously. Also, the sounds should have that bass, man. It ratttles your guts from the ranges these deck guns would have fired from. Truth is, a good explosion or firing sound at any high volume level, and all of our speakers would themselves explode! :rotfl: :rotfl: Is it march yet? Best regards, Mylander |
Cool story Mylander.
I was in the Army for a bit, and even smaller munitions such as the 66mm rocketlaunchers I fired had quite a bang to them. And the claymores really rattle your guts too. I think I'll be modding some sounds when this thing comes out... I'll be modding alot of things :D |
I am very much looking forward to it!
Mylander |
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