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Thanks ! :p :up:
You're right : even if it's not possible to assign this texture to a impact under the hull of ships, I can at least try to make it, that's true.... Just have to reinstall the game, and I'll see what I can do. In case it looks good, I'll post pictures on this thread ! ;) |
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Interesting...
I just downloaded this mod and compared the two textures with those of my GWX installation. I made an interesting observation.
It seems there might have been an error in the original GWX install. The filenames of Expl_mask01.tga and Damage_metal_a.tga in GWX seemed to be switched. This becomes obvious when you compare the Mod files to the original GWX files. I don't have time to test this observation any further. I will try the mod and I am very impressed with the pictures posted and the work that Ocean Blue has done. I just wanted to point out that GWX might have had an error that kept some good damage textures from appearing in the game. |
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Hmmmmmmm:hmm: |
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MinDamage...The minimum number of hit points that generate a damage decal... MaxDamage...The number of hit points that cause the maximum damage.. MinDamageRange..The radius of the damage decal for minimum damage... MaxDamageRange..The radius of the damage decal for maximum damage... MinDamageAlpha..The transparency of the decal for minimum damage.... MaskTextureName.The texture used for decal shape.... DirtTextureName.The tilable texture with explosion traces... DirtTileFactor..The number of tiles per 10 meters of ship surface... These settings are in the .val file |
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On a C2 : http://img405.imageshack.us/img405/6561/dg0cy3.png http://img103.imageshack.us/img103/4466/dg1cn7.png http://img405.imageshack.us/img405/3475/dg2op3.png http://img111.imageshack.us/img111/774/dg3bv1.png Here, on a small tanker : http://img158.imageshack.us/img158/8334/dg4bd8.png And here is the problem, second impact on the C2 : http://img253.imageshack.us/img253/5702/dg6zw8.png second try : Stempost intact. http://img231.imageshack.us/img231/597/db1wu0.png |
@ Alex
You have PM (Personal Message) @ Jimbuna :up: for the screenshot tip!! |
That Last Pic Looks Sweet.
So is it possible to texture the Open Halfs of a broken Ship? |
Looks good Alex. Maybe you and OC should colaborate your knowledge on these:hmm: :know:
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All (Each person) are Great. :up:
All (Each person) are improved I like such a thing. Mind of GNU/Linux. Thanks. |
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But there is a problem, I think OB knows it very well, and I want to share it with you guys. The torpedo damage texture have an influence on the deck gun damage one.... It means that if you use the deck gun with that torpedo damage texture, the deck gun damage on a ship will look like this : http://img79.imageshack.us/img79/6072/dgns2.png :-? Now you see the problem : this ********** skeleton does NOT have to be here.... OB made a good work, and I think we all have to model this texture just like he did : with details like broken hull and shadows, no more.... My work doesn't look good, and cannot be used because of the influence of the torpedo damage texture on the deck gun damage one.... Until somebody come and find how to remove this influence. :lol: :88) |
Hi there Ocean Blue,
I have just loaded up your Torpedo damage mod. The torpedo damage is very good indeed i was just wondering if you could look at the shell damage textures. Here is a pic after a ship has been blasted by a BB and DD escorts. http://img172.imageshack.us/img172/5747/gwxsp39yi2.jpg |
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@ Alex :D
Please wait a little Probably. @ mr chris :D I perform damage of a shell thinks about adjustment now. I understand a cause. And I want more each person of damage case (ship type is different) pic Because it becomes adjustment reference. postscript : I want to change an avatar of this uncle. ;) Is contribution necessary ? Thanks |
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