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Hey, it's loud, and sounds like a missile in the water, so your sonar operator will call it out just in case... future tweaking of course may be necessary, as always, but HEY we've got FREAKIN' TIW messages for underwater missile launches!!! :rock: Cheers, David |
LW: ''Thats called spin'' or as we used to call it '' benefits outa bu***r-all ''
Seriously tho it could be useful to have her oscillate above and below a strong layer without the need to micromanage the controls. (See what I mean ;)) You know from a long time ago my enthusiasm for UUV changes and now David I can tell you this is now a peach ! Thanks again. :|\\ |
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@ Bellman, let me know what you think of the UUV sensor sensitivity... again, it's exactly the same as it was back in july, after the last of the feedback intiated changes, I seem to remember you were happy. :yep: :) I'm personally most excited about the RBU's, CAPTOR, and TIW messages, because they have unquestionably been on the list the longest, since at least October 2005. :sunny: Cheers, David |
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Do you want to know the real reason? Because it was on the CAPTOR in SCX and I thought importing the basic features of that weapon was a good place to start. :) It really works well now in DW without it, at least in my testing. Cheers, David |
Ok, here is the finalized LWAMI 3.06 Database and Doctrines, the only thing missing is the readme update, which I'm going to begin working on shortly, as well as the official distributions. This time, I'm going to provide an official distribution without the models for those of you who already have 3.05, since there no graphics updates since the last version.
All of the changes over the ALPHA_05 version are internal: added ESM and radar to aircraft and helos that were lacking them (and there were many, about 35%); lowered the sonar detection altitude to 0ft exactly to prevent extraneous TIW messages from very low flying missiles (and because it was unnecessary to have it set at 10ft, where I had it set previously); I've changed the submarine thrusts so the nukes can now come to proper stops (the reason they had been changed is no longer an issue). Here is the link for the file: www.commanders-academy.com/luftwolf/LWAMI_v306_PRE_RELEASE.zip Find a bug before I post the official version and win a prize! :up: Honest gypsy. :|\\ Cheers, David |
Are you at all concerned about the occasional buggy missile behavior where they cartwheel into the water and whatnot?
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Oh, not with the missiles I changed. :) I'll look at the SM-2 and the Guided doctrine in an upcoming version, but I'm almost certain the SM-2 issues are related to the Interface and the way it handles the Fire Control Radar. |
Hey, it's worth noting that even though I list the above file as the "final" database, etc. I may still make some changes, so be sure to download the "official" version as well when we release it!
Cheers, David |
Slow down Luftwolf ! How can I test something when you post new version before I even install those old ones :rotfl:
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Just looked in SCX at the CAPTOR and at LWAMI and trying to figure out why it doesn't ping...hmmm odd.
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I guess that SC was a bit more friendly when it came to sensor-related things the Sim is not expecting.
In DW, how the active sonars perform in game (like which ping sound is played) is determined by what type of object it is (i'm sure it was the same in SC), but in this case DW is simply not expecting a mine to be using active sonar, so it doesn't really work. Or it could just be that Thomas shut down the mine right away after the first ping and the issue never came up even though everything else was the same between SC and DW. Cheers, David |
I looked at Thomas's doctrine for the CAPTOR and compared it to yours and his is dead simple.
only a few lines. I replaced your doctrine with the SCX one and the CAPTOR pings like crazy but won't release the torp. Anyway if you have got it working then that is fine. Oh BTW fixed your RBU facing the wrong way thing, infact made a whole new RBU rocket. Since the RBU acts like an ASW missile and releases a torp I took the liberty of making an RBU missile and a seperate warhead for it to release. I'll paint it and send it ready for your next BIG evolution. |
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