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-   -   LuftWolf and Amizaur's Realism Mod Poll #13: The Stallion (https://www.subsim.com/radioroom/showthread.php?t=104900)

LuftWolf 02-06-07 10:51 AM

Quote:

Originally Posted by LuftWolf
Quote:

Originally Posted by Molon Labe
I just got a TIW when the 2nd stage of a -27 ASM lit off.

UUV speed and depth controls are working as expected.

That is from the first stage hitting the water, before it disables.

Cheers,
David

It's unavoidable, but you guys should know that you will get TIW messages for any missiles that hit the water.

Hey, it's loud, and sounds like a missile in the water, so your sonar operator will call it out just in case... future tweaking of course may be necessary, as always, but HEY we've got FREAKIN' TIW messages for underwater missile launches!!! :rock:

Cheers,
David

Bellman 02-06-07 11:02 AM

LW: ''Thats called spin'' or as we used to call it '' benefits outa bu***r-all ''

Seriously tho it could be useful to have her oscillate above and below a strong layer without the need to micromanage the controls. (See what I mean ;))

You know from a long time ago my enthusiasm for UUV changes and now David I can tell you this is now a peach ! Thanks again. :|\\

LuftWolf 02-06-07 11:13 AM

Quote:

Originally Posted by LuftWolf
Quote:

Originally Posted by LuftWolf
Quote:

Originally Posted by Molon Labe
I just got a TIW when the 2nd stage of a -27 ASM lit off.

UUV speed and depth controls are working as expected.

That is from the first stage hitting the water, before it disables.

Cheers,
David

It's unavoidable, but you guys should know that you will get TIW messages for any missiles that hit the water.

Hey, it's loud, and sounds like a missile in the water, so your sonar operator will call it out just in case... future tweaking of course may be necessary, as always, but HEY we've got FREAKIN' TIW messages for underwater missile launches!!! :rock:

Cheers,
David

I'm going to do some small adjustments to the sonars (lower their max detectional alt to exactly 0ft... they still work fine, I'm paranoid about changing ALL the sonars but nothing in a year of being reluctant to make this change has told me not too other than the inherent relucance to do it) so a few of the extra TIW messages should be taken away (for example if a missile is flying very low right before it hits the ship and is skimming just off the surface).

@ Bellman, let me know what you think of the UUV sensor sensitivity... again, it's exactly the same as it was back in july, after the last of the feedback intiated changes, I seem to remember you were happy. :yep: :)

I'm personally most excited about the RBU's, CAPTOR, and TIW messages, because they have unquestionably been on the list the longest, since at least October 2005. :sunny:

Cheers,
David

Dr.Sid 02-06-07 11:32 AM

Quote:

Well, the long and the short of it is that we really don't know how this weapon works, so I've modelled it to be about as effective as I would suspect that it would be, in the context of DW.

Since it's done from scratch, there might be future tweaking that needs to be done.
It seems to me that active sonar on CAPTOR just brings troubles .. why did you put it there in the first place ?

LuftWolf 02-06-07 11:39 AM

Quote:

Originally Posted by Dr.Sid
Quote:

Well, the long and the short of it is that we really don't know how this weapon works, so I've modelled it to be about as effective as I would suspect that it would be, in the context of DW.

Since it's done from scratch, there might be future tweaking that needs to be done.
It seems to me that active sonar on CAPTOR just brings troubles .. why did you put it there in the first place ?

You are absolutely right. :up:

Do you want to know the real reason? Because it was on the CAPTOR in SCX and I thought importing the basic features of that weapon was a good place to start. :)

It really works well now in DW without it, at least in my testing.

Cheers,
David

LuftWolf 02-06-07 02:06 PM

Ok, here is the finalized LWAMI 3.06 Database and Doctrines, the only thing missing is the readme update, which I'm going to begin working on shortly, as well as the official distributions. This time, I'm going to provide an official distribution without the models for those of you who already have 3.05, since there no graphics updates since the last version.

All of the changes over the ALPHA_05 version are internal: added ESM and radar to aircraft and helos that were lacking them (and there were many, about 35%); lowered the sonar detection altitude to 0ft exactly to prevent extraneous TIW messages from very low flying missiles (and because it was unnecessary to have it set at 10ft, where I had it set previously); I've changed the submarine thrusts so the nukes can now come to proper stops (the reason they had been changed is no longer an issue).

Here is the link for the file: www.commanders-academy.com/luftwolf/LWAMI_v306_PRE_RELEASE.zip

Find a bug before I post the official version and win a prize! :up:

Honest gypsy. :|\\

Cheers,
David

Molon Labe 02-06-07 02:10 PM

Are you at all concerned about the occasional buggy missile behavior where they cartwheel into the water and whatnot?

LuftWolf 02-06-07 02:23 PM

Quote:

Originally Posted by Molon Labe
Are you at all concerned about the occasional buggy missile behavior where they cartwheel into the water and whatnot?

When would this be?

LuftWolf 02-06-07 02:36 PM

[ conversation finished in chat ]

Oh, not with the missiles I changed. :)

I'll look at the SM-2 and the Guided doctrine in an upcoming version, but I'm almost certain the SM-2 issues are related to the Interface and the way it handles the Fire Control Radar.

LuftWolf 02-06-07 03:25 PM

Hey, it's worth noting that even though I list the above file as the "final" database, etc. I may still make some changes, so be sure to download the "official" version as well when we release it!

Cheers,
David

Dr.Sid 02-06-07 03:40 PM

Slow down Luftwolf ! How can I test something when you post new version before I even install those old ones :rotfl:

XabbaRus 02-06-07 04:12 PM

Just looked in SCX at the CAPTOR and at LWAMI and trying to figure out why it doesn't ping...hmmm odd.

LuftWolf 02-06-07 04:14 PM

I guess that SC was a bit more friendly when it came to sensor-related things the Sim is not expecting.

In DW, how the active sonars perform in game (like which ping sound is played) is determined by what type of object it is (i'm sure it was the same in SC), but in this case DW is simply not expecting a mine to be using active sonar, so it doesn't really work.

Or it could just be that Thomas shut down the mine right away after the first ping and the issue never came up even though everything else was the same between SC and DW.

Cheers,
David

XabbaRus 02-06-07 04:58 PM

I looked at Thomas's doctrine for the CAPTOR and compared it to yours and his is dead simple.

only a few lines.

I replaced your doctrine with the SCX one and the CAPTOR pings like crazy but won't release the torp.

Anyway if you have got it working then that is fine.

Oh BTW fixed your RBU facing the wrong way thing, infact made a whole new RBU rocket. Since the RBU acts like an ASW missile and releases a torp I took the liberty of making an RBU missile and a seperate warhead for it to release.

I'll paint it and send it ready for your next BIG evolution.

Molon Labe 02-06-07 04:59 PM

Quote:

Originally Posted by LuftWolf
[ conversation finished in chat ]

Oh, not with the missiles I changed. :)

I'll look at the SM-2 and the Guided doctrine in an upcoming version, but I'm almost certain the SM-2 issues are related to the Interface and the way it handles the Fire Control Radar.

You know, I can't even be sure that this is something that occurs in modded games anyways. I suspect that the reason many SM-2s skip off the water is that their intercept path actually goes through the water. When you fixed the error in DW that allowed the FCR's to paint a target beneath the horizon, you might have solved this problem too. I'm just not sure one way or another.


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