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-   -   First Look! Silent Hunter 4 (https://www.subsim.com/radioroom/showthread.php?t=104897)

Boris 02-02-07 05:37 AM

8. He's a national geographic reporter?

9. Looks like further rank identifiers. Green for the sailors, red for the NCOs...
Which leads me to realise something I didn't notice in SH3 until now. You couldn't promote sailor ranks through to the NCO ranks, although it should be possible.

Uber Gruber 02-02-07 06:17 AM

Quote:

8. He's a national geographic reporter?
:rotfl::rotfl::hmm:

donut 02-02-07 06:34 AM

control issue horse
 
I posted in three threads because your control issues are not positive, some times.

GSpector 02-02-07 06:44 AM

Hello Boris,

Quote :" 9. Looks like further rank identifiers. Green for the sailors, red for the NCOs...
Which leads me to realise something I didn't notice in SH3 until now. You couldn't promote sailor ranks through to the NCO ranks, although it should be possible.
"

Actually, I think if you use SH3 Commander you can Promote or Demote any Crewman.:hmm:

Myxale 02-02-07 06:54 AM

This game is Doomed ...Bernard was here...just look at this pic. The boxes next to the US Flags

http://www.subsim.com/sh4/dranreb.htm

:up:

hyperion2206 02-02-07 09:17 AM

Quote:

Originally Posted by GSpector
Hello Boris,

Quote :" 9. Looks like further rank identifiers. Green for the sailors, red for the NCOs...
Which leads me to realise something I didn't notice in SH3 until now. You couldn't promote sailor ranks through to the NCO ranks, although it should be possible.
"

Actually, I think if you use SH3 Commander you can Promote or Demote any Crewman.:hmm:

In SH3 you can actually promote a Sailor to NCO, but SH3 Commander doesn't allow you to do so.

Sailor Steve 02-02-07 11:17 AM

Quote:

Originally Posted by Snowman999
6. Should be Control Room, not Command Room.

Good point. I didn't notice that.

Quote:

7. Should be Engine Room, not plural.
Again, good point. On the other hand, Fleet boats had two engine rooms, with two diesels each; so there should be two engine rooms. And where is the motor room?

Quote:

10. Put me down for using real ranks.
Me too.

Quote:

11. Officer names appear to be era-correct. They sound (and look) like 1940s USN officers.
The names don't bother me too much, because there will almost certainly be a need for an SH4 Commander. If they don't have combinations of all the US submariners' names, a mod surely will.

Sailor Steve 02-02-07 11:22 AM

Quote:

Originally Posted by Safe-Keeper
Quote:

1) While I agree that it's too bad there's no cutaway view for damage control, this is the crew screen; there are two other links at the top, apparently for torpedoes and engine room?
Or Damage Control and Torpedo management. Isn't that just as likely:-??

Of course. That's why I posed it as a question.

Quote:

5) Morale: Fanatical !!?
Don't sailors in Silent Hunter III have morale, too? I'm pretty sure they do in GWX.[/quote]
I'm sure the do too; but they don't have labels like "Poor", "Good", "Fanatical".

Gino 02-02-07 11:23 AM

Quote:

Originally Posted by Sailor Steve
And where is the motor room?

Maneuvering Room would be more correct...

groetjes,

Sailor Steve 02-02-07 11:28 AM

I've heard of the maneuvering room. Is that actually where the electric motors are? No matter how much you know, there is always one more little thing...

Safe-Keeper 02-02-07 12:26 PM

Quote:

8. He's a national geographic reporter?
U-96 had Lt. Werner, USS Gato has this guy. Same thing;).

Gino 02-02-07 12:37 PM

Quote:

Originally Posted by Sailor Steve
I've heard of the maneuvering room. Is that actually where the electric motors are? No matter how much you know, there is always one more little thing...

Yep, That's where the motors are.

It also is the 'gas-pedal' of the boat. Any orders sent by Motor Order Telegraph were received in here. Then the crew would act accordingly.

Have a look at this link:
http://www.usscod.org/man.html

groetjes,

Barkhorn1x 02-02-07 01:57 PM

No More Yamato Fever??
 
The IGN preview states that once you sink a capitol ship it will not reappear in the campaign - that means you only get a crack at 2 Yamato class BBs. I seem to remember that this was NOT the case in SHI.

Neal, can you confirm that this is true?

Barkhorn.

dean_acheson 02-02-07 02:10 PM

Wow, I can't wait for this to come out.

I really love fleet boats.

AG124 02-02-07 02:50 PM

Sinking Capital Ships in SHIV
 
Quote:

Originally Posted by Barkhorn1x
The IGN preview states that once you sink a capitol ship it will not reappear in the campaign - that means you only get a crack at 2 Yamato class BBs. I seem to remember that this was NOT the case in SHI.

Yes, I noticed this too and mentioned it another thread. Interesting thought, isn't it?:hmm:

In SHI, I remember sinking four Nagato class BBs in one campaign once - all in 1944 I think.:o This was despite the fact that in RL, only two were ever built, and only the Nagato was still afloat in 1944.:cool: It would be rather good to see this kind of historical inconsistency solved through such a solution as this, at least in IMO.


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