Steppenwolf |
04-10-07 09:47 AM |
Quote:
Originally Posted by Samwolf
Quote:
Originally Posted by 3Jane
This mod seems to work fine in my installation, however it seems to stop the 'torpedo_damage_final' mod from working and I just get the stock damage effects (sort of a burned looking patch with some scabbing). Is this just a coincidence or does the wakes mod interfere with the torpedo damage mod in some way. Is there any fix for this short of deactivating the wakes mod, I like the way that works.
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I'm using both Longer Torpedo Wakes and Damage Final with GWX 1.03 and both work fine.
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Same here. No problems. The two mods have no files in common, so there should be no reason they would conflict.
The Torpedo Final Damage mod only consists of two files in the \SilentHunterIII\data\Misc folder.
The size of Damage_metal_a.tga in 1.03 is about 1025k, in the mod its about 5k.
The size of Expl_mask01_a.tga in 1.03 is about 9k, in the mod its about 175k.
Try looking in that folder in your SilentHunterIII installation, and using the above sizes, to verify that the mod files have actually been applied. Only other thing I can think of is the usual, did you apply the mod while in port question (since modding things at sea sometimes gives odd results).
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