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-   -   New "Unit": Debris / Flotsam for download (https://www.subsim.com/radioroom/showthread.php?t=103846)

thefretmaster 02-01-07 01:18 PM

lol that whale rules!!, i want it just for laughs :rock:

ref 02-01-07 01:33 PM

Quote:

Originally Posted by privateer
Is there a Node for attaching the .dsd file or just nameing it to match
the main files? :hmm:

I set the ID areas changeable to save doing a clone with Pack3d.
Is this correct?:hmm:

It's referenced by id/parent, the sounds must be linked by it's parent to an existing id in the dat file.

Ref

ref 02-01-07 01:36 PM

Quote:

Originally Posted by DivingDuck
@privateer:


going nuts about this damn sound problem. I´ve created a new *.dsd file from the AntiSubmarineNet.dsd. It contains all I need, an external / internal sound. But no matter what I do, the barrel "screams" as if it was made from iron when hit. :damn:

Regards,
DD

I can check the files if you want, I've done some work with dsd files for the dolphin.
Also the dsd sounds must point to an entry in the sdl file, they are not linked directly to a wav file

Ref

Madox58 02-01-07 02:39 PM

@DD, I found that there is a master command in the Sh3.sdl that sets the collision sound. :nope:
I'm attempting to find a work around now. :yep:

thefretmaster 02-01-07 03:39 PM

good luck on the sound issues guys, i have finished my life raft, now to put it in the game, is there any tutorials anywhere you could point me to?

353 polys

http://i68.photobucket.com/albums/i3.../dinghyfin.jpg
http://i68.photobucket.com/albums/i3...dinghyfin2.jpg

bigboywooly 02-01-07 03:42 PM

WOW :o
Very cool looking
Nice one

Never seen a tutorial around

thefretmaster 02-01-07 04:05 PM

i havnt smoothed the model, it might just be the light or somthing. its 3ds max, what the game was made on so im told i guess ill have to try it before anything can be said

bigboywooly 02-01-07 04:13 PM

Try using the dat of DDs barrel as a start point
Make a copy and rename it to what you want - try to keep the amount of letters the same unless you can hex change the dat
Rename all files the same in the folder
Clone using pack3d - version 2 or 3
Then import you new object in - to replace the barrel.obj

You should be able to use and see ingame then

If you have the barrel download you will see the make up of the files and where they need to go ingame

thefretmaster 02-01-07 04:15 PM

what about textures how do i go about setting them up? i have all the files, just where to put them and that?

edit: i should probably make this clearer, the baot uses i think 3 different outside texture files, how do i set it to find them? ill have to move them to somewhere in the sh3 files, either roster or sea, so should i create folders now (inside sh3 folder) and set up 3ds to know where they are so it will work on other pc's?

bigboywooly 02-01-07 04:17 PM

You can import the texture into the dat as well - to replace the one in there
Again rename it to suit

UBOAT234 02-01-07 04:24 PM

Hi
 
Someone has tried to add an object with Smooth? Perhaps adding an other equal object only with the channel smooth?

BEST REGARDS
UBOAT234

thefretmaster 02-01-07 04:41 PM

ok so... i export as .obj,
do all the pack 3d stuff, with the textures
and the model will know where the textures now are?
sorry im a bit of a noob, and sorry if i keep asking.
i did have a thaught, scale. would it be best to import the say submarine model next to the life boat and then scale the life boat down roughly to the right size? or is there a better way?
thanks again for your help

bigboywooly 02-01-07 04:56 PM

Quote:

Originally Posted by thefretmaster
ok so... i export as .obj,
do all the pack 3d stuff, with the textures
and the model will know where the textures now are?
sorry im a bit of a noob, and sorry if i keep asking.
i did have a thaught, scale. would it be best to import the say submarine model next to the life boat and then scale the life boat down roughly to the right size? or is there a better way?
thanks again for your help

Yes the dat will know where the texture is
Hey if you dont ask you dont find out :up:

Not sure about scaling
That may be a way to do it
Where are all the 3d modellers when you need then
:rotfl:

Madox58 02-01-07 05:22 PM

Yes, Import like one of the crew from the weapons crew dat.
That will give you a good scale to start working with.

And since SH4 is gonna have life rafts and survivors,
You might want to put him in the raft.

U-snafu 02-02-07 01:16 AM

These knew additions are just:o :o :o :cool: :cool: . Gone for a few weeks and amazed at all of the new add ons.


DD, just curious did you ever get your marina docks worked out??


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