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-   -   [REL] Fifi Enhancements for NYGM (https://www.subsim.com/radioroom/showthread.php?t=249060)

Dieselglock 04-06-22 09:09 PM

Quote:

Originally Posted by Kal_Maximus_U669 (Post 2802393)
Fifi dans le DGUI comment fait tu apparaitre ces jauges: -batterie -carburant -oxygène.. na tu pas oublier de les mettres ..? :ping::salute:

https://imagizer.imageshack.com/v2/6...922/wX26O6.jpg


https://imagizer.imageshack.com/v2/6...922/ACe9Gj.jpg

Fifi 04-07-22 12:57 AM

Yes, as shown by Dieselglock, everything is there.
You have to « explore » the gui if you are not familiar with it…

If you drag the little gold stuff up left screen, you have a nice clock that you can drag anywhere you want.
On the right screen, you can drag the chronometer (working)

It is recommended to drag down a little this chronometer to make the help tool of Nav map working correctly by the way.
(Ie to access the big ruler rose)
Etc etc

Fifi 04-07-22 01:46 AM

PM sent to all of you guys :03:

Mad Mardigan 04-07-22 02:44 AM

:Kaleun_Thumbs_Up:

Got it, thanks. :Kaleun_Cheers:


:Kaleun_Salute:

M. M.

Kal_Maximus_U669 04-07-22 05:57 AM

https://imagizer.imageshack.com/v2/6...922/wX26O6.jpg
Yes Diesel Glock thank you I did not remember it anymore... because I am more familiar with the ArB or the Ahnenerbe_WS-GUI.. Diego's one and just as good if not better.. thanks greetings Kal Maximus U669:Kaleun_Salute:

Dieselglock 04-07-22 08:58 AM

Quote:

Originally Posted by Kal_Maximus_U669 (Post 2802463)
Yes Diesel Glock thank you I did not remember it anymore... because I am more familiar with the ArB or the Ahnenerbe_WS-GUI.. Diego's one and just as good if not better.. thanks greetings Kal Maximus U669:Kaleun_Salute:


Lots to remember with so many GUI and different SH series. It does not help to get older either lol. :Kaleun_Salute:

Kal_Maximus_U669 04-07-22 11:50 AM

Quote:

Originally Posted by Dieselglock (Post 2802481)
Lots to remember with so many GUI and different SH series. It does not help to get older either lol. :Kaleun_Salute:

yes it is clear it is a recurring problem of the human race :har::har:
Dieselglock :Kaleun_Cheers:

Dieselglock 04-08-22 01:38 AM

Fifi this is absolutely outstanding, thank you for your hard work and diligence in the pursuit of perfection. :Kaleun_Salute::Kaleun_Applaud:

Kal_Maximus_U669 04-08-22 09:35 AM

NYGM Enhanced by Fifi
 
I totally agree with Dieselglock. :up::salute:
I did not know this mod it is thanks to Fifi who allowed me to try it...
the periscope lenses are simply magical.. this weathered effect of the bomb... as well as the finesse of the day and night graduations... congratulations diego_gut the feeling when attacking the periscope... with the water on the lens at speed of attack.. it's stunning realism.. i think it's due to the size of the reticle.. i really like it.... the horizon.. the weather.. works very well at night .. are very good all that is missing are the drops of water on the binoculars and the uzo in very bad weather as well as the skating .. that would be great ..
However, I noticed some things.
I sometimes had small "bugger" impacts on the hull of certain ships..
on the other hand when it sinks the time... or the attitude... they adopt is very good... there can also be some small artifacts of the square areas when the ship sinks the emulsion creating these things depends on the light weather so it's not very serious...
some torpedoes tended to be visible out of the water.
I unfortunately did not take care to note the weather but I will be more attentive to that.. but the weather was not very bad...

now I congratulate Fifi for allowing me to know this little gem..
as well as his fabulous work which continues to expand Bravo Fifi thank you
Sincerely Kal Maximus U669 :salute::salute:

Fifi 04-08-22 12:31 PM

Thanks guys:up:

@Kal,
Drops on UZO & Binoculars are there!
You can see them in camera.dat, under effect node of UZO & Bino…
I have them when big waves!

I don’t know what you mean with bugger impacts on hull…?

When high waves, and torpedo set very high (2/3 meters) they can jump out of water between 2 waves :yep:
But that’s like in real life … I recall reading it in H.Werner book.

:Kaleun_Salute:

Kal_Maximus_U669 04-08-22 01:04 PM

Quote:

Originally Posted by Fifi (Post 2802647)
Thanks guys:up:

@Kal,
Drops on UZO & Binoculars are there!
You can see them in camera.dat, under effect node of UZO & Bino…
I have them when big waves!

I don’t know what you mean with bugger impacts on hull…?

When high waves, and torpedo set very high (2/3 meters) they can jump out of water between 2 waves :yep:
But that’s like in real life … I recall reading it in H.Werner book.

:Kaleun_Salute:

Alright Fifi...
but I did not bother the binoculars & uzo by 15m:s..
so if you say it's present so wonderful...
as for the torpedoes if you say it is that you read it in the archives .. so all is well then the chosen depth is also responsible as well as the weather. So we stay in the plausible very well ... Thank you for the update today it's impeccable I also prefer it ... As for the impact on ships as soon as it happens to me I will report to you. ..
Best regards Kal Maximus U669 :up:

Kal_Maximus_U669 04-11-22 04:39 PM

NYGM DGUI Hardcore Enhanced by Fifi
 
Hello Fifi..
I had water on the lenses.. it depends on the conditions and the direction of the wind it's excellent...as you can see I'm enjoying it...everything is working perfectly for the moment the weather is working at the top. .. the torpedoes are perfect but I find that I have a lot of success... but I don't shoot just any old way.. "the gun" is "the magnetic" also works I shot at a different angle I knew failures which looks very good....
the bullet holes are very pretty...
the fires work well but are not spectacular.. the sinking boats I find their behavior very good... I even had a recalcitrant one forced to come back and finish it off with the deck gun. Cool what...
the destroyers are nasty try to play with you pay dearly...
Now I made a request to Diego for the filter I don't know what you think...?
But it would be nice to do it...!! even for the light of the navigation map.. the red filter at night would be good.. it brings out the map, the underwater relief in particular.. it changes the day.. I think it brings more to the gameplay... .ah yes no more "bugs" on the hull of ships during your last update "install fresh"
kind regards Kal Maximus U669:salute:

Mad Mardigan 04-12-22 01:16 PM

Re: Respects &... a query...
 
Got everything set up & rolling. What I see thus far, which I shall admit, isn't far... as I am early on in a career, looks great.

Fabulous job on the enhancement to NYGM, Fifi.

:Kaleun_Applaud: :Kaleun_Cheers: :Kaleun_Thumbs_Up:

A couple of things, that I would like to ask about, respectfully... of course. :yep:

On the bino view... is it possible, to have this view, to be more in line with the view as is seen in using bino's... dual semi oval-circles, as the way it is now... kinda leaves/has Me feeling like, I am a pirate from back in the 17-1800's, looking through a spyglass, rather than looking through actual bino's.

The other thing would be is in regards to base localities... namely, Wilhelmshaven & Lorient.

The old base at Wilhelmshaven, is from the stock set up... & would love to see of that being updated/corrected... if at all possible.

With Lorient, its location, is a bit further out I believe, than where it was located, yet not deep into the bay channel, as Ubi shoved it in the stock set up.

Seeing as how the subs, are not as is with OneAlex's work, (using TKK's mod & this is good... :yep:) as I feel it cuts back on being too... resource heavy, that perhaps the Wilhelm/Lorient mod, could perhaps be looked at as being added in... with maybe the traffic in/out of them... being culled/dialed back a bit... to up the stability factor.

Just food for thought... :shucks:

Thanks for your hard work & effort in this. :yep: :up:


:Kaleun_Salute:

M. M.

John Pancoast 04-12-22 01:40 PM

M.M., NYGM has Lorient moved out. If it is not in your install something is incorrect with the install. Or maybe I'm misunderstanding the problem.

Mad Mardigan 04-12-22 04:09 PM

Quote:

Originally Posted by John Pancoast (Post 2803359)
M.M., NYGM has Lorient moved out. If it is not in your install something is incorrect with the install. Or maybe I'm misunderstanding the problem.

Ok, it is showing up in the enhanced, as sitting literally on the Atlantic coastal area... in stock, it was wayyyy deep into the bay channel & was a literal pain, to get out of the base.


Where Lorient Uboat pens were... was in actuality, in the mid point between those 2 examples. Which in that Wilhelmshaven mod I mentioned of... does have Lorient in place, where it should be.


:Kaleun_Salute:

M. M.


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