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Bombs and rockets loadouts ready for the Wildcat ! By the way, do you know how to hide the edges on the rockets ?
http://i.imgur.com/7YmysiB.png |
The Wildcat wasn`t used with Rockets and Bombs simultaneously. If used with Bombs only one under each wing.
Best regards:Kaleun_Salute: |
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... and the reasons for those effects have been discussed here recently ... . . . . The 3D model is completely edge-splitted, thus, all edges appear as "hard". To have them "soft" (= round), the edges need to be re-attached ... Find Meshlab, install it, load the *.obj file of the 3D model via "Import Mesh", go to "Filters" -> "Cleaning and Repairing" -> "Merge close vertices" -> enter the distance between the vertices in question (should be 0.0000) -> hit "Apply"; then export the model (use "Export Mesh as", select *.obj). In case the model has several materials (textures), re-adjustment might be nescessary since Meshlab (as Blender) sometimes mixes up material designations upon exporting to *.obj. Or, in case you created the 3D meshes, make sure that your 3D editor is not set to split edges upon exporting. Blender is doing so if the respective modifiers have not been un-ticked. Or, in case the models have been imported with normals, just re-import tem into S3D without normals. |
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http://www.fiddlersgreen.net/aircraf...lout-Front.jpg Edit: A good compromise could be: - basic : 2x100Kg Bombs - option 1 : 8x100Kg Bombs (Hellcat) - option 2 : 6x5"HVAR - option 3 :2x250Kg Bombs + 6x5"HVAR (Hellcat) - option 4 : 2x500Kg Bombs (Hellcat) :salute: |
@ frog : I think the 3D model is refering twice to the same texture. But I don't know how to correct this.
If you want to have a brief look : http://www.mediafire.com/file/3q9hmd...with_edges.zip All the models have this problem. |
F4F Wildcat / F6F Hellcat armaments:
Grumman Wildcat F4F-3, Martlet I to III (from mid '40)
Grumman Wildcat F4F-4, Martlet IV (from '41)
General Motors FM-1/2, Wildcat Mk V/VI (from late '42)
Grumman F6F Hellcat (from late summer '43, all versions)
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kendras,
... such effects do not result from textures ... As I suspected, the model is completely edge-splitted. Actually, each and every triangle ist separated. What a mess ... I try ot fix it. |
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Probably because I've separated the original models in sub-models to model them easier. Then, I combined them again, and this may cause the fact that every triangle stayed separated ... Thank you very much to take time to correct my mistakes. :oops: |
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@ kendras,
I don't think simple object separation can cause such excessive edge separation. My guess, the models originate from CFS2. Such models tend to be much fragmented ... I reversed the edge-splitting and then re-adjusted it. Also, I reduced the mesh counts of the German racks (= made one object out of many) and removed all surfaces not visible in the game. Here's the new version: http://www.mediafire.com/file/9bq1h4...s_corrected.7z I hope I did not mix up models ... @ gap, some time ago, Testpilot did a new version of the bomb library; it is included in LSH and CCoM. By the way, I can offer Tallboy, Grand Slam and FX1400 3D models ... not of any use, since their characteristics cannot be simulated by SH3/4 :D Cheers |
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@ gap : as you're working on the Wildcat's model, could you delete the surface which is hidding the pilot's body ?
http://i.imgur.com/y4KvOSp.png Else, would it be possible to create the Hellcat's model, which is very similar to the Wildcat ? Thus, you could create dedicated textures for her ! :03: |
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Why can't the Tallboy, Grand Slam and FX1400 be simulated in SH3 ? |
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