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Yes, and when i ran your UI (with those trouble mentioned above), back looking in my CSP Magui install (the first one) i found all your TDW files in it! :haha:
That's what highlighted my bulbe :cool: |
Now, for some reason, 2 little strange things...
- When entering game on deck as usual, now i see front periscope half raised for 3 seconds, and then it lower itself...(first time i see this ever) - In hydrophone, i still see unknown when needle is 180...but all others entries are showing fine (even submarine :D) Note: i have 1 latest generic patcher per install, each one set with right paths. Both on my desktop. For your UI, i have clean act files and exe...as i did with first install. But in Magui, i don't see the unknown in my back! |
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The hydrophone one I just verified. The new code I put in is allowing the player's sub to be a contact and thus you get the unknown. I'll have to test for the player's sub so this doesn't happen. I'll rewrite that code tomorrow :up: You don't see it in Magui because you are probably missing the required menu.txt entries. |
v7.5.0 test version 9 available here: http://www.mediafire.com/?f4f7obnt6pujd3f
This is needed to test the new Toggle_marking_lines command added by the Generic Patcher Also added a 0.5X scope power to the OBS scope for use with the sextant. There are two new menu entries added: 9605=Bearing: 9606=Toggle marking lines visibility |
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EDIT: about sextant in SH5, have you seen this: http://www.subsim.com/radioroom/showthread.php?t=194033 |
Anyone have any ideas for the backscene (.dds file) for the Sextant? If you have one post it. I'm coding it in now for my UIs mod.
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Taking about dds...if TDW is ok, and if somebody is interested, i can post my little mod for NewUIs new scopes and UZO :)
http://img15.hostingpics.net/thumbs/...4NewUIsUZO.jpg http://img15.hostingpics.net/thumbs/...ttackscope.jpg http://img15.hostingpics.net/thumbs/...ationscope.jpg |
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I think I like what I've come up with for the sextant. Using the UZO: http://www.subsim.com/radioroom/pict...pictureid=6834 You no longer need to have TDC on for the sextant to work. You simply bring up the sextant window (Navigator's order bar) and Click Enable sextant. Then click on the button with the tooltip that says Click to use sextant. Added a 0.5X zoom level to the UZO (what the screenie shows) I'm going to add something that will give you true north relative bearing I still have to revamp the sextant window box. |
Just a question . What is the different time that is shown on the debug info enabled in the Scene Dat ?
http://i44.tinypic.com/2vtp2cn.jpg |
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Forgot how long it takes to develop using the script engine of the game :dead:
Coded in all the new changes for the Sextant (except for converting to degrees/minutes/seconds): http://www.subsim.com/radioroom/pict...pictureid=6836 My sub's course was 44 degrees. The set reference azimuth allows you to place the sextant on one object, click set reference azimuth (will be placed in the Ref azimuth), place sextant on another object and read out the azimuth difference (Ref azimuth diff). Ref azimuths are in relation to the sextant only (meaning in relation to the sub - if you change course they do not get updated with your new course). Any other data that needs to be shown? For testing purposes I have 3 zoom levels for the sextant - 0.5X, 1.5X, and 7X (zoom level is not shown) I'll upload new test version here very shortly so Sjizzle can test it out. |
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http://attila-kevin.de/var/resizes/T...g?m=1374607250 |
^^ Wow...i see you're a celestial fan!
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v7.5.0 test version 10 available here: http://www.mediafire.com/?949tsc1xuaa1fa7
Updated the sextant so Sjizzle can test. Sextant is now done through the UZO. You do not have to be at the UZO station to use it. Click Navigator-->Sextant to bring up the sextant window. Click Enable sextant and the game will do the rest. Then click the button to use the sextant to take elevation reading. Sextant allows you to also take an azimuth difference between two measuring points (horizontally). Sextant has 3 zoom levels: 0.5X, 1.5X, and 7X (for testing purposes). The viewport for the UZO is different from OBS scope so I'm curious to see how Sjizzle's testing works. When done using the sextant click Disable sextant. NOTE: you have to be surfaced in order to use the sextant. Obvious to most but just have to make sure. |
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