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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

TheDarkWraith 07-21-13 10:36 PM

Quote:

Originally Posted by Fifi (Post 2088007)
Solved! :yeah:

Your UI HAS to be installed C:/Ubisoft/Silent Hunter 5...
As i installed as a second installation, i placed it in C:/TDW UI/Silent Hunter 5, and had the troubles above :yep:
So i put my first install CSP Magui in other folder (C:/DrJones/Silent Hunter 5) and your UI back in Ubisoft ---> it runs fine!
:sunny:
(CSP Magui doesn't need the Ubisoft path to work fine btw)

I read your registry to determine installation path. That would explain why it was giving you problems. You moved it but never updated your registry to say so.

Fifi 07-21-13 10:42 PM

Yes, and when i ran your UI (with those trouble mentioned above), back looking in my CSP Magui install (the first one) i found all your TDW files in it! :haha:
That's what highlighted my bulbe :cool:

Fifi 07-22-13 12:09 AM

Now, for some reason, 2 little strange things...
- When entering game on deck as usual, now i see front periscope half raised for 3 seconds, and then it lower itself...(first time i see this ever)
- In hydrophone, i still see unknown when needle is 180...but all others entries are showing fine (even submarine :D)

Note: i have 1 latest generic patcher per install, each one set with right paths.
Both on my desktop.
For your UI, i have clean act files and exe...as i did with first install.
But in Magui, i don't see the unknown in my back!

TheDarkWraith 07-22-13 12:14 AM

Quote:

Originally Posted by Fifi (Post 2088036)
Now, for some reason, 2 little strange things...
- When entering game on deck as usual, now i see front periscope half raised for 3 seconds, and then it lower itself...(first time i see this ever)
- In hydrophone, i still see unknown when needle is 180...but all others entries are showing fine (even submarine :D)

Note: i have 1 latest generic patcher per install, each one set with right paths.
Both on my desktop.
For your UI, i have clean act files and exe...

1st one can't help you with, never had that problem before.

The hydrophone one I just verified. The new code I put in is allowing the player's sub to be a contact and thus you get the unknown. I'll have to test for the player's sub so this doesn't happen. I'll rewrite that code tomorrow :up:

You don't see it in Magui because you are probably missing the required menu.txt entries.

TheDarkWraith 07-22-13 01:02 AM

v7.5.0 test version 9 available here: http://www.mediafire.com/?f4f7obnt6pujd3f

This is needed to test the new Toggle_marking_lines command added by the Generic Patcher

Also added a 0.5X scope power to the OBS scope for use with the sextant.

There are two new menu entries added:
9605=Bearing:
9606=Toggle marking lines visibility

Fifi 07-22-13 01:54 AM

Quote:

Originally Posted by TheDarkWraith (Post 2088037)
You don't see it in Magui because you are probably missing the required menu.txt entries.

Well, since i've tried your new UI version, back in Magui i now get the "unknown" at 180° :doh: :haha:

Quote:

I'll rewrite that code tomorrow
Cool :yeah:

Quote:

This is needed to test the new Toggle_marking_lines command added by the Generic Patcher

Also added a 0.5X scope power to the OBS scope for use with the sextant.
Doesn't work with ermtgufs btw...

EDIT: about sextant in SH5, have you seen this: http://www.subsim.com/radioroom/showthread.php?t=194033

TheDarkWraith 07-22-13 05:50 PM

Anyone have any ideas for the backscene (.dds file) for the Sextant? If you have one post it. I'm coding it in now for my UIs mod.

Fifi 07-22-13 08:12 PM

Taking about dds...if TDW is ok, and if somebody is interested, i can post my little mod for NewUIs new scopes and UZO :)
http://img15.hostingpics.net/thumbs/...4NewUIsUZO.jpg

http://img15.hostingpics.net/thumbs/...ttackscope.jpg

http://img15.hostingpics.net/thumbs/...ationscope.jpg

TheDarkWraith 07-22-13 08:37 PM

Quote:

Originally Posted by Fifi (Post 2088606)
Taking about dds...if TDW is ok, and if somebody is interested, i can post my little mod for NewUIs new scopes and UZO :)

post away :up:


I think I like what I've come up with for the sextant. Using the UZO:

http://www.subsim.com/radioroom/pict...pictureid=6834

You no longer need to have TDC on for the sextant to work. You simply bring up the sextant window (Navigator's order bar) and Click Enable sextant. Then click on the button with the tooltip that says Click to use sextant.

Added a 0.5X zoom level to the UZO (what the screenie shows)

I'm going to add something that will give you true north relative bearing

I still have to revamp the sextant window box.

THE_MASK 07-22-13 10:28 PM

Just a question . What is the different time that is shown on the debug info enabled in the Scene Dat ?
http://i44.tinypic.com/2vtp2cn.jpg

gap 07-23-13 06:33 AM

Quote:

Originally Posted by TheDarkWraith (Post 2088518)
Anyone have any ideas for the backscene (.dds file) for the Sextant? If you have one post it. I'm coding it in now for my UIs mod.

Do you mean something similar to scope masks?

Quote:

Originally Posted by TheDarkWraith (Post 2088615)
I think I like what I've come up with for the sextant. Using the UZO:

I like it! :up:

Quote:

Originally Posted by TheDarkWraith (Post 2088615)
You no longer need to have TDC on for the sextant to work.

That's good!

Quote:

Originally Posted by TheDarkWraith (Post 2088615)
You simply bring up the sextant window (Navigator's order bar) and Click Enable sextant. Then click on the button with the tooltip that says Click to use sextant.

Do you mean that you can access the sextant directly from order bar, without need to enter UZO station before? That would be good also :)

Quote:

Originally Posted by TheDarkWraith (Post 2088615)
Added a 0.5X zoom level to the UZO (what the screenie shows)

Will this new zoom level affect the "normal" UZO view, or it will be only enabled when in sextant mode? Our scope modders have made their best to keep optics magnification levels as historical as possible, and we should respect their work :D

Quote:

Originally Posted by TheDarkWraith (Post 2088615)
I'm going to add something that will give you true north relative bearing

:up:

Quote:

Originally Posted by TheDarkWraith (Post 2088615)
I still have to revamp the sextant window box.

:up:

TheDarkWraith 07-23-13 01:17 PM

Forgot how long it takes to develop using the script engine of the game :dead:

Coded in all the new changes for the Sextant (except for converting to degrees/minutes/seconds):

http://www.subsim.com/radioroom/pict...pictureid=6836

My sub's course was 44 degrees.

The set reference azimuth allows you to place the sextant on one object, click set reference azimuth (will be placed in the Ref azimuth), place sextant on another object and read out the azimuth difference (Ref azimuth diff). Ref azimuths are in relation to the sextant only (meaning in relation to the sub - if you change course they do not get updated with your new course).

Any other data that needs to be shown?

For testing purposes I have 3 zoom levels for the sextant - 0.5X, 1.5X, and 7X (zoom level is not shown)

I'll upload new test version here very shortly so Sjizzle can test it out.

Sjizzle 07-23-13 02:21 PM

Quote:

Originally Posted by TheDarkWraith (Post 2088939)
Forgot how long it takes to develop using the script engine of the game :dead:

Coded in all the new changes for the Sextant (except for converting to degrees/minutes/seconds):



My sub's course was 44 degrees.

The set reference azimuth allows you to place the sextant on one object, click set reference azimuth (will be placed in the Ref azimuth), place sextant on another object and read out the azimuth difference (Ref azimuth diff). Ref azimuths are in relation to the sextant only (meaning in relation to the sub - if you change course they do not get updated with your new course).

Any other data that needs to be shown?

For testing purposes I have 3 zoom levels for the sextant - 0.5X, 1.5X, and 7X (zoom level is not shown)

I'll upload new test version here very shortly so Sjizzle can test it out.

i am waiting for that till then ill go outside cos today it's a clean sky here and i can take some shots with this one

http://attila-kevin.de/var/resizes/T...g?m=1374607250

Fifi 07-23-13 03:49 PM

^^ Wow...i see you're a celestial fan!

TheDarkWraith 07-23-13 04:05 PM

v7.5.0 test version 10 available here: http://www.mediafire.com/?949tsc1xuaa1fa7

Updated the sextant so Sjizzle can test. Sextant is now done through the UZO. You do not have to be at the UZO station to use it. Click Navigator-->Sextant to bring up the sextant window. Click Enable sextant and the game will do the rest. Then click the button to use the sextant to take elevation reading. Sextant allows you to also take an azimuth difference between two measuring points (horizontally). Sextant has 3 zoom levels: 0.5X, 1.5X, and 7X (for testing purposes). The viewport for the UZO is different from OBS scope so I'm curious to see how Sjizzle's testing works.

When done using the sextant click Disable sextant.

NOTE: you have to be surfaced in order to use the sextant. Obvious to most but just have to make sure.


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