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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

ygirouard 07-09-13 09:46 AM

@TheDarkWraith: After I accept and start a new patrol and go from the bunker to the sub, the radioman is going crazy with all the messages he has received and intercepted during the days spent inside the bunker. The audio is also spamming as if 5 guys were speaking at once. I always have a full page of radio messages (red ones, intercepted) to click off every time I start a new patrol.

Would it be possible to automatically ignore any radio message received while inside the bunker so they don't "queue up" like this the moment you get back in the sub?

Note: The change to intercept option is left to its default at 50. I tried to lower it, but it didn't change much.

Sjizzle 07-09-13 10:23 AM

Quote:

Originally Posted by ygirouard (Post 2081728)
@TheDarkWraith: After I accept and start a new patrol and go from the bunker to the sub, the radioman is going crazy with all the messages he has received and intercepted during the days spent inside the bunker. The audio is also spamming as if 5 guys were speaking at once. I always have a full page of radio messages (red ones, intercepted) to click off every time I start a new patrol.

Would it be possible to automatically ignore any radio message received while inside the bunker so they don't "queue up" like this the moment you get back in the sub?

Note: The change to intercept option is left to its default at 50. I tried to lower it, but it didn't change much.

if u don't need any radio messages then disable from OptionsFileEditorViewer
but it's not a good ideea to ignor all messages ......
http://www.mediafire.com/convkey/c58...cwu6bmjbfg.jpg

ygirouard 07-09-13 10:26 AM

Quote:

Originally Posted by Sjizzle (Post 2081739)
if u don't need any radio messages the disable from OptionsFileEditorViewer
but it's not a good ideea to ignor all messages ......
http://www.mediafire.com/convkey/c58...cwu6bmjbfg.jpg

I'm well aware of the options, as I mentioned. I don't want to ignore all of them, just to avoid the spam from queued-up messages after I start a new patrol. Maybe I wasn't clear, but I was asking for a change in the mod itself, not just if this was possible with the current mod (I know it's not).

TheDarkWraith 07-09-13 11:33 AM

Quote:

Originally Posted by ygirouard (Post 2081741)
I'm well aware of the options, as I mentioned. I don't want to ignore all of them, just to avoid the spam from queued-up messages after I start a new patrol. Maybe I wasn't clear, but I was asking for a change in the mod itself, not just if this was possible with the current mod (I know it's not).

Leave radio messages enabled but disable the other three using the app. Then when in game enable the messages you want to receive :up:

TheDarkWraith 07-09-13 11:51 AM

Quote:

Originally Posted by ygirouard (Post 2081728)
@TheDarkWraith: After I accept and start a new patrol and go from the bunker to the sub, the radioman is going crazy with all the messages he has received and intercepted during the days spent inside the bunker

Are the special characters showing up in your messages now?

ygirouard 07-09-13 01:10 PM

Quote:

Originally Posted by TheDarkWraith (Post 2081794)
Are the special characters showing up in your messages now?

They are showing fine now, thanks :) Sorry I didn't reply sooner, I installed the patch very late last night...

ygirouard 07-09-13 01:11 PM

Quote:

Originally Posted by TheDarkWraith (Post 2081772)
Leave radio messages enabled but disable the other three using the app. Then when in game enable the messages you want to receive :up:

I'll do that.

ygirouard 07-09-13 02:04 PM

Question: I'm not sure which of the options I've activated to show it, but there's a small red square with a X in it showing on the top of the TAI map with a tooltip of "Look at target", but it doesn't seem to do anything when I click on it. Can someone explain what that is and what it's for?

TheDarkWraith 07-09-13 03:26 PM

Quote:

Originally Posted by ygirouard (Post 2081881)
Question: I'm not sure which of the options I've activated to show it, but there's a small red square with a X in it showing on the top of the TAI map with a tooltip of "Look at target", but it doesn't seem to do anything when I click on it. Can someone explain what that is and what it's for?

Can you post a screenshot :06:

ygirouard 07-09-13 03:30 PM

Quote:

Originally Posted by TheDarkWraith (Post 2081919)
Can you post a screenshot :06:

Sure:

http://www.black-lotus.net/img/pub/l...is_contact.jpg

I wonder... I revised the last options I enabled in the Options Editor, and this is one of them:

Selected contact GUI enabled (?)

Would this be it?

TheDarkWraith 07-09-13 07:05 PM

Quote:

Originally Posted by ygirouard (Post 2081923)
I wonder... I revised the last options I enabled in the Options Editor, and this is one of them:

Selected contact GUI enabled (?)

Would this be it?

Could very well be. If it has a question mark in the name in my OptionsEditorViewer it means I don't know what it does.

volodya61 07-10-13 05:04 AM

Folder NewUIs TDC *** ByTheDarkWraith\Text\Russian for the next version of the UIs.. it's updated to the last patcher's changes in the menu.txt - http://www.4sync.com/archive/bQ6iwhl...or_NewUIs.html

rolandslaw 07-11-13 06:31 PM

no target player audio sound, no dead rec
 
Quote:

Originally Posted by sirbum69 (Post 2081556)
are you by chance using darks ship inertia mod. Cause it says on the RPM thread that you can not use it with his mod as it takes away the merchants prop sounds?


Thank you for replying .....

No.. unless it is in 7.4.2 I did not install.

Rol

Red9Iron 07-13-13 11:52 AM

Wraith. This game is not playable with out your mods. Great work!! :rock:

TheDarkWraith 07-19-13 01:31 PM

v7.5.0 test version 7 available here: http://www.mediafire.com/?fqaqqllg0a90qa7

This is needed to test the electrics engines on surface patch of the Generic Patcher.


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