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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

Katze 07-08-13 03:44 PM

Quote:

Originally Posted by TheDarkWraith (Post 2081413)
I checked the source file the app I made extracted all the radio messages from and all the special characters are correct. This means my app I made to extract those is wrong. I'm updating the app and hope to release updated radio messages here soon :up:

Thanks DW, that's great!:yeah:

Brumete 07-08-13 04:08 PM

Problem an generic parcher 1.094.0
 
I have a problem with this app that patches the. Exe file, the problem is that I keep the colors for the map. I leave a picture where you can see that I did not save the changes on the colors of the map, the rest if you let me. also I have to crash the game ctd

http://s18.postimg.org/xyconanu1/Sin_t_tulo.jpg
sube imagenes


ygirouard 07-08-13 06:02 PM

Quote:

Originally Posted by TheDarkWraith (Post 2081413)
I checked the source file the app I made extracted all the radio messages from and all the special characters are correct. This means my app I made to extract those is wrong. I'm updating the app and hope to release updated radio messages here soon :up:

Sweet, I appreciate the effort. Looking forward to the next release then :)

rolandslaw 07-08-13 08:27 PM

Volodya
 
Tried the mod... still no target prop sounds..... and sound man does not give me the est rng and.... no dead recon "D" button,,,..

There has to be something in 7.4.2 preventing the prop sound from working?

Rpl

rolandslaw 07-08-13 08:33 PM

no target prop sound
 
FIFI:

Thank u for reply. I dl'ed and will work on it after I resolve the following:

Even after REM installed ......Hydrophones do not give prop noise .... just background noise.
Sonar man does not give est rng to target
Navigator does not have D icon for dead recogn.

in instructions in REM it seems like he is suggestion to override the sensor.... something warning when installing? I did not do that... little reluctant...

I can get around the dead recon... but need the est range and the audio fixed for sound man:<)

Any ideas? Could TDW 7.4.2 have a solution ?

Rol

TheDarkWraith 07-08-13 08:40 PM

Quote:

Originally Posted by Brumete (Post 2081451)
I have a problem with this app that patches the. Exe file, the problem is that I keep the colors for the map. I leave a picture where you can see that I did not save the changes on the colors of the map, the rest if you let me. also I have to crash the game ctd

Post this is my sh5.exe patches to fix bugs and add functionality thread. And include in your post what you mean because I don't understand what you're asking/trying to convey :06:

TheDarkWraith 07-08-13 08:43 PM

Updated English radio messages are available at post #1.

I fixed the problem with the special characters :up:

sirbum69 07-08-13 08:46 PM

Quote:

Originally Posted by rolandslaw (Post 2081549)
FIFI:

Thank u for reply. I dl'ed and will work on it after I resolve the following:

Even after REM installed ......Hydrophones do not give prop noise .... just background noise.
Sonar man does not give est rng to target
Navigator does not have D icon for dead recogn.

in instructions in REM it seems like he is suggestion to override the sensor.... something warning when installing? I did not do that... little reluctant...

I can get around the dead recon... but need the est range and the audio fixed for sound man:<)

Any ideas? Could TDW 7.4.2 have a solution ?

Rol

are you by chance using darks ship inertia mod. Cause it says on the RPM thread that you can not use it with his mod as it takes away the merchants prop sounds?

Katze 07-08-13 08:58 PM

Quote:

Originally Posted by TheDarkWraith (Post 2081553)
Updated English radio messages are available at post #1.

I fixed the problem with the special characters :up:

Thank you for such a quick fix. You rock. :rock:

TheDarkWraith 07-08-13 08:59 PM

Quote:

Originally Posted by Katze (Post 2081565)
Thank you for such a quick fix. You rock. :rock:

I just had to update my app was all and have it remake the master list and the radio message files. No biggie :up:

ygirouard 07-08-13 09:04 PM

Quote:

Originally Posted by Sjizzle (Post 2079507)
add this mod to your list
FX Update torpedoes (modified for torpedoes failure patches)
http://www.subsim.com/radioroom/show...&postcount=832


Doesn't he need the Stock torpedoes one if he doesn't have the FX Update mod installed?

TheDarkWraith 07-08-13 09:16 PM

Quote:

Originally Posted by ygirouard (Post 2081570)
Doesn't he need the Stock torpedoes one if he doesn't have the FX Update mod installed?

stock torpedoe magnetic detonators are set to 2m. FX_Updates are set to 4m (volodya may have set them to 3m)

rolandslaw 07-08-13 11:47 PM

Ship Inertia mod
 
Quote:

Originally Posted by sirbum69 (Post 2081556)
are you by chance using darks ship inertia mod. Cause it says on the RPM thread that you can not use it with his mod as it takes away the merchants prop sounds?


I did not add it as a mod.... is it included in 7.4.2?

Rol

volodya61 07-09-13 12:13 AM

Quote:

Originally Posted by rolandslaw (Post 2081546)
Tried the mod... still no target prop sounds..... and sound man does not give me the est rng and.... no dead recon "D" button,,,..

I have no idea why you steel can't hear anything.. really.. sorry..

Quote:

Originally Posted by rolandslaw (Post 2081546)
There has to be something in 7.4.2 preventing the prop sound from working?

No..

Quote:

Originally Posted by TheDarkWraith (Post 2081576)
stock torpedoe magnetic detonators are set to 2m. FX_Updates are set to 4m (volodya may have set them to 3m)

Nope :).. original FXU files are set to 2m.. so, in my fixes detonators set as in original files to 2m and second one to 3m..

Fifi 07-09-13 01:01 AM

Quote:

Originally Posted by rolandslaw (Post 2081604)
I did not add it as a mod.... is it included in 7.4.2?

Rol

No it's not included in 7.4.2...
Sorry, really don't have idea what's going on with your mod :nope:


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