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yet, the source I posted below reports much bigger figures for US low level drops, using the T-10 parachute. Moreover, it states that T-10's minimum drop altitude is unequated by modern day's T-10D model :hmmm: |
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Real Sink
What's the verdict on enabling "Real Sink 1.0" over the FX mod? Is it compatible?
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All modern aircraft that have ejection seats which are rated at 0/0. Meaning 0 airspeed 0 altitude. Basically every Navy Carrier ac has had a 0/0 seat since the early 60's. These modern seats use what's called a ballistic spreader...which opens the canopy while the seat is still going up (if that makes sense). Ejection seats are designed to safe your life....not save your life with no broken bones (or appendages if they get snagged).....a ground ejection may only give you a swing in the chute before you hit the ground so you could still break your neck or be dragged to death if you are unconscious. But that's much better then an out of the envelope low altitude ejection....which is not survivable (aka no chute before impact). My seat on a trusty F-5 is 60/0 ...which means you need at least 60 knots to get a chute....tho i dont know if I'd trust that with no ballistic spreader. The F-5 was designed in the 50's tho. |
Hey!
I have just downloaded this nice mod but unfortunatly i have some problem with it. After loading a mission, game or stops or crashes to desktop. Before installing all this mods on left side were working properly, now i have disabled them to see it FX is a problem. And it is because before adding FX all this mods were ok, maybe it was loading for a while but ok :) What am i doing wrong? How this list should look like to work properly? Cheers! Edit, i tryed now to run only Open Horisons and UI only and it crashes too so i dont have any idea what is the problem... :( |
Hey guys my game freezes for a couple of seconds when flares are shot up, and i get some werid huge smoke skreen on the horizon after loading a save.
Any tips? (game is 1.2) |
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http://www.subsim.com/radioroom/show...postcount=1004 |
Okay..
While we are waiting for TDW to merge our add-on to the main mod in the next version, we decided to post here a temporary link.. Here is our (gap & volodya61 team) work that lasted three weeks or so :) :woot: All the effects are based on TheDarkWraith's files of FX Update, so you can use it only with the main mod.. What was done: Completely reworked torpedoes explosion fx. Torpedo splashes are now much more detailed and realistic, and they are visible at a distance of more than 7 km. New Torpedoes Explosion - FX Update add-on - http://www.mediafire.com/download/58...date_add-on.7z |
:Kaleun_Cheers:
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