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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

TheDarkWraith 06-01-13 10:51 PM

Quote:

Originally Posted by divingbluefrog (Post 2063678)
About magnetic pistols, they were so useless that almost no Kaleun use them before they were replaced by a new model in late december 42.
http://www.uboataces.com/articles-wo...orpedoes.shtml

I don't know if it's actually correctly rendered in game, as I've not been further than the entrance of Kiel canal presently :yep:
But for sure they should not be the choice by default....

see here: http://www.subsim.com/radioroom/show...postcount=2087

Sjizzle 06-01-13 11:47 PM

A bit later my report work also for me

TheDarkWraith 06-02-13 12:02 AM

NewUIs v7.5.0 test version 3 available here: http://www.subsim.com/radioroom/down...=4081&act=down

Same testing requirements as previous test versions

Fixes all errors/bugs reported so far
Adds:
- user charts has a drag handle attached to the bottom of it now so that you can drag it from the bottom also
- user charts categories area: right mouse clicking in the categories area will toggle it's height (same as pressing small round button)
- user charts charts area: right mouse clicking in the charts area will toggle it's height (same as pressing small round button)

divingbluefrog 06-02-13 12:12 AM

I don't know if we are talking about the same thing about changing mission settings, but when I use the mission Editor to modify a single mission : tab mission>>parameters, everything is ok, but in game, the date/hour is also messed up. Never had a warning message as described by Volodya or Gap.
I'm in metric system too.

I'm still using 7_4_0 and 1_0_94. I want to finalize my mod list on a stable version (for me at least) before migration.

volodya61 06-02-13 12:26 AM

Quote:

Originally Posted by TheDarkWraith (Post 2066318)
ah, ok. I can work with that. What I'll do is have the DLL check for them again if it didn't find them at first when it goes to create a new DM :up: Problem solved.

:up:

Quote:

Originally Posted by TheDarkWraith (Post 2066354)
NewUIs v7.5.0 test version 3 available here: http://www.subsim.com/radioroom/down...=4081&act=down

Same testing requirements as previous test versions

Fixes all errors/bugs reported so far
Adds:
- user charts has a drag handle attached to the bottom of it now so that you can drag it from the bottom also
- user charts categories area: right mouse clicking in the categories area will toggle it's height (same as pressing small round button)
- user charts charts area: right mouse clicking in the charts area will toggle it's height (same as pressing small round button)

OK, I'll test it soon :)
One small remark, as I remember, there was a message displayed in a message box (Enemy unit destroyed) in the stock game.. menu.txt lines 4140-4143.. is it possible to return this message back?

TheDarkWraith 06-02-13 12:30 AM

Quote:

Originally Posted by divingbluefrog (Post 2066358)
I don't know if we are talking about the same thing about changing mission settings, but when I use the mission Editor to modify a single mission : tab mission>>parameters, everything is ok, but in game, the date/hour is also messed up. Never had a warning message as described by Volodya or Gap.
I'm in metric system too.

I'm still using 7_4_0 and 1_0_94. I want to finalize my mod list on a stable version (for me at least) before migration.

The mission editor is totally different from the single mission settings you can change with my UIs mod. When you select a single mission and you mouse over the start button (don't click it) a single mission settings window will appear that will let you change many of the parameters of the single mission (along with letting you choose your start location also!)

Quote:

Originally Posted by volodya61 (Post 2066360)
OK, I'll test it soon :)
One small remark, as I remember, there was a message displayed in a message box (Enemy unit destroyed) in the stock game.. menu.txt lines 4140-4143.. is it possible to return this message back?

Yes it will be returned along with radio messages/sounds for sinking units.

Fifi 06-02-13 01:25 AM

Ok, before testing your latest test v3, i wanted to report other bug from long time ago (day one using NewUIs):

In NewUIs, i use the Emtgufs Aspect ratio 16_9 (but it was the same with manos scope 16/9) and of course i have enabled the Emtgufs option in fileviewer.
Now, from time to time, i get this bug when taking deck gun:
http://img15.hostingpics.net/thumbs/...2417Gunbug.jpg
...and i get this bug in the periscope view:
http://img15.hostingpics.net/thumbs/...riscopebug.jpg
Just playing with scope zoom, it's back normal again:
http://img15.hostingpics.net/thumbs/...iscopebug2.jpg
Same with UZO (as well as from time to time) but couldn't take a screenshot yet of it...

Is it known, or did i missed a setting somewhere? :06:

PS:
- If i try your latest NewUIs test v3, and i load my last save, will it keep the DM i have already get in my campaign with the v2 and your latest dll ?
Or do i have to start over again?
- Are the saved DM reset each time in bunker, or we are going to get hundreds of DM along the full campaign?
(just saying because map should be very red one day!)

volodya61 06-02-13 02:04 AM

Quote:

Originally Posted by Fifi (Post 2066367)
In NewUIs, i use the Emtgufs Aspect ratio 16_9 (but it was the same with manos scope 16/9)..

They are not the same.. these files (cameras.cam) have completely different angular angles..

Quote:

Originally Posted by Fifi (Post 2066367)
Now, from time to time, i get this bug when taking deck gun:

I have never seen similar view.. always use Emtguf scope..

Quote:

Originally Posted by Fifi (Post 2066367)
...and i get this bug in the periscope view:

Just playing with scope zoom, it's back normal again:

It's ok.. this may be only after the scope's rise.. it's not hard to play with zoom :03:

Fifi 06-02-13 03:11 AM

And the deck gun? Got it even with old NewUIs...but again not always.

volodya61 06-02-13 03:16 AM

I'm already tired.. :shifty:
There aren't DMs again.. :nope:

Dbg - http://rghost.ru/46445000

Fifi, have you tested the test version 3? are there DMs in your game?

EDIT:
00002381 1398.29565430 [2764] TDWDestroyedMarks: Reset
00002382 1398.29956055 [2764] TDWDestroyedMarks: Save game index is 0
00002383 1398.34985352 [2764] TDWDestroyedMarks: Exception while retrieving same gave folder. Exception is Путь имеет недопустимую форму.

Text in Russian = Path has an invalid form

Fifi 06-02-13 03:48 AM

No not yet, it's too late here now, and have to stay with family.
Will see tomorrow.

Bathrone 06-02-13 04:25 AM

Ok, Ive spent the last four hours testing build 3 of 7.5 and it looks good to me

Also on Volodyas problem, windows can be funny about NTFS access permissions. Theres multiple levels, its not just a matter of local group policy there can be hardcoded access control lists ACLs and there is a hierachy of order with domain admins overwriting local group policy and so forth

TDW you need to understand at what level your trying to confirm the file accss it isnt a simple as just a local machine access in a domain context

TDW I respect the decisions you have/will make on your code, but I do sir encourage you to open source it. I posted my opinion in a thread about how I consider the dev effort for SH5 to be somewhat broken. However, if you choose to continue this closed source model for your goodies thats ok, Im just trying to share a view with you :) I love your work

Sjizzle 06-02-13 07:25 AM

Dm work fine for me with tha lates test version.
i have start a new campaign it's show after i reload the save game, and also when i reload the old campaign it's show the DM
TDW if u need my debug log and save game's let me know

Have a nice day
Sjizzle

http://attila-kevin.de/var/resizes/S...g?m=1370175711

TheDarkWraith 06-02-13 08:00 AM

Quote:

Originally Posted by Fifi (Post 2066367)
Now, from time to time, i get this bug when taking deck gun:

...and i get this bug in the periscope view:

Just playing with scope zoom, it's back normal again:

Same with UZO (as well as from time to time) but couldn't take a screenshot yet of it...

Is it known, or did i missed a setting somewhere? :06:

PS:
- If i try your latest NewUIs test v3, and i load my last save, will it keep the DM i have already get in my campaign with the v2 and your latest dll ?
Or do i have to start over again?
- Are the saved DM reset each time in bunker, or we are going to get hundreds of DM along the full campaign?
(just saying because map should be very red one day!)

Never seen the deck gun bug. Never seen the periscope view bug. The UZO sometimes tries to 'unzoom' but a simple roll of the mousewheel forward cures that.

All your campaign DMs are saved to a campaign destroyed unit's file by the game. I simply read that file to get the destroyed units.

Currently I read in all the destroyed unit's in the campaign destroyed unit's file at game start. The only way they are going to get reset is if you delete the campaign's destroyed units file.

TheDarkWraith 06-02-13 08:06 AM

Quote:

Originally Posted by Bathrone (Post 2066402)
Also on Volodyas problem, windows can be funny about NTFS access permissions. Theres multiple levels, its not just a matter of local group policy there can be hardcoded access control lists ACLs and there is a hierachy of order with domain admins overwriting local group policy and so forth

TDW you need to understand at what level your trying to confirm the file accss it isnt a simple as just a local machine access in a domain context

First off I have the same privilege level as the game because of how the DLLs are 'loaded' into the game. Second, I'm not trying to confirm any file access. I'm simply using an intrinsic function in .NET to see if a file exists (File.Exists). volodya61's problem makes absolutely no sense to me. He had it working and now it's not again. I didn't change anything in the DLL which would cause him to have errors again. I'm beginning to think his computer is possessed :huh:


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