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-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [REL] RFB/Real Fleet Boat for 1.5 (https://www.subsim.com/radioroom/showthread.php?t=125529)

The General 09-25-08 10:19 AM

Wow! That's really cool.

C DuDe 09-27-08 04:13 PM

Any news on release date of this uber MOD?

Can't wait to try this out.

LukeFF 09-28-08 02:54 AM

Quote:

Originally Posted by C DuDe
Any news on release date of this uber MOD?

Can't wait to try this out.

We're just about ready to enter final testing for the release candidate version, so yes, we are getting close. We also need to compile the user's manual before we are ready to release it. I know this is all taking a long time, but we know you'll like the changes and updates we've made. :yep:

C DuDe 09-28-08 03:25 AM

:up:

Fish40 09-28-08 03:31 AM

Yes Virginia, there is a Santa Clause!:lol:

IronPerch 09-28-08 12:35 PM

Quote:

Originally Posted by LukeFF
We're just about ready to enter final testing for the release candidate version, so yes, we are getting close.

Lately I've been mostly "practicing" tactics etc while waiting the new release "at the end of the month". No need to rush, but sound like it's going to take a few weeks before you are willing to release? So shoud I start a new Career with the current version...?

@Lantis 09-28-08 02:08 PM

Hi all.

I reinstalled SH4 two weeks ago, and decided to try out RFB. I'm running RFB with RSRDC. I'm not using any visual enhancement mods, simply because I had some severe framerate loss.


Now I have a couple of questions:

-I wanted to use http://www.subsim.com/radioroom/showthread.php?t=140535 Smoke mod, but after choosing the version for RFB with PE 3.3, I had 'blocky' particles when a large modern freighter caught fire. am I using the right version?

-I recently had 6 dud torpedoes, which all hit at around 90 degrees against the hull of a tanker. The seventh torpedo I fired for an impact angle of something like 70 degrees, and it detonated (finally:damn: !) Is this modeled in RFB, that the 'perfect' 90 degree impact gives more likelyhood of a dud than a slightly off-angle impact (which would be, as i understand, historically correct for the performance of the detonator of the Mk14 torpedo)?

-I notice that I can hear depth charges drop into the water when I use Free camera to look at the enemy destroyers, but from underwater and/or within the sub I don't hear any DC's drop into the water, I only hear the detonation sound.

Is this correct, or do I need my ears checked, or do i need an additional mod for splash sounds/warning messages?

Thanks for any clarification.


Greetz,

@lantis

Task Force 09-28-08 02:14 PM

If I was a american crew member in the picific, I think id be wearing shorts to. Any chance at doing this, Paints would be hot.:yep:

LukeFF 09-28-08 06:06 PM

Quote:

Originally Posted by IronPerch
Quote:

Originally Posted by LukeFF
We're just about ready to enter final testing for the release candidate version, so yes, we are getting close.

Lately I've been mostly "practicing" tactics etc while waiting the new release "at the end of the month". No need to rush, but sound like it's going to take a few weeks before you are willing to release? So shoud I start a new Career with the current version...?

It's up to you. :) Might be about 2 weeks or so before we're ready to release it.

LukeFF 09-28-08 06:11 PM

Quote:

Originally Posted by @Lantis
-I wanted to use http://www.subsim.com/radioroom/showthread.php?t=140535 Smoke mod, but after choosing the version for RFB with PE 3.3, I had 'blocky' particles when a large modern freighter caught fire. am I using the right version?

You probably installed PE3 after RFB. With this next release, PE4 is fully integrated into RFB, so you don't need to download and enable PE4 separately.

Quote:

-I recently had 6 dud torpedoes, which all hit at around 90 degrees against the hull of a tanker. The seventh torpedo I fired for an impact angle of something like 70 degrees, and it detonated (finally:damn: !) Is this modeled in RFB, that the 'perfect' 90 degree impact gives more likelyhood of a dud than a slightly off-angle impact (which would be, as i understand, historically correct for the performance of the detonator of the Mk14 torpedo)?
Yes. Our torpedo performance model is very robust and reflects the real-world reality of each torpedo according to the historical timeline. Up until late 1943, impact hits with the Mark 14 at an angle at or near 90 degrees will just about always result in a dud.

Quote:

-I notice that I can hear depth charges drop into the water when I use Free camera to look at the enemy destroyers, but from underwater and/or within the sub I don't hear any DC's drop into the water, I only hear the detonation sound.

Is this correct, or do I need my ears checked, or do i need an additional mod for splash sounds/warning messages?
No, you have everything installed right. Sadly, the "depth charges in the water" warning from the sonarman is currently not working. :(

LukeFF 09-28-08 06:13 PM

Quote:

Originally Posted by Task Force
If I was a american crew member in the picific, I think id be wearing shorts to. Any chance at doing this, Paints would be hot.:yep:

There is a model for American crewmen with shorts, yes. I'll see about enabling it for the crew.

IronPerch 09-29-08 01:46 AM

Quote:

Originally Posted by LukeFF
Quote:

Originally Posted by IronPerch
Quote:

Originally Posted by LukeFF
We're just about ready to enter final testing for the release candidate version, so yes, we are getting close.

Lately I've been mostly "practicing" tactics etc while waiting the new release "at the end of the month". No need to rush, but sound like it's going to take a few weeks before you are willing to release? So shoud I start a new Career with the current version...?

It's up to you. :) Might be about 2 weeks or so before we're ready to release it.

Ok, thanks for update and take your time while testing and finetuning :up:

theluckyone17 09-29-08 07:27 AM

Alrighty, I have a question. I'm a TMO convert. I loved TMO, never touched RFB, but since TMO appears to be stagnating, I figured I'd jump on the bandwagon.

And I like it. Good job guys! :rock:

The only thing that's a bit of an irritation is my visibility/visual range/render distance. My AI watch crew appears to see targets much farther away than the ships show up on my screen. In other words, when the AI calls out that a ship has been spotted, I look on the horizon, only to see the ocean & sky. If I move closer, then the ship appears.

Is there anything I can do to get my visual range to match the AI's?

Dieselglock 09-29-08 03:46 PM

Hello,

I have just installed the latest RFB. Love the mod so far. The question I have is that I don't hear any engine sounds or hull creaking noises. I do hear prop noise outside the boat. Also there are no "crash dive" or 'blow ballast" commands heard. Is this normal.

I did uninstall the mod and the sounds return to normal.

I do have PE4 installed first.

The original install was the gold edition disk.

I am running windows bootcamp on a Macbook Pro
4G ram
Nividia 8600

Lenny

Wilcke 09-30-08 01:15 PM

Quote:

Originally Posted by Dieselglock
Hello,

I have just installed the latest RFB. Love the mod so far. The question I have is that I don't hear any engine sounds or hull creaking noises. I do hear prop noise outside the boat. Also there are no "crash dive" or 'blow ballast" commands heard. Is this normal.

I did uninstall the mod and the sounds return to normal.

I do have PE4 installed first.

The original install was the gold edition disk.

I am running windows bootcamp on a Macbook Pro
4G ram
Nividia 8600

Lenny

Looks like all is working as it should with your install. There is much that is not as most think it was on the Fleet Boats and Real Fleet Boat brings this to light. For more please come to the RFB Forum at my link below. You can search and get more details about the mod and you will be surprised to find many more additions and some interesting folks/modders working there.

Happy Hunting!

LukeFF 09-30-08 02:25 PM

Quote:

Originally Posted by theluckyone17
The only thing that's a bit of an irritation is my visibility/visual range/render distance. My AI watch crew appears to see targets much farther away than the ships show up on my screen. In other words, when the AI calls out that a ship has been spotted, I look on the horizon, only to see the ocean & sky. If I move closer, then the ship appears.

Is there anything I can do to get my visual range to match the AI's?

The visual sensors have been overhauled for this next release and are much better than before.

theluckyone17 09-30-08 02:48 PM

Quote:

Originally Posted by LukeFF
The visual sensors have been overhauled for this next release and are much better than before.

Ahh... that's good. If y'all keep this up, I won't be writing a list to Santa this year... it'll be addressed to the RFB team :cool:

LukeFF 09-30-08 07:15 PM

Quote:

Originally Posted by theluckyone17
Ahh... that's good. If y'all keep this up, I won't be writing a list to Santa this year... it'll be addressed to the RFB team :cool:

You can thank Der Teddy Bär for this one. :yep: He's the expert on things like this. You'll also notice a change in the spotting efficiency of the AI as well.

Dieselglock 09-30-08 08:22 PM

Quote:

Originally Posted by Wilcke
Quote:

Originally Posted by Dieselglock
Hello,

I have just installed the latest RFB. Love the mod so far. The question I have is that I don't hear any engine sounds or hull creaking noises. I do hear prop noise outside the boat. Also there are no "crash dive" or 'blow ballast" commands heard. Is this normal.

I did uninstall the mod and the sounds return to normal.

I do have PE4 installed first.

The original install was the gold edition disk.

I am running windows bootcamp on a Macbook Pro
4G ram
Nividia 8600

Lenny

Looks like all is working as it should with your install. There is much that is not as most think it was on the Fleet Boats and Real Fleet Boat brings this to light. For more please come to the RFB Forum at my link below. You can search and get more details about the mod and you will be surprised to find many more additions and some interesting folks/modders working there.

Happy Hunting!

Thank you, I have subscribed to the forum.

Lenny

Egon01 10-01-08 07:37 AM

I changed from TMO to RFB some time ago and I must say this mod is the best but I have one, small and maybe funny request to authors: If you can disable "next target view" when "outside view" is enable in next release. I liked this in TMO and I miss it in RFB. I do not mod and I can't do this by myself. I know how to turn off shortcuts buttons for this option but I don't know how to disable these buttons in menu. I like watch my sub from outside specially after I installed PE4. Now I just do not use these buttons but sometimes it's very tempting to press it :smug: Well I think it's not big deal for you to change it like it works in TMO - outside view works but next, previous view doesn't ;)

Thank you


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