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I remember reading in some thread that IRAI wouldn't actually cause the problems but it is the mod mix that does it. If you play the Scapa mission only with OH II and IRAI, no problems. Not sure about this though. |
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Scapa CTD recap
A CTD can happen with some players when they fire torps at target BB. (Torps are steam targets are docked) For some and not others, switching to map view until ship sinks can fix. CTD is more common with v1.8 (v1.8 has more career effecting changes) If user has IRAI and OHII and getting ctd - removing IRAI fixes the ctd. If users are using Perdobas mega mod - deleting doc\sh5 folder before starting new career prevents ctd from occurring. :hmmm: Is everyone using OHII full? has anyone had ctd with base only (no mines)? Does it ctd if electric torps are used? What is different about scapa that ctds do not happen when attacking ships in open sea? (docked - land - port - mines - subnets). It cant be docked ships or land as I have made test missions in scapa to test aob (trevally tutorials is set here) and no ctds. |
So far I play just the base of the Open Horizon II 1.8 ( NO Environment) and I dont have the issue with CTD occuring while under TIME COMPRESSION. I havent tested on Scapa Flow but passed it by playing the North western approaches Mission. The only CTD now I get sometimes is when I suddenly CLICK on the Officer or suddenly want to save the game ( pressing the SAVE button) :hmmm:
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Dynamic Environment SH5 Basemod (light) V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 IRAI_0_0_30_ByTheDarkWraith IRAI_upgrade_to_v_0_0_31 FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_6_9_0_ByTheDarkWraith Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 DBSM_Music_1_0_4 DBSM_Speech_1_0_4 U-boat Historical Specifications 1.7 for TDW Mods OPEN HORIZONS II_base v1.8 OHIIv1.8 Base only patch1 OHII Higher Tonnage Objectives for v1.8 OH II Campaign Radio Messages v4 AI_sub_crew_1_0_2_TheDarkWraith AilBubbles 1.0 Micro AirTorpedoes Cerberus62 Corrected Depth Charge Projector 1.0 Change days in bunker DBM_Alarm_BackGrnd_Video_Widescreen dials_briklebritt Enhanced FunelSmoke1.2_by HanSolo78 Old Style Explosions V1.1 R.E.M_by_Xrundel_TheBeast_1.2 Radio_Messages_1_2_0_German_Voices TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 |
Thanks for the clarification Trevally!
Next week when I get back home I'll test this more. It would be great to find a easy way to fix this. I wan't to see if it's harder this time to escape after sinking the BB. I guess that currently the brits in the Scapa Flow are just too devastated to see what is about to happen, so they pull the kill switch and end it all... |
Hardcore
awesome mod!
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Campaigns\CampaignProjects\Total_Germany\Campaign. cfg [Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 1] Class=BBRoyalSovereign Type=102 TargetType=0 [Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 2] Class=BCRenown Type=102 TargetType=0 [Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 3] Class=BBQueenElizabeth Type=11 TargetType=1 change this: Class=BBRoyalSovereign Type=102 TargetType=1 [Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 2] Class=BCRenown Type=102 TargetType=1 [Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 3] Class=BBQueenElizabeth Type=11 TargetType=1 Work fine no CTD sink BB mission complete. |
Oh, and another thing, Trev: I completed the objective after disabling IRAI temporarily, the Royal Oak shows up as sunk in my campaign file and captain's log, I got the tonnage and renown, I just never got the "ship sunk" in the message log, nor did I get the little icon on the map. I went back to Wilhelmshaven (changed just as I was about to enter the Kiel canal but I remembered when it changes so I just stayed outside for my "transfer" because it's hell to do a 180 degree turn in the canal :O: ), saved and exited, fixed my mod soup with IRAI back in while in bunker, started up the game again and started my next patrol, but the message log and the sunk ship icon are still missing. It doesn't matter as I completed the objective, it was just strange.
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I love this Mod
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:Kaleun_Party: Fantastic Mille - you have found a bug with ME2:yeah: Ok - here is what is happening. The "TargetType=1" means that the target id should be based on unit type. If it was "TargetType=0" then target is based on class. So this is not a problem. But what is a problem is that every time a target id is set by class - they are assigned a type "102" - this is very wrong as this is for a cargo ship. ME2 is not setting the correct unittype when forcing target id as a class. I have checked through some other campaigns and every time target id is set by class - this wrong unittype is being set. So - This could also be the reason for so many ctds with the stock campaign. In the mission "sink the carrier" - this target is set by class with the wrong type (102) and could be the reason for the stock campaign ctd when hitting this carrier. I can fix this and post a hotfix tonight. Many thanks Mille - this could be the issue we have all been looking for:up: |
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I think TDW is looking into this:up: Quote:
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Thanks for this wonderful mod
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OpenHorizons II v1.8 patch2
Download here This fixes the issue with unitclass and I hope:D may fix the ctd in scapa. If anyone who was having ctd with scapa couls test this - that would be great:up: To install - remove patch1 and install patch2 using jsgme when in bunker. |
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