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-   -   [REL] Open Horizons II (old thread) (https://www.subsim.com/radioroom/showthread.php?t=182964)

Poacher886 08-27-11 07:32 AM

Here is the ship that i keep encountering od east coast of England "UEKEL Medium composite freighter", it seems there are alot of these around and mostly in pairs flying neutral flags.

However, i did encounter a small british convoy last night about 150km of east coast which had a couple of steamers and 3 of the new hospidal ships. I could hear the steamers on hydrophone but not the hospidal ships.

Im at a dilema with this hospidal ship though as although they are listed as such in the ID book, they are not carrying hospidal colours? are they then just troop carriers?

Trevally. 08-27-11 07:45 AM

Quote:

Originally Posted by Vit (Post 1737250)
Thanks! But I already read this post and have made everything as there it is written. I installed mod in the following sequence: OH II v.1.2 + OH II full Patch1+ TDW_Mines_Subnets_Spottable (OH II v1.2) + mtns - more traffic, nations and ships 1_7e + mtns - OHII&HarbourAdditon_Fix_1_0f

Game works normally. Has begun campaign in the September 1939 but i didn't see any mines,subnets and dolphins. And all other the super!

OH v1.2 does not require the patch. Patch 1 is for v1.0
Remove this patch from your list:up:

I will be checking scapa nets and mines shortly:DL

Quote:

Originally Posted by Poacher886 (Post 1737253)
Here is the ship that i keep encountering od east coast of England "UEKEL Medium composite freighter", it seems there are alot of these around and mostly in pairs flying neutral flags.

However, i did encounter a small british convoy last night about 150km of east coast which had a couple of steamers and 3 of the new hospidal ships. I could hear the steamers on hydrophone but not the hospidal ships.

Im at a dilema with this hospidal ship though as although they are listed as such in the ID book, they are not carrying hospidal colours? are they then just troop carriers?

If the hosp ships are not showing there redcross colours - I would target them:arrgh!:

Vit 08-27-11 08:09 AM

Thank you very much. I'll be waiting!

Deep Six 08-27-11 08:46 AM

Quote:

Originally Posted by Magic1111 (Post 1737236)
Hi Vit !

First you need v1.7e from MTNS, here: http://www.subsim.com/radioroom/showthread.php?t=183101

Second you need the Fix, please read this post very carefully:

http://www.subsim.com/radioroom/show...&postcount=166

Best regards,
Magic

@Magic1111, could you please for the benefit of us "Tommies" tell us what this mod is about? and the correct procedure if compatible with OHII it's installation. It looks extremely well done and from the screenshots adds some excellent models and textures....

Thank-you and Cheers :salute:

Deep Six

tonschk 08-27-11 09:20 AM

Quote:

Originally Posted by Trevally. (Post 1737263)
OH v1.2 does not require the patch. Patch 1 is for v1.0
Remove this patch from your list:up:

I will be checking scapa nets and mines shortly:DL
:arrgh!:


:salute: :DL Thank you :up: Trevally :yeah:

Trevally. 08-27-11 09:24 AM

Scapa Flow Sub Nets

Looking from South Walls to Flotta:o
http://img7.imageshack.us/img7/4936/...southwalls.jpg


My boat trying to weave its way through:doh:
http://img716.imageshack.us/img716/2565/subnet.jpg


My crew taking a break just before they die:dead:
http://img829.imageshack.us/img829/7705/sinking.jpg

Trevally. 08-27-11 09:42 AM

Minefields
http://img585.imageshack.us/img585/9...ppingchart.jpg



Download
This will replace your pull out shipping map with the mine map.
Only for TDWs UI

Vit 08-27-11 09:55 AM

Thanks!:yeah:
Since what year there are subnets and mines? I look that there snow lies. I swam in September, 1939, saw nothing. All can problems in what that files mtns, what replace original OH II?
Do you use mod more traffic, nations and ships 1_7e?
As I know, for subnets and mines file Environment.mis answers? It's correctly?

In Scapa Flow In that place where you on a screen have subnets, i don't have this in October, 1939.

Trevally. 08-27-11 10:07 AM

Quote:

Originally Posted by Vit (Post 1737314)
Thanks!:yeah:
Since what year there are subnets and mines? I look that there snow lies. I swam in September, 1939, saw nothing. All can problems in what that files mtns, what replace original OH II?
Do you use mod more traffic, nations and ships 1_7e?
As I know, for subnets and mines file Environment.mis answers? It's correctly?

For the mines and subnets to be in your game, you must use either OH II full or OH II base + enviro

That image was taken from a test mission where I took the layer (environmental) from the campaign andused it in a single mission.
So the date was 1940/1/1
The mines subnets are in the game for all dates.

I do not use "more traffic, nations and ships 1_7e" but it looks good so I may start:DL

Did you start a new career when you loaded OH II v1.2:06:

Vit 08-27-11 10:45 AM

Quote:

Originally Posted by Trevally. (Post 1737320)
For the mines and subnets to be in your game, you must use either OH II full or OH II base + enviro

That image was taken from a test mission where I took the layer (environmental) from the campaign andused it in a single mission.
So the date was 1940/1/1
The mines subnets are in the game for all dates.

I do not use "more traffic, nations and ships 1_7e" but it looks good so I may start:DL

Did you start a new career when you loaded OH II v1.2:06:

Yea. I started new campaign with OH II.
Tell, what files are answer for a location of subnets, minefields in campaign? I tried to understand, but have understood nothing. And if you use mtns pay attention to files which are replaced in OH II and then in game look, whether there will be subnets and mines.
I will be grateful, if you then it explain all to me!
Can these two mods will turn out to combine so that there were no losses. Thanks, friend!

Jester_UK 08-27-11 10:46 AM

Many thanks for the in game minefield map, Tevally. :salute:

kakemann 08-27-11 11:10 AM

Thank you for the great mod.

I have a question about the "base" and "new ships" versions of the mod.
I have only enabled the base part of the mod because i had some trouble with ctd's when returning to port after patrols.

I'm trying to complete the mission "Estern british coastal waters" where I'm supposed to sink about 70 000 tons of merchant shipping before 1. december 39.
But there are hardly any merchants or convoys at all in this area. I only run into small fishing vessels.

If I install the "New Ships 1.2" part in addition to the already activated base part, will i encounter more ships on this mission?

Thank you anyway

Trevally. 08-27-11 11:36 AM

Quote:

Originally Posted by Vit (Post 1737352)
Yea. I started new campaign with OH II.
Tell, what files are answer for a location of subnets, minefields in campaign? I tried to understand, but have understood nothing. And if you use mtns pay attention to files which are replaced in OH II and then in game look, whether there will be subnets and mines.
I will be grateful, if you then it explain all to me!
Can these two mods will turn out to combine so that there were no losses. Thanks, friend!

I have had a look at "mtns - OHII&HarbourAdditon_Fix_1_0f"

There are 4 campaign layers shared by the two mods:-
Enviro
Grouptype
Harbour
PlayerBase

Enviro
This is the layer with the mines and subnet.
You are not seeing subnets or mines as they have been changed in this layer. Some nets are there but no mines.
To Fix - use the environmental.mis from OH II in all campaign folders.

GroupType
This layer controls the convoys for the campaign system.
This file is good (a lot has been added) and will work with OH II v1.2:up:

Harbour
This layer is for buoys etc in the harbour. All good:up:

PlayerBase
This file sets all the ships you can see in a harbour.
There have been a lot of changes here. I will need to test:hmmm:

So - there is the problem. You need to use the enviro from OH II to see the nets and mines.:yeah:

Poacher886 08-27-11 11:45 AM

Trevally, Im gutted....im going to have to uninstall OH11 and start a new campaign without it!

After sinking 3 merchants on "Coastal waters" but suffering heavy hull damage in the process from aircraft (really dont like the blobby tracers on them), i decided to head back to Keil for a repair and fit.

Problem is while approaching approx 25km from the mouth to keil using TC on the map, the game crashes. tried twice, same result. tried using less TC, same result. Tried being on bridge and using x32 TC, same result.

Basically i cant get back to Keil without a severe crash to desktop....thats game over for me. :wah:

Dieselglock 08-27-11 12:00 PM

Quote:

Originally Posted by Poacher886 (Post 1737399)
Trevally, Im gutted....im going to have to uninstall OH11 and start a new campaign without it!

After sinking 3 merchants on "Coastal waters" but suffering heavy hull damage in the process from aircraft (really dont like the blobby tracers on them), i decided to head back to Keil for a repair and fit.

Problem is while approaching approx 25km from the mouth to keil using TC on the map, the game crashes. tried twice, same result. tried using less TC, same result. Tried being on bridge and using x32 TC, same result.

Basically i cant get back to Keil without a severe crash to desktop....thats game over for me. :wah:

Hello,

Before you do anything try deleting the cache in your game launcher directory as described by Sober in a previous post. This has worked for me.


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