SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   "VonDos & Co" shipyard! (big images!) (https://www.subsim.com/radioroom/showthread.php?t=136508)

Tigerzhunters 03-01-23 01:22 PM

I have much time Cause Im Doesnt Have anywork For this month


:Kaleun_Thumbs_Up:

Tigerzhunters 03-02-23 06:35 PM

umm i think you busy sorry to disturb

:Kaleun_Salute:

VonDos 03-02-23 07:09 PM

Quote:

Originally Posted by VonDos (Post 2855758)
OK, let me know how can i help you, [...] I'll try to help you.

Waiting for your reply, mate!

Best regards,
Vd

Tigerzhunters 03-02-23 07:21 PM

Yea so I have my very old design its sverige Class coastal defence sweden ship But i doesnt know how to make it add to the game with 3ditor right ?

:Kaleun_Thumbs_Up:

VonDos 03-02-23 07:58 PM

Ok, very good.
Did you manage to import model parts and textures into dat file?

Tigerzhunters 03-02-23 08:42 PM

still has no idea to convert that because as i know i must separate the turrets and other as i know

VonDos 03-03-23 12:19 AM

Yep, first of all you need an *.obj file for every part of the ship, in order to import them.
You'll need separated parts for main hull and superstructures, rudder, propellers, masts, funnels, lifeboats, etc, plus guns if you'll not use standard library files.
Open another ship with 3Ditor in order to see the parts you'll need :up:

Let me know when ready for next step!
Best regards,
Vd

Tigerzhunters 03-03-23 10:38 AM

how to add node with 3d because im try to add its not going into the node file

VonDos 03-03-23 11:10 AM

Quote:

Originally Posted by Tigerzhunters (Post 2856073)
how to add node with 3d because im try to add its not going into the node file

After created a node, go to linked 3D model and add the material \ tga of your model (if you've created materials; if now, we will see this after).
Next step, right click on the node, and point "append new child chunk"; a menu will appear, left click on "3D Model (1\101)"
Now the "3D model container" will appear under the node. Select it, and on the right you'll find the "import" command, who will allow you to import your *.obj file.

From the import menu, after you're allowed to choose the file, i suggest you to select "Optimize texture coordinates", "collapse subobjects in a single mesh", "use materials", "load .OBJ files", and the name of your obj.
Sometimes "import vertex normals" could be usefull for a better render of the model, but not always. Try this with experiments.

Tigerzhunters 03-04-23 06:07 PM

sorry mybe like the next few days I can't be active because I'm in the hospital and have typhus idk why mybe because i exhausted doesnt sleep like 2 day for doing the coding

but mybe you can make the tutorial in youtube i will be i really appreciate it


:Kaleun_Salute:

VonDos 03-06-23 11:52 AM

Quote:

Originally Posted by Tigerzhunters (Post 2856352)
sorry mybe like the next few days I can't be active because I'm in the hospital and have typhus idk why mybe because i exhausted doesnt sleep like 2 day for doing the coding

but mybe you can make the tutorial in youtube i will be i really appreciate it


:Kaleun_Salute:

Hi!
Relax, restore and take your time!
I'll wait here :up:
No need to run, no need to delete your sleeping time.
If you release a mod in 6 days, is good.
If you release a mod in 6 months, it's good too!
In my opinion, create mod is, first of all, a fun, chill and relax question.
We have a lot of tasks and duty to do in the life, after all.

I'm not good in youtube at all, but let's meet here :yeah:
Best regards,
Vd

Tigerzhunters 03-10-23 10:48 PM

Im back Now I think its better if i make Bretagne Battleship already make the 3d models

Here The picture https://imagizer.imageshack.com/img923/74/PdCjFL.jpg

:Kaleun_Cheers::Kaleun_Thumbs_Up:

Tigerzhunters 03-10-23 10:51 PM

So the Texture Must Get separated To or not ? :Kaleun_Thumbs_Up:

Tigerzhunters 03-11-23 12:14 AM

Turret

https://imageshack.com/i/pmbfAIFPj

Life Boat

https://imagizer.imageshack.com/img922/5213/2PN4Qy.jpg

:Kaleun_Salute:


But I dont know how much must i separated?

VonDos 03-11-23 03:36 AM

Quote:

Originally Posted by Tigerzhunters (Post 2857346)
But I dont know how much must i separated?

Welcome back!
Nice model.

I can suggest you those parts:

- Main hull with superstructures, without details
- Details
- Portholes if 3d modeled
- Funnel 1
- Funnel 2
- Crane 1
- Crane 2
- First mast
- Second mast
- Rudder
- Propeller (you just need one if they're all identical)
- One model for every type of boat
- One model for every type of turret \ gun with only rotating parts
- One model for every type of turret \ gun with barrles \ elevating parts

Textures just need to be converted in *.tga format, i guess.


:up:
Best regards,
Vd


All times are GMT -5. The time now is 02:47 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.