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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

Fifi 05-28-13 05:45 PM

Quote:

Originally Posted by volodya61 (Post 2064389)


:o crap!

WARNING: those using this damned UPLAY ---> launcher has changed (1 hour update :down:) and now unable to play offline...even when settings are offline... get a nice window thanking me to play for 0 seconds!!!:Kaleun_Mad:

divingbluefrog 05-28-13 05:52 PM

Hard work in progress as I can see. :up:
I got the /!\ logo for TDW this morning too, disapeared after some time...

@TDW : ty for the new draggable side of the NavMap Features window, elegant :yeah:

I have two questions I don't know really where they should be asked, so :
1)Is it normal that I don't ear any specific sound from my Weapon Officier when I order to man the deck Gun?
2) what must I do to remove the manification in my scopes' views?

@Fifi : just got the same pb, first time you play on line, you save, you exit Uplay(nible:03:). You restart Uplay again, you change the settings to "go offline at start", you exit. You restart, you wait a little that it does whatever it needs, and then you will be able to access the game. Took me a 1/2 h to figure that out.

TheDarkWraith 05-28-13 05:53 PM

Quote:

Originally Posted by volodya61 (Post 2064389)
First tests.. seems everything OK so far -

plain/ship/sub (Palermo, Gabriele :D)
could not imagine how to check a land target though :)

gap's destroyed sub icon looks good :up:

Land targets I don't think are in the game yet :cool: I just went ahead and setup everything so that once they are available everything is in place for them

TheDarkWraith 05-28-13 05:54 PM

Quote:

Originally Posted by divingbluefrog (Post 2064398)
1)Is it normal that I don't ear any specific sound from my Weapon Officier when I order to man the deck Gun?
2) what must I do to remove the manification in my scopes' views?

1) I never hear anything from him either
2) don't understand. Screenshot?

divingbluefrog 05-28-13 06:02 PM

The "X1.5" and "X6" on the left of the scope, just above the reticules.

TheDarkWraith 05-28-13 06:16 PM

Quote:

Originally Posted by divingbluefrog (Post 2064402)
The "X1.5" and "X6" on the left of the scope, just above the reticules.

There's really no easy way to do it. The way I would do it is:

In the Page attack periscope.py file in the StartGame method add the following code:
Pageattackperiscope_Markinglines_Zoom.SnapFromAnch or.OffsetX = -500
Pageattackperiscope_Markinglines_Zoom.SnapFromAnch or.SetDependentPosition()
Pageattackperiscope_Markinglines_Zoom.SnapChildZon es()

In the Page obs periscope.py file in the StartGame method add the following code:
Pageobsperiscope_Markinglines_Zoom.SnapFromAnchor. OffsetX = -500
Pageobsperiscope_Markinglines_Zoom.SnapFromAnchor. SetDependentPosition()
Pageobsperiscope_Markinglines_Zoom.SnapChildZones( )

That should do the trick :up: If it doesn't then try this:

Pageattackperiscope_Markinglines_Zoom.Visible = False
Pageobsperiscope_Markinglines_Zoom.Visible = False

Fifi 05-28-13 06:26 PM

Quote:

Originally Posted by divingbluefrog (Post 2064398)

@Fifi : just got the same pb, first time you play on line, you save, you exit Uplay(nible:03:). You restart Uplay again, you change the settings to "go offline at start", you exit. You restart, you wait a little that it does whatever it needs, and then you will be able to access the game. Took me a 1/2 h to figure that out.

Yeah, did it but my Uplay had some trouble to restart offline :nope:
I hate this stuff.

Thanks TDW! PM done :up:

divingbluefrog 05-28-13 06:27 PM

Arggggllll! Don't tell me I will regret the menu_1024_768.ini file :D
Try that right now.

OK, Pageattackperiscope_Markinglines_Zoom deals with the vertical and horizontal lines of the pseudo stadimeter.
Something like Pageattackperiscope_Magnification_Zoom or Pageattackperiscope_Zoom should exist.

volodya61 05-28-13 06:51 PM

Quote:

Originally Posted by TheDarkWraith (Post 2064399)
gap's destroyed sub icon looks good :up:

Land targets I don't think are in the game yet :cool: I just went ahead and setup everything so that once they are available everything is in place for them

Now it was again a similar pop-up error screen in the single mission, like this - http://www.subsim.com/radioroom/show...ostcount=10139

DbgView was not running, so I will try to replicate this after the rest..

Fifi 05-28-13 07:27 PM

Ok, now that SH5 is working fine again, new report:

- DM are displaying very fine either single or campaign

- DM aren't still saved in my campaign :nope:
(can't figure out why - maybe something missing in my game?)

- each time i attack a convoy, when i lock and clic for identifying boat (among others) ---> CTD :doh:

TheDarkWraith 05-28-13 07:48 PM

Quote:

Originally Posted by Fifi (Post 2064428)
- DM aren't still saved in my campaign :nope:
(can't figure out why - maybe something missing in my game?)

go to your \Documents\SH5\data\cfg\SaveGames\x folder. Inside it you'll find a file called DestroyedUnits.ini. Are there any [Unit_x] entries in any of the files? Look at the DateTimeStamp for the file to find the career you were just playing. If the file has no [Unit_x] entries then my mod is working correctly - it didn't find any destroyed units to read in.

What does the DbgView output say? :06:

Fifi 05-28-13 08:50 PM

Quote:

If the file has no [Unit_x] entries then my mod is working correctly
I found a unit entry...so it's not working correctly?

Here is what i found in the folder you pointed me:
http://img15.hostingpics.net/thumbs/...royedunits.jpg
And this is the last ship i sinked in my career (the convoy), wich icon didn't come back next reload :hmmm:

TheDarkWraith 05-28-13 09:31 PM

Quote:

Originally Posted by Fifi (Post 2064451)
I found a unit entry...so it's not working correctly?

Here is what i found in the folder you pointed me:
http://img15.hostingpics.net/thumbs/...royedunits.jpg
And this is the last ship i sinked in my career (the convoy), wich icon didn't come back next reload :hmmm:

How about the DbgView output? I need to see that to see why it isn't creating the destroyed marks from that file :hmmm:

Fifi 05-28-13 10:06 PM

:oops: I don't usally run the debug while playing...and now it's too late for this boat to do it...
Ok, next one, i'll sink it with the debug activated :up:
Will not take that long hopefully!

TheDarkWraith 05-28-13 10:27 PM

Updated OptionsFileEditorViewer app can be found at post #1 (v1.0.30.0)

This updated version has language packs and allows you to resize the window. Also includes the help feature like the Generic Patcher has.


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