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My game crashes even before firing at exactly the same spot. I have 64-bit Win 7, Core i5 760 oc'ed to 4.07 GHz, GTX 560 Ti and 8 Gb of RAM. Anyway thanks for suggestions Trevally, I'm heading out for testing. Patch from devs would be appreciated but that's a far cry isn't it?:damn:
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Thx
Thx for this work.
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Before I was playing my 'decent campaign' (that's my decent campaign number 5 or 6 already:damn:) and I had one ctd when offshore. Loaded the savegame, made it in and then ctd's with nearly spot on accuracy when approaching the capital ship. No aiming, no firing, could be standing on the bridge or be in nav map, no way I'll get past this point. And that's the same case now when approaching from southeast. Had the same ctd yesterday and the one today at nearly same spot again. There's something terribly wrong with this part of the map and when it is known it is the bug of vanilla game it is irritating even more. Really bothers me a lot, because without Scapa this game is nearly pointless to me. I hate that gameplay style "well I can not go through here, because the game keeps crashing there..." |
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I had a completely new installation four days ago, with everything deleted and cleaned. And I ended up ctd'ing inside Scapa as previously mentioned.
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I also had a problem in a Scapa ( and while at time compression as well) when running under open horizon II 1.8. I deleted SH5 Folder (from DOCUMENTs )to let SH5 make a new Folder after that. I also looked to delete a files from Ubisoft Game Launcher ( Under folder CACHE) but there was no file to be deleted or modified. Nothing really changed after. Under update 1.7, I didnt experience a problem in Scapa at all. But I do get a sudden CTD when at Time Compression at 1024 for about 15 minutes of gameplay. I think that under 1.8, CTD was worsen for some reasons. :cry:
Here is My mod List: Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Dynamic Environment SH5 Basemod (light) V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting IRAI_upgrade_to_v_0_0_31 FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_6_9_0_ByTheDarkWraith Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 DBSM_Music_1_0_4 DBSM_Speech_1_0_4 U-boat Historical Specifications 1.7 for TDW Mods OPEN HORIZONS II_base v1.8 OPEN HORIZONS II_enviro v1.8 OHIIv1.8 Base+environ patch1 OHII Higher Tonnage Objectives for v1.8 OH II Campaign Radio Messages v4 OH II Minefield map AI_sub_crew_1_0_2_TheDarkWraith AilBubbles 1.0 Micro AirTorpedoes Change days in bunker Cerberus62 Corrected Depth Charge Projector 1.0 dials_briklebritt DBM_Alarm_BackGrnd_Video_Widescreen Enhanced FunelSmoke1.2_by HanSolo78 Old Style Explosions V1.1 R.E.M_by_Xrundel_TheBeast_1.2 Radio_Messages_1_2_0_German_Voices TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.8) TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 |
Nice mod!:)
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No need to make a new thread because of this. But is there any way how to fix this? The sea is calm, boat is going straight with minimum movement and when I put the binoculars down I end up like this.
http://img-upload.ic.cz/images/5ndohlpdhxp23cql1dfq.jpg |
CTDs in Scapa
Confirmed, Swat
I just spent 4 hours infiltrating Scapa, got in a perfect firing position off the port of the Royal Sovereign, let loose with my eels and had a CTD at the exact point where they're about 1/3 to half to the target. Tried four different times with various approaches, including dropping to the Nav Map after firing, and it crashed every single time at the exact same spot. Then I uninstalled IRAI, reloaded, did the same thing and everything went swimmingly. No crash, no problems. I know that it's IRAI causing it, but I don't know why. Putting on my speculator cap, I've tried to figure it out. Did you use steam torpedoes too? I'm wondering if it's because the numerous ships in Scapa "notice" the trail of your steam torpedoes and cause something horrible to happen as a result. I'd have to restart and try it with electrics to check, but who knows if the impact will cause the same thing, only later? I don't know. I do know that SH5 is pointless without IRAI as the destroyers are dumber than rocks without it, so I suppose I'll just disable it when doing Scapa once I've made it in there, then enable it after I sink the battleship. But you're right. Something in IRAI is causing it, it's not OHII. |
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have you tried old SH3 trick of clicking the bridge officer then looking forward :hmmm:
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The ship flags seem just as bright during the night as they are in the day . Is there anyway to have them darkened at night ? Is it the glossiness ? The emmisive setting is zero .
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This sounds like it could be something to do with the alert status of the ships. Could it be that they are seeing the torp on route and wanting to go to high alert. These BBs are set as "docked" - so here could be the problem. I could change this to not docked, give them short waypoints and a speed setting of zero. Could be worth a test:hmmm: |
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