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-   -   [WIP] The Offical Post of The Surface Warfare Super-Mod (https://www.subsim.com/radioroom/showthread.php?t=144946)

chrysanthos 01-25-13 01:21 PM

hello people:D how are you?

Nemesis1024 02-01-13 12:50 AM

All quiet on the western front :doh:

widowmaker7 02-04-13 07:16 AM

Not even radio chatter on progress... :wah:

Yamato_NF 02-16-13 10:01 PM

Still going?........ or not.
 
ive been lurking on this thread, and it seems to have ground to a halt after a huge spurt of progress :shifty:

im even wondering if it will ever be completed...:06:

but negatives aside, i love the detail your going into :yeah:

Yamato_NF 03-19-13 12:10 AM

dead.... or....?
 
dead? hellooo! anyone home???:doh:

please dont be dead!

countrydock65 03-24-13 04:44 PM

Mod dead or still being worked on ?.
Its a great idea, but whit alot of work to be done :O

Jimbuna 03-24-13 04:54 PM

Quote:

Originally Posted by countrydock65 (Post 2030849)
Mod dead or still being worked on ?.
Its a great idea, but whit alot of work to be done :O

Welcome Aboard :salute:

widowmaker7 03-25-13 06:39 AM

:wah: no more surface warfare!?!?! But I was looking forward to a dreadnaught slugfest!!:D

Overlord807 03-25-13 02:38 PM

First I hoped it would be able to work with SH4 V1.4 now I just hope it gets going again :06:

countrydock65 03-27-13 06:57 AM

Quote:

Originally Posted by Jimbuna (Post 2030859)
Welcome Aboard :salute:

Well thanks :D.
I hope it ansawered my question in a wierdt way :P

chrysanthos 04-21-13 07:20 AM

probably they have abandon the project who knows......oh well....

richardphat 04-21-13 04:17 PM

When it comes to do from scratch in this topic context? What tends to be the most difficult and time consuming?

Is it the skinning, scripting, 3D model, testing for bugg that are time consuming?

To be honest, I have only ever experienced with modeling/testing and I know it can be a pain in the ass, to get a thing "acceptable".

Last, adding the factor of few people involved only, the team will lose its interest and take a break before having the mood to get back to work. I assume this is the case right?

Bunkerw0808 05-27-13 12:50 PM

I hoped i would be able to play as a german destroyer:nope::wah:

Hey how about making me a playable type 36:up::haha::rotfl2::har:

Sledgehammer427 05-29-13 11:26 AM

sorry guys, for the delay in response.

I'm speaking for myself as the chief 3d modeler, that the models themselves were easy to make whilst the textures and so on were well out of my league. add to that the HUGE number of ships the mod entails
(it's been said before the stock ships are good but they lack enough detail to be a good playable model) and one can see from my perspective how the entire mod kinda fizzled out.

right now, if one would want to get this mod going again, we would need a couple good 3d modelers and.or texturers (I'm like a fat guy trying to run a marathon)
a campaign designer, someone who is good with working in the root of SH4 to get the most out of our ships
a few other guys who know how to get/modify soundkits, and some scripting, and a few other little things
and a small army of beta testers, gently put.

I wouldnt say the mod is dead, probably more like comatose.

Admiral Halsey 06-02-13 10:55 PM

Quote:

Originally Posted by Sledgehammer427 (Post 2064674)
sorry guys, for the delay in response.

I'm speaking for myself as the chief 3d modeler, that the models themselves were easy to make whilst the textures and so on were well out of my league. add to that the HUGE number of ships the mod entails
(it's been said before the stock ships are good but they lack enough detail to be a good playable model) and one can see from my perspective how the entire mod kinda fizzled out.

right now, if one would want to get this mod going again, we would need a couple good 3d modelers and.or texturers (I'm like a fat guy trying to run a marathon)
a campaign designer, someone who is good with working in the root of SH4 to get the most out of our ships
a few other guys who know how to get/modify soundkits, and some scripting, and a few other little things
and a small army of beta testers, gently put.

I wouldnt say the mod is dead, probably more like comatose.

Why not just work on a a couple of ships for a stand alone release?


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