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OLC,
I couldn't find if this was asked before, but: - Am I right in the assumption that I can use the OLC GUI 1.2.6 instead of the OLC special GUI, together with OLCE2? - If yes, am I correct in the assumption that I would then have to double mast values, but would have the dual zoom-levels in both obs- and attackperiscopes? Love your work man, brilliant stuff! |
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You'd also have the normal (rubbish looking) flattened waves when looking through those devices (only OLC GUI Special fixes that stock issue). Quote:
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uhmm... ok, should've thought of that.
. . . Now I feel like a complete idiot, scanning through the 50-odd pages of this thread looking for that answer, when everything is already there in the readme :damn: :nope: . |
this rocks! :rock:
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Ok, another question then which I didn't find in the readme's also :lol: :
What if I don't "like" the bit-too-difficult-for-me realistic map updates & contacts in OLC GUI Special, but do like them like they are vanilla/OLC GUI1.2.6, but don't want to go from Special to 1.2.6 because of the better wavetextures, would there be a way around that, by, for instance, deleting or replacing from Special with the same ones from 1.2.6? I hope I'm understandable (English is not my native language). |
lol@Schwuppes!
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Great mod, but one question.
There is no zoom lvl in periscope ? |
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SilentHunterIII\data\Submarine I believe the torpedo icon is located here though I have not tested this: SilentHunterIII\data\Menu\Gui\Units\Torp.tga |
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@ OneLifeCrisis
I think I found an error in "your" recognition manual. It's stated that the small merchant has a mast height of 39,3 meters in OLC GUI Special. I think the mastheight should be half of that. Am I correct? |
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