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Thanks fifi.
So there's no button to validate a ship directly from the TDW manual identification. :( |
Independent Engine Controls.
So, I've D/Led and installed a reasonably good Mod Soup including IRAI, Stormys Sounds, OHII, Steelvikings Interior, Dynamic Weather, UHS and NewUi 7.3.
In the options editor I found "Independent Engine Controls" and activated same. Now, what are the limitations on these? I ask cos at the moment I am cruising, in thickish fog, about 500m off Danzig Port, with decks awash @ 6-6.5m (Any deeper and the electrics kick in) with Diesels RUNNING doing approx 4 knots cos there's still at least 3 A class & V&W class Destroyers out there in the fog and 4 knots is reasonably "rigged for silent" on the surface, it seems. (Certainly if I go above 6 knots the escorts hear me and come looking) What I want to do is have one shaft running at 4 knots ie One Third Ahead and have the other spinning at Flank Speed (if the enemy doesn't hear it) CHARGING my Battery . . . . Can this be done? Do I have to be 'surfaced' to do so? (The 'Recharge' icon flickers between White and Grey with 'Decks Awash') Also, in options editor, I can't set a Hotkey for the Engines. I know I'm supposed to double-click the Hotkey 'heading' but nothing happens . . . . Thanks in advance for your help X |
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I hope someday you'll have time to do a small "Hello World" tutorial on SH5 scripting(I don't mean just Python, but how scripting/menu/etc fit together) it would help a lot of people, well at least me! :haha: EDIT: I finally figured out how to do it. Never thought of looking at the .ini files, that was the problem. Now when I try to use Menu.PlaySound("sh.sdl sound name") I get this error: http://i44.tinypic.com/33e3jvs.jpg If I use GetTDWSound().PlaySound everything works fine. Since I will probably make this compatible with the NewUI only, I'd rather use your sound library to avoid compatibility issues with some other mod's sh.sdl. :up: |
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Of course my library function will work! It doesn't depend on the game in any way! I play sounds through my own method that doesn't require them to be registered with Sh.sdl :cool: The only problem with trying to make something compatible with my files is you'll have to update them everytime I change a file you used. A real PITA! It's best to create your own .py and .ini file and add the required entry(ies) to the main menu file and then hook into the game messages so you can play your sound when a message comes you are looking for :yep: |
A little off-topic. I want to thank you TheDarkWraith for this mod. It is awesome... :)
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http://www.mediafire.com/?137hu28niodjjec In MyScript.py if you uncomment Menu.PlaySound and comment TDWSound() I get that error message. By the way, on Menu.py I added lines 28-29 to import my script. Maybe it's not the ideal place for that. Thanks for the help TDW! :) |
I'm new to modding, so I apologize if this question is a bit too simplistic, but- how do I re-enable the ability to plot my course using the little circle icon on the map? I've seen the Nav options menu on the map, with all the checkboxes, but the ability to "activate waypoint tool when sub is clicked," along with a lot of other options, is grayed out. Is it something I configured, or..?
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Disable NewUIs Real Navigation mod..
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Okay so I installed the mod... but still has the SH5 style controls. I'm used to "[ and ]" turning 40 degrees to port. I don't really understand why it's not working. I must not be doing something right... :wah::/\\!!
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Thank you, Volodya!
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Changes has to be made mod deactivated. |
Actually, my problem wasn't solved. I disabled all mods other than NewUIs by TheDarkWraith, the main one, and a good deal of the options for the Nav Map are still grayed out. I started a new game in case the changes wouldn't alter my save files, but that didn't seem to work, either. Is it something I'm doing?
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