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-   -   [REL] Merchant Fleet Mod for Silent Hunter 3 (https://www.subsim.com/radioroom/showthread.php?t=170741)

SubTroll 05-18-12 01:58 PM

Hey guys

The ships in this mod look awesome. Granted, I've only played Silent Hunter 4 and not 3, but I was wondering if there would be any way to make a few of these merchants work in SH4? Having more variety to shoot at is never a bad thing! :yeah:

Sailor Steve 05-18-12 02:46 PM

A handful of them are already in Operation Monsun, the full Atlantic mod for SH4. Converting the rest of them would be possible, but SH4 uses different textures than SH3, and SH4 also has the crew members walking around the decks, which would have to be done for each individual ship.

fitzcarraldo 05-18-12 03:32 PM

Quote:

Originally Posted by SubTroll (Post 1885472)
Hey guys

The ships in this mod look awesome. Granted, I've only played Silent Hunter 4 and not 3, but I was wondering if there would be any way to make a few of these merchants work in SH4? Having more variety to shoot at is never a bad thing! :yeah:

All the ships and aircraft of SH3 work in SH4, you need to add they in the similar folders of SH4, and add the entries. Of course, you will haven´t the "dynamic" crew on decks, and the textures look a little poors respect the SH4 own textures. Also, you need script the ships for a better result.

Please, see the thread:

http://www.subsim.com/radioroom/showthread.php?t=182697

Regards.

Fitzcarraldo :salute:

SubTroll 05-18-12 04:34 PM

Thanks bud, I will definitely try that sometime!

utops 05-30-12 03:57 PM

About skins.
I must manually turn them on by date?
Uh that sucks and i guess it's Sh3 filesturcture fault.. no,really?

Sailor Steve 05-30-12 06:19 PM

SH3 Commander is your friend. It will let you control the dates of pretty much anything.

AdmiralGoose 05-30-12 10:29 PM

new here and i have a fresh install. 4 gig ram and crash to desk top on game start up. makes it about half way.

utops 05-31-12 09:33 AM

Quote:

Originally Posted by AdmiralGoose (Post 1891530)
new here and i have a fresh install. 4 gig ram and crash to desk top on game start up. makes it about half way.

Hello and welcome aboard.
Try 4gb patch.
32 or 64 bit system?
In case of having 32 Win7/Vista system add this to your windows prompt command line:
" bcdedit /set increaseuserva 2900 " without quote marks and restart.
On 64bits system you don't have to do this.
Woks for me and i have only 2gb RAM sic!

Herr-Berbunch 05-31-12 09:39 AM

Quote:

Originally Posted by AdmiralGoose (Post 1891530)
new here and i have a fresh install. 4 gig ram and crash to desk top on game start up. makes it about half way.

In addition to the above, was it a fresh install as in brand new, or was SH3 previously installed - if so you'll have to remove all previous data not just the stuff in the Program Files folder, and it's recommended to run a reg cleaner too, before reinstallation.

Hope this helps.

And welcome aboard :salute:

Jimbuna 05-31-12 11:25 AM

It won't matter how much memory your system has because it doesn't recognise it without the patch.

I'm running on 8 or 12GB (I honestly don't remember atm :doh:) and use this:

http://www.gamefront.com/files/21775767/4gb_patch_7z

SquareSteelBar 05-31-12 11:57 AM

Quote:

Originally Posted by Herr-Berbunch (Post 1891719)
...or was SH3 previously installed - if so you'll have to remove all previous data not just the stuff in the Program Files folder, and it's recommended to run a reg cleaner too, before reinstallation...

...or run this, it's especially for SH3.

utops 06-01-12 04:27 PM

I can run this with 2gb ram,but 4gb patch is a must.
I gues after patch, game using swap file to compensate lack of physical memory.Loading times are indeed long spent cleaning house,making coffe etc,but it's worth it.

I love this mod,so many things to shot,no?
However i do not like how they behave after "She's going down message" they can stay afloat even for days.Sometimes they emiting sinking sound on rough waters even when they healthy, maybe it's because i use Thomsens ships on top of it?

artao 07-11-12 07:30 AM

GWX + MFM ???
 
Hi.
What's the word with GWX + MFM? In the first post there's two mods listed with links removed that specifically mention improved compatibility with GWX. Are those still available?

I just spent several hours trying to get MFM to run, including getting the 3 gig switch to work (dual boot issue turns out). Even with MFM as the only mod on top of GWX, it always crashes right about when the load screen finishes up and the game tries to go to the U-boat view. It gives me a "This application has failed" dialog, so not quite a total CTD (unless that's what you consider a CTD I guess)
In the interest of thorough testing, I tried the mod in my Vanilla 1.4b install. It worked just fine there, so it's clearly some issue with GWX.

Any ideas?

Sailor Steve 07-11-12 10:06 AM

Quote:

Originally Posted by artao (Post 1908052)
the 3 gig switch

Why not the 4-gig patch? I can't use it because I have an older 32-bit single-core system, which won't run the MFM at all. If your system is as old as mine you're out of luck, just as I am. If your system is newer and 64-bit then the 4-gig patch should make it work. If not, then you may not be able to run MFM at all. I can't.

Buhring 07-11-12 11:56 AM

Since I have MFM, which is a wonderful addtion to my GWX, I find it very cumbersome to use the recognition manual: too many pages, and no way to sort them out, instead of flipping pages.
I know that "realism" dictates that no search facilities are available -- but is there anywhere a mod speeding up the consultation of the manual (e.g. by tags, like: merchant, two funnels, main mast aft/forward, small, medium, large, etc.)?


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