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Hey guys
The ships in this mod look awesome. Granted, I've only played Silent Hunter 4 and not 3, but I was wondering if there would be any way to make a few of these merchants work in SH4? Having more variety to shoot at is never a bad thing! :yeah: |
A handful of them are already in Operation Monsun, the full Atlantic mod for SH4. Converting the rest of them would be possible, but SH4 uses different textures than SH3, and SH4 also has the crew members walking around the decks, which would have to be done for each individual ship.
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Please, see the thread: http://www.subsim.com/radioroom/showthread.php?t=182697 Regards. Fitzcarraldo :salute: |
Thanks bud, I will definitely try that sometime!
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About skins.
I must manually turn them on by date? Uh that sucks and i guess it's Sh3 filesturcture fault.. no,really? |
SH3 Commander is your friend. It will let you control the dates of pretty much anything.
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new here and i have a fresh install. 4 gig ram and crash to desk top on game start up. makes it about half way.
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Try 4gb patch. 32 or 64 bit system? In case of having 32 Win7/Vista system add this to your windows prompt command line: " bcdedit /set increaseuserva 2900 " without quote marks and restart. On 64bits system you don't have to do this. Woks for me and i have only 2gb RAM sic! |
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Hope this helps. And welcome aboard :salute: |
It won't matter how much memory your system has because it doesn't recognise it without the patch.
I'm running on 8 or 12GB (I honestly don't remember atm :doh:) and use this: http://www.gamefront.com/files/21775767/4gb_patch_7z |
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I can run this with 2gb ram,but 4gb patch is a must.
I gues after patch, game using swap file to compensate lack of physical memory.Loading times are indeed long spent cleaning house,making coffe etc,but it's worth it. I love this mod,so many things to shot,no? However i do not like how they behave after "She's going down message" they can stay afloat even for days.Sometimes they emiting sinking sound on rough waters even when they healthy, maybe it's because i use Thomsens ships on top of it? |
GWX + MFM ???
Hi.
What's the word with GWX + MFM? In the first post there's two mods listed with links removed that specifically mention improved compatibility with GWX. Are those still available? I just spent several hours trying to get MFM to run, including getting the 3 gig switch to work (dual boot issue turns out). Even with MFM as the only mod on top of GWX, it always crashes right about when the load screen finishes up and the game tries to go to the U-boat view. It gives me a "This application has failed" dialog, so not quite a total CTD (unless that's what you consider a CTD I guess) In the interest of thorough testing, I tried the mod in my Vanilla 1.4b install. It worked just fine there, so it's clearly some issue with GWX. Any ideas? |
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Since I have MFM, which is a wonderful addtion to my GWX, I find it very cumbersome to use the recognition manual: too many pages, and no way to sort them out, instead of flipping pages.
I know that "realism" dictates that no search facilities are available -- but is there anywhere a mod speeding up the consultation of the manual (e.g. by tags, like: merchant, two funnels, main mast aft/forward, small, medium, large, etc.)? |
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