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If you are interested you can track the latest changes on my site. I post them in my changelog every 2-3 weeks or so. Currently, I have some problems with S3D, and due to lack of time I have not been able to fix them yet. Therefor, no release yet... :-?
The list of changes and improvements is big though, and should keep people busy for a long time. And it should, because it will be the last release :O: @vickers03: Not sure. I will need some material to look at, so if you can, upload whatever files are associated with it (DAT/OBJ/UVW/MAX etc). |
I read ... sometimes ... :yep:
I think, now i can see this "big ass" in S3D viewer ... |
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They will be surely left alone in the mire that quags us all. How soon will we all be? No one can say, but I can say it, without fear of being worried. That time is now and is too soon. They cannot find us. For we are already here :|\\. Your 'big ass' will be seen by everyone, unless you are reversing, in which case it will be seen by no-one. For me, the Stella serves me well and for a very real reason guides my hands tonight in the typing of this. I am without single vision, perhaps, but I see twice as much as I could before. Remember not the bad times or the aroma - it is useless. |
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In that case, I admit I don't know, I'll have to check. :O: There are some issues though related to this with the captainroom.dat so I may have to undo some of the tweaks related to near/far clipping or balance them out a bit further. If I have some more time I may make it an 'option' but I can't promise it, in reality I have had enough of 'the project'. :yawn: |
Yes ... skybox (sky-hemisphere) and clouds-hemisphere ...
I only have repeated your words (in quotas) ... :rotfl2: p.s. N., cure your head ... :O: |
hard coded scales and crosshair
where do these scales in the periscope view come from ??
http://img24.imageshack.us/img24/271/10deg1.jpg as the rest come from dds or tga files it must be the same for those two but I can't seem to find them :damn: Luke FF said : hardcoded but, Skwasjer can you help ? The IJN scope had no crosshair and no scale at the side and top... I need those gone ;) keltos |
Hi keltos01,
afaik for SH3 it comes from Bearing.tga in ...\data\Menu\Gui\ Cheers, SquareSteelBar |
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it might just be in the data\menu\menu_1024_768 file ? something like : [G26 I23] Name=Bkgr Type=1030;Static bmp ItemID=0x26110001 ParentID=0x26110000 Pos=3,-7,85,37 Zone= 745 301 85 37 1 1 0x26110000 0.0333333 -0.14 0x26110001 0 0 0 0 Materials=1 Display=2;Linear Mat 0=data/menu/gui/Periscope.tga Crop 0=0.773438,0.808594,0.0830078,0.0361328 MatFlags=0x9 TexFmt=0x0 where it would tell it where to cut and install those scales ? keltos |
Maybe it's in the alpha channel of Periscope.tga but dunno what item in menu_1024_768.ini points to it... http://img116.exs.cx/img116/934/z0tdntknw.gif
http://img14.imageshack.us/img14/8981/scale.th.jpg |
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but no matter what people say, even if it is hardcoded, the stuff you see in the periscope view is a graphic :yep: just have to find it... keltos |
I don't know if it's hardcoded or not. But if it is, it does not 'require a graphic'. Just some 'draw line' calls... If the scale changes depending on fov, unit system, and/or zoom, changes are it is hardcoded...
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looks like your seeing both german and japanese periscope optics at the same time. The ones you have lined out in red are the german markings in their periscope...
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about the scope: help me find out if we can remove those lines, now another problem :
when I export from S3D 0.94 the periscope head model and import it in 3DS, it lies horizontal in 3DS whereas in S3D it appeared vertical as it should. WHY ? I also have trouble changing the scope's 3D, S3D crashes... http://img413.imageshack.us/img413/9161/skwas.jpg Skwasjer HELP ! keltos |
Hi,
I'm having some trouble making water reflections to work properly. Well it work s and reflect the sub's hull on the water. However it also creates a full hulls shade on the other side of the sub until it disapears into the horizont. Have someone came accross this? I had compared the objects against other models that also have water relection and even using identical settings it continues to show that shade while other sub/ship doesn't. Thanks |
@Keltos
How you add the 3D object under a node? Because every time I try to add the object under a node my S3D creates the 3D object on the root. :damn: |
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