![]() |
Hi, sorry if i kinda break the on going controvery, but i got a quick question about Trigger Maru.
Is the Living Breathing Ocean Mod implemented in the 1.6.3 Patch, and if yes, is it the latest version (1.3)? If not, does LOB 1.3 run with Trigger Maru 1.6.3? Hope someone is as kindly to enlight me :sunny: P.S. Awsome Mod btw.! P.P.S. Sorry 'bout the butch'rin' of the english language "but me no english no good, sir." |
Hey guys,
my specs: 1 gig DDR2 ram, Nvidia media accelerator 950, Pentium DC T2130 1.86ghz (1mb cache, 533mhz FSB) How well will this run the mod? I am considering upgrading to 2gig of ram (its cheap nowadays). thanks in advance Kirill |
Quote:
http://www.subsim.com/radioroom/show...194#post650194 Check out the JSGME Screenshot for directons on how to do this. By the way, welcome to SUBSIM :up: RDP |
Quote:
Quote:
|
I have TM 1.6 installed with ROW installed on top of that. I believe ROW overwrites some of the TM files.
So if I want this patch and want it to be JGSME friendly, do I need to: 1. Remove ROW 2. Remove TM 3. Apply the patch to existing TM folders 4. Install TM 5. Install ROW and overwriting? If these files have zero conflict with ROW then I could skip steps 1 and 5. |
Quote:
This does not have anything to do with ROW as it is textures. What other mod are you running if any? If it is Trigger Maru post it in that thread and see what the fellas have to say about it. |
Quote:
Go Tater Go! This mod you are working on is a big improvement. |
While we wait for patch 1.4, here is a mod with a stock and a TM version:
DL, and full README in this thread: http://www.subsim.com/radioroom/showthread.php?t=123307 The skinny for TM users: What IJN DCs 0.91 will do to gameplay: This mod will probably result "easier" gameplay for TM users overall. This is because the number of DCs that will be dropped on you before the escorts run out is much reduced from the stock game. Take Akizuki. In stock, she carried 240 DCs. In IJN DCs 0.91 she has 80 (should be 72 in RL, but I erred on the side of a little too many where possible). Minekaze had 80 before, now she has more like 36. Other ships have greater variability over time (fewer early war, more as it progresses). As for lethality... vs TM, you will see more damage per hit (but fewer DCs dropped). The early war DCs are now about what you are used to in RFB/TM. The later war (1943+) large type 2 DCs are more lethal. Their min damage is slightly higher than what you are used to, and the max is ~50% higher. (ave is 270 damage vs the stock TM DC which averages 200) One-hit kills are still extremely unlikely in my testing with the type 95s and light type 2s (there were in stock TM, too). They are a little more likely with the large type 2 DCs. Overall, I would think of this mod as a realism mod for TM. It also functions as a way to mod the game a little easier while keeping the stock AI sensor mods. You will face grave danger from the DCs, but they will run out faster allowing you to escape to fight another day. Install this last after other TM patches. tater |
Quote:
|
I havn't looked at the new patch yet
Quote:
|
I havn't experienced this yet so not sure what might cause that
Quote:
|
Quote:
Tater..... Thank you. :up: . |
Quote:
|
Ducimus has done another update and has posted it on the Ubi Forums.
Link: http://forums.ubi.com/eve/forums/a/t...5/m/1191029895 Looks like the cat woke up I guess:lol: |
What a tragedy
Quote:
|
All times are GMT -5. The time now is 11:35 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.