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@TDW
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Thanks for lightning fast error corrections! |
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If you go to the materials tab and try to view the texture used for the bump map can you view it? Is it black or is something rendered in the window? |
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The 'lightning fast corrections' only happens because you all report the errors:yeah: Without the feedback I wouldn't know. The reason I release test versions so often is because I like to make a few small changes and maybe one big change and then let you all test it to see if I broke something. It's easier to fix the bugs/errors this way :yep: |
I did a quick check, here is what I've found (opened /Common/Rooms/Room_CT.gr2):
1. Enabled 3 lights (directional, point, spotlight) of different colours, all work. 2. Switched to 'Rendering' tab, unchecked 'Specular - Enabled', nothing changed, checked it back, suddenly all goes flooded with white light (the picture is there but it is all in like a light-white fog), appears that it is checked wrongly at the start(?). 3. Switched to programmable shaders, all went black. :o Disabled/enabled the lights, tried many other things, still all black unless I switch it back to fixed. 4. I am not sure how to check the bumpmap, but I see bumps in fixed shaders. Sorry for being silly, I don't really into 3d that much. Can do other checks if you tell me what to do. Max # lights 10/3, status doesn't give any errors. |
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Exactly the same problem as Vanilla,with the no render BumpMaps after editing :hmmm:
I have a Radeon 59** serie |
I can't reproduce the above. Everything renders fine not matter what I select/unselect. The specular checkbox does seem to be 'backwards' from the start and I will fix that. But I can't reproduce this blackness rendering...try this when you get blackness rendering click Shaders-->Recompile.
When you unzip the new test versions you are using the new included Shaders folder also correct? Maybe a clue is in the video card...Vanilla what kind of video card do you have? I have an nVidia 590 :hmmm: |
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I don't like silly questions myself, but please tell me your modding: will it be possible, providing we 'rename' all the textures, replace those silly plaques in the E-machine room? I mean things like word 'range' over all the volt- and ammeters there? :dead: |
What video card are you using Vanilla?
Here's something to try also: when the 'blackness' appears uncheck Bump map enabled under Rendering tab and see what happens :hmmm: |
Recompile didn't work, but that reminded me of one thing: I actually tried that yesterday on my laptop, I mean changing from fixed shaders to programmable, and you know what, I remember for sure that it worked, I mean I saw exactly the same picture after enabling 'programmable' and recompiling the shaders. My laptop has NVidia card, my desktop I did the last test on has ATI card, maybe that is the problem?
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Tried recompiling with Specular disabled/enabled, with Bumpmap enable/disabled to no avail, still black, sorry. :cry:
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[Quote :] I don't like silly questions myself, but please tell me your modding: will it be possible, providing we 'rename' all the textures, replace those silly plaques in the E-machine room? I mean things like word 'range' over all the volt- and ammeters there? :dead:
Yes we can change them,But if i remenber ,just one texture and location is used :-? |
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Kick-started the laptop: I confirm, it works on the laptop, bumpmap including, the only thing that is different is that the gauges faces are all-black when in programmable mode. The cards:
- NVIDIA GeForce GT 240M - works - ATI Radeon HD 5850 - no go :( Pathetic... Don't you hate it! When I was doing web-design it was soooo hateful to adjust all the pages to all the different browsers out there and it still didn't work on some, I thought cross-browser compatibility is the worst nightmare of IT and here we have problems with vcard brands... I don't have a clue on how and if at all this problem could be tackled. I am sorry TDW... :cry: |
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